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Viewing User Profile for: altis94
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Joined: Oct 5, 2012 05:46 AM
Last Post: Jul 7, 2020 08:07 PM
Last Visit: Jul 7, 2020 08:07 PM
Location: Lithuania
Occupation: toilet
Interests: Stuff
Your Age: 21 and a half
What Games do you play: halo (duh)
Join my Discord https://discord.gg/GDVEaRD
Email: {hidden}

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Post Statistics
altis94 has contributed to 3367 posts out of 464918 total posts (.72%) in 2,839 days (1.19 posts per day).

20 Most recent posts:
Halo CE General Discussion » with the map editor Jul 7, 2020 08:07 PM (Total replies: 3)

with the map editor

Halo CE General Discussion » Halo Maps Website Status Jun 6, 2020 07:43 AM (Total replies: 20)

ty Dennis we love u bb

Halo CE General Discussion » [Release] Ascetic Jan 12, 2020 03:10 PM (Total replies: 3)

Quote: --- Original message by: SOI_7
My jaw literally dropped after watching that water shader. Fantastic job


Halo CE General Discussion » [Release] Ascetic Jan 12, 2020 11:37 AM (Total replies: 3)

Ascetic is a small symmetrical map designed for 4-6 players. Best played on CTF and KOTH but other game types can be fun as well.

The map was originally being made back in 2015 after I had a dream of a small map similar to Sandtrap. I didn't think the map worked well so I stopped working on it. In late 2019 I had an idea that might make the map more interesting: mirroring one side of the map and duplicating the middle building to make the map bigger. After messing around with that idea I got inspired to finish the map. Since the map is still fairly small it allowed me to put a lot of detail on it without hitting the engine limits which I'm used to and that gave me more freedom. I spent a lot of time working on visuals to see how good I can make things look and I hope it shows. The map still isn't perfect and there are some things I'd rather change (I wish I had done something better with the doors in the middle that serve no real purpose) but I don't want to spend any more time working on this since nobody is going to play this map anyway lol.

There is a backpack weapons script that requires a Chimera build that supports scripting. There are 2 Open Sauce post-processing effects: ambient occlusion and volumetric lighting. Volumetric lighting also requires Chimera to work.

There are a few well-hidden easter eggs in the map. You won't be able to find them using devcam so look for clues first. I challenge all of you to find all of the secrets!

DOWNLOAD: https://mega.nz/#!RP5ihQSb!tSAgsnYzlnB5gUVAMyIMOIFNxx5kJiGHwvb9V71l7vk

Thanks to:
StormUndBlackbird team and everyone else who tested the map
Solink: Forge Island sky
Halo CE Refined team: HUD
Burney: some light textures
ShikuTeshi: upscaled spartan textures
MrChromed: upscaled armor cubemap
CtrlAltDestroy / [ZMT] L33T: backpack weapons
sbdJazz, Hunter,Iq and Marty McFly: post processing effects

Some textures are from textures.com
Some textures are from the map Seclusion
Some assets are from Halo 3 and Halo Reach

Edited by altis94 on Jan 12, 2020 at 11:38 AM

Halo CE General Discussion » Release: Really big BSP Aug 3, 2019 05:34 PM (Total replies: 22)

Good job ripping the latest bigass beta. Could have at least asked for my permission to use my tags.


Quote: --- Original message by: Masters1337
Masterz Chief Collection

oh boi

Halo CE General Discussion » Discord server for Bigass V3 and stuff Jun 25, 2019 03:21 AM (Total replies: 1)

I made a new Discord server for Bigass V3 and other projects I work on. If you are interested and want to participate in beta tests then feel free to join

Halo CE General Discussion » WRL Cleanup MaxScript Apr 2, 2019 09:27 AM (Total replies: 3)

Nice and cool.

Halo CE General Discussion » Sad Christmas Dec 27, 2018 08:44 PM (Total replies: 4)


Halo CE General Discussion » CE3ish Video Casting Call Dec 7, 2018 07:12 PM (Total replies: 24)

I'm interested.

Halo CE General Discussion » [WIP] Forge World Dec 4, 2018 05:53 PM (Total replies: 230)


Halo CE General Discussion » [Release]Jetpacking Action Sep 13, 2018 01:14 PM (Total replies: 25)

Updated the download link.

Halo CE General Discussion » Adjutant 3DS Max Help? Jun 4, 2018 06:12 AM (Total replies: 2)

Have you tried AMF instead?


Halo CE General Discussion » JMS exporters May 22, 2018 07:29 AM (Total replies: 7)

Give junglegym a try, this should work with 3ds max 2016 https://cdn.discordapp.com/attachments/279602619947810818/340142967065149450/junglegym2015.dle

Halo CE General Discussion » Which are your favorite Halo CE maps? May 19, 2018 10:12 AM (Total replies: 9)

Bigass by aLTis is great.

Halo CE General Discussion » Bypassing Max Draw Distance with OpenSauce Apr 6, 2018 05:07 AM (Total replies: 8)

What if you put things that are far away into the sky model?

Halo CE General Discussion » Server Connection Issues Jan 13, 2018 09:05 AM (Total replies: 3)

oh no

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 4, 2018 01:36 PM (Total replies: 11508)

Quote: --- Original message by: Halonimator

Altits banned me, BIG "F" to him.

Thanks for the big "F"

Time: Mon July 13, 2020 3:50 AM 266 ms.
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