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Viewing User Profile for: Banshee64
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Joined: Dec 4, 2012 01:27 AM
Last Post: Sep 11, 2018 02:43 PM
Last Visit: Sep 27, 2018 03:14 PM
Website: http://us.bansheefriend.org
Location: Georgia, United States
Occupation: CS Student, Freelance 3d artist
Interests: Reverse Engineering Old Videogames
Your Age: 20
What Games do you play: Halo Wars, Halo Reach, Halo CE, Minecraft, Halo 2 Vista, Team Fortress 2
Avatar:
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Email: {hidden}


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Post Statistics
Banshee64 has contributed to 820 posts out of 467817 total posts (.18%) in 2,150 days (.38 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] extracthalotagdefs Sep 11, 2018 02:43 PM (Total replies: 4)

Now do H2 Guerilla


Quote: --- Original message by: the concerned thros
omg did u say halo 3 ce mod like its never been done for the last decade dont tell nick im doing this cos i still owe him flood tags that i am fat. well


too late i told him 🤡

Halo CE General Discussion » Best 3ds max version for halo ce Aug 13, 2018 03:29 AM (Total replies: 12)

I use the JMS max script in 3ds max 2017 (and I think i've done it in 2019) as well

If you're trying to use the original exporter I think it only work on 3d studio max 6 or 3ds max 8 iirc

Halo CE General Discussion » [Release] Sparky's Version of Guerilla Aug 7, 2018 03:03 AM (Total replies: 7)

how is this any different from kornman's?

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Feb 8, 2018 11:51 AM (Total replies: 8490)

This page is depressing.

Halo CE General Discussion » Some Possibly Crazy Ideas Feb 8, 2018 11:48 AM (Total replies: 3)

Quote: --- Original message by: Kinnet

You could remove the ping animations of the marines, so they would be actually helpful when fighting enemies.
Edited by Kinnet on Jan 29, 2018 at 12:12 AM


gross
Edited by Banshee64 on Feb 8, 2018 at 11:48 AM

Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) Feb 8, 2018 11:44 AM (Total replies: 78)

fix your fp arms


nah

Halo CE General Discussion » Mapping Competition - $150 Given Away Feb 8, 2018 11:42 AM (Total replies: 11)

I win

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Jun 3, 2017 03:18 PM (Total replies: 99)

I really like it so far, A lot of these features were already possible but it's nice to have them updated and all in one place. The layout is nice, and the integration with your other tools is very useful. Do you plan on expanding it to say Halo 2 maps? I know the only real benefit of that would be ripping, but a lot of halo 2 tag extraction hasn't been done yet.

Halo CE General Discussion » Introducing a new map team! May 17, 2017 01:48 AM (Total replies: 7)

Joke yes but i do make things and ill upload them as "cmt"

Halo CE General Discussion » Introducing a new map team! May 16, 2017 08:22 PM (Total replies: 7)




there will be maps tho

Halo CE General Discussion » Unicode strings May 16, 2017 04:25 AM (Total replies: 7)

I've been doing some research myself, If you examine a "gbxmodel" tag in a hex editor, you'll find that position 1:44 has the string "mod2".

I believe this means Halo CE (Arabian version) supports model files. I will do more research and post my results.
Edited by Banshee64 on May 16, 2017 at 04:26 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 5, 2017 02:06 AM (Total replies: 201)

Quote: --- Original message by: DeadHamster
So heavily scripted it would crash if you went off the exact course.


I still want to play it...

Halo CE General Discussion » New Halo CE idea Apr 29, 2017 08:08 PM (Total replies: 8)

The "active" community has no interest in servers not based in Mexico, also i don't we're talking about a game with netcode that worked on 56k modems, I don't think even running 16 servers simultaneously with 16 active players per server would come even close to utilizing business class internet.

Halo CE General Discussion » Testing LODS Apr 26, 2017 08:54 PM (Total replies: 11)

Quote: --- Original message by: giraffe
I do not believe the list is wrong.

http://i.imgur.com/enOa8pH.png


having just tested it, can confirm your list is correct.

Halo CE General Discussion » Testing LODS Apr 26, 2017 07:17 PM (Total replies: 11)

Quote: --- Original message by: giraffe
rasterizer_debug_model_lod <integer>

I assume the following:

-1 = default (super-high)
0 = super-low
1 = low
2 = medium
3 = high
4 = super-high


Thanks!

Halo CE General Discussion » Testing LODS Apr 26, 2017 03:36 PM (Total replies: 11)

What's the console command to test LODS?


Idea:


Halo CE General Discussion » Mirror Maze Map Apr 25, 2017 01:04 PM (Total replies: 18)

Quote: --- Original message by: Dennis
You have not been keeping up with the new maps huh?

Forerunner Dwelling
http://hce.halomaps.org/index.cfm?pg=3&fid=2852


This is a terrible map, bad example.


Time: Tue October 23, 2018 12:03 AM 1,000 ms.
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