cippozzo has contributed to 174 posts out of 464583 total posts
(.04%) in 1,657 days (.11 posts per day).
20 Most recent posts:
Listen to Moses
Edited by cippozzo on Nov 9, 2017 at 09:24 AM
Quote: --- Original message by: sparky
It won't matter to anyone but me, and I don't care that much since almost all the variables are already named by me. To the person who uses the function(s) for handling data, verbosity in variable names is helpful to identifying what is stored. I prefix everything since everything is loaded globally instead of contained within classes and objects.
Edited by sparky on Nov 4, 2017 at 01:48 PM
Right, though I'm really interested.
Maybe you should use smaller types name : real instead of halo float. They seem verbose and could actually feel a development pain.
BAD AND MOSTROUS CYBORGS COMING FROM MY PC
Quote: --- Original message by: MosesofEgypt
Dead Hamster is right, and come on MEGA, this guy has actually been trying
even though he's been hitting tons of walls(SPV3's buggyness and my tools not being completely perfect being two of them).
Gir, I promise you that you won't have anywhere near the flexibility and control you might be expecting with newer Halo games. We just don't have the intimate knowledge of their systems and file structures that we do with Halo CE. I mean, I literally wrote an entirely new editor for Halo CE mostly using information gleamed from using the current editors to make files, then inspect the files in a hex editor. If I were to do this with Halo 3+ files I'd only be able to find maybe, 20% of the information I need to actually need to make an editor(and that would be entirely information learned from more hardcore reverse engineers like kornman00 and all the other pioneers I'm forgetting).
I guess what I'm saying is that you should get to know the limitations of what you're planning to work with before deciding to jump ship. You might be able to change AI placement and commands(idk, just assuming), but you will probably have a hell of a time making custom models and sounds in any capacity. Also, keep in mind that any mods you make will either have to be shared with other jtag'd users, or will stay limited to your console.
Just to show you what I mean, here is the AI pathfinding data structures(used to help ai navigate the level) as you'd find in the program Assembly.
See how it's all unknown? Yeah, that's the kinda thing you'll be dealing with. LOOOOOTTTSSS of unknown things that you can't edit because the tool's designers don't know HOW to edit them without breaking the map.Edited by MosesofEgypt on Oct 17, 2017 at 02:55 PM
And these are in a 'readable' state.
Quote: --- Original message by: Spartan314
It looks like an SMG
actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic
These do work
Look for scenario_structure_bsp tags
This above's the tool.
Just use the original maps as a reference.
Just get the hek tags from Halo CE Maps section and use the bsp extractor v2.5
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: JamINTEL INTEGRATED GRAPHICS 2000
some people on pcs from only 6 years ago have trouble running interpolation
intel integrated 4000, at least i played spv3's 343GS, the library and two betrayals.
Interpolation worked fine, same fps lags of 30fps mode
7-Zip king of zip
Kinda working now, extracted with care and love.
What's not working with wine:
Still got it playing, but using console commands
- Open Sauce menu
I think is something related to a path where OS load the menu. Not so much important, but default FOV sucks for 16:9.
If it's working on Linux it has to work on MacOS
Damn it, 343 Guilty Spark is awesome made.
Edited by cippozzo on Aug 21, 2017 at 07:40 AM
Quote: --- Original message by: Halonimator
I don't play mods made by Antifa sympathisers, pedophiles like neil need to be on jail.
No politics here
Bad, not installing with wine(linux), it stops after extracting. Masterz hope you can do something for us, I played fine with the previous release, so it should be the installer.
EDIT: I wonder if you could ship the map files and launcher instead of the full package.
Edited by cippozzo on Aug 19, 2017 at 09:49 AM
Just give me 20 BTC, I do not know anything but who I am. That's glorious right?
Guys, I have a question: could you notice the difference between Halo 2 and Halo CE with H2 tagsets?(Hud health bar apart)
So far you had a valid error log...
it seems to be a decal palette, dive in your scenario tag.
it could be a missing or broken decal.
Quote: --- Original message by: Super Flanker
There was a "fisty cuffs" weapon tag somewhere around here which basically used the fp arm's fists as a melee pickup.
best tag ever yeah
There's a topic about Halo CE on wine for linux.
Open Sauce 'works' on wine, with virtually no issues (I didn't managed to open opensauce menus, but others did), and so has to work well on MacOS.
You can install open sauce in two ways:
1. Install Halo CE & Open Sauce on Windows and then copy all the dlls and exes on Wine's halo dir.
2. Extract the open sauce installer, but it's kinda tricky.