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sirbobbington has contributed to 36 posts out of 465360 total posts (.01%) in 2,356 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » Favorite Halo Custom Edition Maps? Apr 30, 2019 10:58 AM (Total replies: 7)

I've always been a fan of the classics:

1. Claustrophobia 2 (energy sword just makes it better, IMO)

2. Nightcamp CE (Like the original but replaces the pond with a neutral base - super popular before Halomaps came around)

3. Fissurefall

4. New Mombasa Classic

5. Wartorn Cove 3 (I remember this one being the best, but 4 was also good. 1 had a critical design flaw where the first team to the middle could block the teleports)

6. Cliffhanger

7. Quagmire

8. Immure

Maps like Portent, Church, Precipice etc looked like a lot of fun and were very well made, but I can't really comment on them because I was never able to play a competitive game on them.

Yoyorast 1 and 2 are of course classics, but borderline on the gimmicky side.

I'll always recommend a playthrough of Area 53 and 54 to anyone who hasn't tried it out yet - They are the best of the few multiplayer AI maps tricked out to play like a campaign with co-op capabilities. All things considered, they are impressive for what they are. Area 55 is awful and was never finished, though.

Halo CE probably wouldn't have survived past its first year without the tireless efforts of Dennis to provide a stable, reliable, comprehensive platform to upload and download maps.

Thanks, Dennis!

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Aug 15, 2018 10:36 PM (Total replies: 17)

- The wasp on Immure is taken straight from the sci-fi movie The Island. I can't remember if it says that in the readme, but it isn't mentioned on here, and isn't common knowledge. Potential lawsuit right there.

- Yoyorast Island can't be ripped straight over because the secret room has the Rams logo, with "SUCKS" written or it. NFL would have a tizzy with that one.

- Several vehicles from both hugeass and coldsnap are taken from anime series. Again, potential lawsuit.

I could go on, but you get the picture. In today's sue-happy world, it just isn't worth the effort that would be required to figure all that out. Honestly, I would be surprised if even one map made it on to the MCC.

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Aug 15, 2018 11:37 AM (Total replies: 17)

I'd love to see it, even if just to give some of the maps the homage they deserve. At least a handful of original vanilla maps (Wartorn Cove, Nightcamp, Cliffhanger, Fissurefalls, New Mombasa Classic, and the original Claustrophobia come to mind) are IMO at least as polished as half of the official maps.

Sadly, I doubt they will be bothered to import any maps with custom weapons or vehicles, as fun as that would be. Even Yoyorast probably won't make it.

Also, memory's a little rusty - does the EULA specify that Microsoft can use custom maps without permission? I doubt any of the old mappers would seriously object, but they could raise some issues if they have any copyright claims to the maps concurrent to a grudge against MS/343i or just a general streak of curmudgeonry.

Modified: SPV3 and Covert Ops

Custom: Lumoria and Firefight Descent

I personally would give an honorable mention to Area 53/54. Not as polished as more recent maps, but they are among the most enjoyable of the "single player-like" MP maps. They were also really fun to play co-op online.

Halo CE General Discussion » Which are your favorite Halo CE maps? Jul 9, 2018 02:25 PM (Total replies: 9)

IMO, some of the earliest (2004-2005) multiplayer maps were also the best, in terms of being fun and balanced to play:

- Claustrophobia
- Fissure Falls
- Cliffhanger
- Church
- New Mombasa Classic (H2 Updated was good too)
- Quagmire
- Frost
- Gallows Pole
- Yoyroast Island 1 & 2
- Nightcamp CE (IMO one of the most underrated)
- Needleosity (anyone remember this one?)
- Wartorn Cove (3 and 4 were best)

Single Player:
- Area 53/54 (not exactly impressive by today's standards, but worth a play if you haven't or its been a while)
- The Silent Cartographer Evolved
- Firefight Descent
- Halo Covert Ops

Halo CE General Discussion » Stopping in Jul 6, 2018 07:48 PM (Total replies: 7)

Thanks for the links. I was aware of most of the map pack maps, but not of bigass, somehow. Is it basically another hugeass/cold snap/extinction?

I had also heard a lot about the Takedown / Project Lawson series. I think I played an early beta or the first episode? What's the latest version of that?

Halo CE General Discussion » Stopping in Jul 3, 2018 02:52 PM (Total replies: 7)

Just dawned on me that Halo CE came out 14 years ago this past May... I was 14 when it came out. Crazy how time flies.

A few days ago I just reinstalled CE on my laptop, imported all my old maps, and installed OS and SPV3 (glad to see that came out!)

I haven't really been active or playing CE since about 2012. I have managed to glean that Halomaps no longer updates (something about too big of a backlog) so everything is on CE3 now. I am running v.1.10 now, but it looks like custom map servers are somewhat scarce still?

Besides CE3, the last things I downloaded were Lumoria and Firefight Descent. What other single player goodies are out there? Are any new multiplayer maps worth a download?

Half life:

> Scary aliens
> Scared scientists
> Marines are here, yay!
> lol nvm they are killing scientists too

I think Half Life was the first FPS to introduce NPC allies (the worthless Nali from Unreal notwithstanding).

Half life 2 also had the 3 faction war, but it was less fun since the "third" faction was just head crabs, barnacles, and antlions.

