||Dec 4, 2012 01:27 AM
||Sep 11, 2018 02:43 PM
||Sep 27, 2018 03:14 PM
||Georgia, United States
||CS Student, Freelance 3d artist
||Reverse Engineering Old Videogames
|What Games do you play:
||Halo Wars, Halo Reach, Halo CE, Minecraft, Halo 2 Vista, Team Fortress 2
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Banshee64 has contributed to 820 posts out of 467817 total posts
(.18%) in 2,150 days (.38 posts per day).
20 Most recent posts:
Now do H2 Guerilla
Quote: --- Original message by: the concerned thros
omg did u say halo 3 ce mod like its never been done for the last decade dont tell nick im doing this cos i still owe him flood tags that i am fat. well
too late i told him 🤡
I use the JMS max script in 3ds max 2017 (and I think i've done it in 2019) as well
If you're trying to use the original exporter I think it only work on 3d studio max 6 or 3ds max 8 iirc
how is this any different from kornman's?
This page is depressing.
Quote: --- Original message by: Kinnet
You could remove the ping animations of the marines, so they would be actually helpful when fighting enemies.
Edited by Kinnet on Jan 29, 2018 at 12:12 AM
Edited by Banshee64 on Feb 8, 2018 at 11:48 AM
fix your fp arms
I really like it so far, A lot of these features were already possible but it's nice to have them updated and all in one place. The layout is nice, and the integration with your other tools is very useful. Do you plan on expanding it to say Halo 2 maps? I know the only real benefit of that would be ripping, but a lot of halo 2 tag extraction hasn't been done yet.
Joke yes but i do make things and ill upload them as "cmt"
there will be maps tho
I've been doing some research myself, If you examine a "gbxmodel" tag in a hex editor, you'll find that position 1:44 has the string "mod2".
I believe this means Halo CE (Arabian version) supports model files. I will do more research and post my results.
Edited by Banshee64 on May 16, 2017 at 04:26 AM
Quote: --- Original message by: DeadHamster
So heavily scripted it would crash if you went off the exact course.
I still want to play it...
The "active" community has no interest in servers not based in Mexico, also i don't we're talking about a game with netcode that worked on 56k modems, I don't think even running 16 servers simultaneously with 16 active players per server would come even close to utilizing business class internet.
having just tested it, can confirm your list is correct.
Quote: --- Original message by: giraffe
I assume the following:
-1 = default (super-high)
0 = super-low
1 = low
2 = medium
3 = high
4 = super-high
What's the console command to test LODS?
This is a terrible map, bad example.