altis94 has contributed to 3365 posts out of 465353 total posts
(.72%) in 2,733 days (1.23 posts per day).
20 Most recent posts:
Quote: --- Original message by: SOI_7
My jaw literally dropped after watching that water shader. Fantastic job
Ascetic is a small symmetrical map designed for 4-6 players. Best played on CTF and KOTH but other game types can be fun as well.
The map was originally being made back in 2015 after I had a dream of a small map similar to Sandtrap. I didn't think the map worked well so I stopped working on it. In late 2019 I had an idea that might make the map more interesting: mirroring one side of the map and duplicating the middle building to make the map bigger. After messing around with that idea I got inspired to finish the map. Since the map is still fairly small it allowed me to put a lot of detail on it without hitting the engine limits which I'm used to and that gave me more freedom. I spent a lot of time working on visuals to see how good I can make things look and I hope it shows. The map still isn't perfect and there are some things I'd rather change (I wish I had done something better with the doors in the middle that serve no real purpose) but I don't want to spend any more time working on this since nobody is going to play this map anyway lol.
There is a backpack weapons script that requires a Chimera build that supports scripting. There are 2 Open Sauce post-processing effects: ambient occlusion and volumetric lighting. Volumetric lighting also requires Chimera to work.
There are a few well-hidden easter eggs in the map. You won't be able to find them using devcam so look for clues first. I challenge all of you to find all of the secrets!
StormUndBlackbird team and everyone else who tested the map
Solink: Forge Island sky
Halo CE Refined team: HUD
Burney: some light textures
ShikuTeshi: upscaled spartan textures
MrChromed: upscaled armor cubemap
CtrlAltDestroy / [ZMT] L33T: backpack weapons
sbdJazz, Hunter,Iq and Marty McFly: post processing effects
Some textures are from textures.com
Some textures are from the map Seclusion
Some assets are from Halo 3 and Halo Reach
Edited by altis94 on Jan 12, 2020 at 11:38 AM
Good job ripping the latest bigass beta. Could have at least asked for my permission to use my tags.
Quote: --- Original message by: Masters1337
Masterz Chief Collection
I made a new Discord server for Bigass V3 and other projects I work on. If you are interested and want to participate in beta tests then feel free to join
Nice and cool.
I was working on a sapp lua script for walking on moving vehicles. It wasn't great and I kinda gave up on it because I'm too dumb to figure out the math. https://www.youtube.com/watch?v=PqUIbFuhmBk
Updated the download link.
Have you tried AMF instead?
Give junglegym a try, this should work with 3ds max 2016 https://cdn.discordapp.com/attachments/279602619947810818/340142967065149450/junglegym2015.dle
Bigass by aLTis is great.
What if you put things that are far away into the sky model?
Quote: --- Original message by: Halonimator
Altits banned me, BIG "F" to him.
Thanks for the big "F"
Yes it is simple as that.