Halo CE General Discussion » which are the best custom sp maps May 31, 2016 10:21 AM (Total replies: 25)

The Area 50 series is a neat diversion, although admittedly not a true "singleplayer" game.

51 - Just a bad multiplayer map. Avoid.
52 - Another multilayer map with bots. Avoid
53 - Actually kinda fun
54 - Also pretty good, except for the boss
55 - Meh.

I'll echo that Lumoria and Covert Ops are awesome. Ditto with TSC:E and the parts of CMT SPV2 that were actually finished.

Firefight: Descent is awesome, but it isn't a campaign.

Halo CE General Discussion » best maps May 9, 2016 04:27 PM (Total replies: 21)

All of the serious players left when Halo 2 came out. The people who hung around were the modders.

Modders want gimmicks.

Gimmicks =/= good game play

I'm struggling to think of a fun, balanced, popular map with the vanilla tagset (or at least no unbalanced crap) that was released after 2005.

As far as maps designed and intended for competitive play and not exploration, finding easter eggs, role playing, and ducking around with overpowered weapons and vehicles:

- Night camp CE
- New Mombasa Classic
- Fissurefalls
- Claustrophobia
- Cliffhanger
- Quagmire
- Wartorn Cove
- Frost
- Gallows Pole

Good luck getting anyone to join you on those maps though.

Halo CE General Discussion » 12 years May 5, 2016 03:37 PM (Total replies: 49)

Halo CE turns 12 today.

Also, general nostalgia thread.

It would be interesting to have a comprehensive list of all known easter eggs in CE maps. I would hazard a guess that 10-20% of all maps have some sort of egg; maybe 1/4 of those have Youtube tutorials. I used to know dozens, but I honestly couldn't find most of those today. Gearbox forums are gone to the wind, where is where most of that sort of discussion took place.

There were scores of very solid maps from the first couple years. My top list:

Nightcamp CE
Wartorn cove (whichever one fixed the "parking a warthog to disable the enemy's teleporters" issue... maybe v3?)

Quote: --- Original message by: Echo77
Quote: --- Original message by: sirbobbington

I actually would have loved to have seen the engineer on the final build. From what I remember, they were supposed to be a chaotic neutral character, assisting whichever side got to them first and leaving you with the tactical decision to either kill them or use them for yourself until they defect and betray you.

According to Halopedia, they were just supposed to be passive, puppy-like entities that you didn't have to kill and would make you feel guilty if you did.

Huh. You're right. I must have been thinking of the notes from the canned First Strike mod that would have been based off of the book. Like in the book, they were supposed to be "mechanic" characters that couldn't distinguish between friend and foe whatsoever.

Quote: --- Original message by: Echo77

Quote: --- Original message by: yampysoze


WHY DID BUNGIE HAD TO CUT THESE OUT! Really I hate when these company do that!

As I understand it, they realized they had a deadline to meet and it was a matter of cutting some things or never releasing the game. It's a shame that some of it was lost, but it also gave us Combat Evolved as we know it today. Some things might have been nice, like ambient wildlife and a wider array of weapons and vehicles, but depending on how far back you went with the "never cut anything," mindset, we might still be driving Humvees instead of Warthogs.
Edited by Echo77 on May 4, 2015 at 03:21 AM

I actually would have loved to have seen the engineer on the final build. From what I remember, they were supposed to be a chaotic neutral character, assisting whichever side got to them first and leaving you with the tactical decision to either kill them or use them for yourself until they defect and betray you.

Much cooler than bomb/shield generator like in ODST/Reach.

Halo CE General Discussion » 11 years May 6, 2015 09:52 PM (Total replies: 12)

So I'm a little late, but yesterday marked Halo CE's 11th birthday. It's hard to believe we've all made it this far.

Also, general nostalgia thread.

Halo CE General Discussion » How many years halo ce will live? Mar 16, 2015 03:57 PM (Total replies: 55)

I could easily see CE lasting another decade. I've been around since before CE was released, and it's always been like this. The fan base survived Gearbox dropping support for the game, as well as the release of Halo 2. Once the game made it to 2005, it was clear that it would be a cult game for the foreseeable future.

Also, I haven't played in well over a year... is the player count up now on v.1.10? Last I played (1.9) there were about 200 players on vanilla maps, and a couple 24/7 servers on Immure. Is it still like that?

Halo CE General Discussion » What if the Covenant came to our world today? Mar 13, 2015 09:25 AM (Total replies: 42)

Quote: --- Original message by: RabbitFood
More than likely I'd say that with our small size, they'd try to assimilate us into the Covenant.


I only read a summary of the book, but I think I recall that the Covenant only started the war because they were looking for a "reclaimer" artifact on Harvest, and then discovered that humans were the chosen successors of the Forerunners. If we were found before the prophets figured that out, we would most likely be admitted at the lowest ranks. Think a Half Life 2 scenario. With a brief resistance followed by the ultimatum of submission or subjugation.

Halo CE General Discussion » What makes a Halo CE server fun to you? Dec 15, 2014 12:48 PM (Total replies: 44)

I miss the circa-2004 servers that were divided between competitive play on classic maps, competitive play on custom maps, and stunting/RPG. Everyone knew where they belonged, and kicking/banning was done by an actual player on the server, not an automated script.

I never played on Hive much, but I have fond memories of the EPG custom servers.

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