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Viewing User Profile for: Halo305sparts
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Joined: Nov 1, 2013 09:27 PM
Last Post: May 19, 2017 01:00 AM
Last Visit: Nov 27, 2017 04:50 AM
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Halo305sparts has contributed to 87 posts out of 464835 total posts (.02%) in 1,504 days (.06 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » No h2 or h3 Marine dialog tags? May 19, 2017 01:00 AM (Total replies: 9)

I got a hold of some dialogue sounds now how do I port them over to CE?

Halo CE Technical / Map Design » No h2 or h3 Marine dialog tags? May 16, 2017 11:57 PM (Total replies: 9)

I am disappoint :'(.

Halo CE General Discussion » Final Dreamweb Release May 8, 2017 11:31 PM (Total replies: 53)

Just look above ^ "Modders" who are way too arrogant to share the community materials because "its muh own customised tags get your own tags!!"


Haha and then they ask why The custom edition community is slowly dying...
Edited by Halo305sparts on May 8, 2017 at 11:33 PM


Quote: --- Original message by: Halo305sparts

Tag corruption? I'm using Halonimator's new tagset.
os_tool build-cache-file-ex "" 0 0 1 levels\ is how I began the compiling code in tool.

How do I access Opensauce crash report? "(OpenSauce\Reports\Crashrpt)"

^ Fixed I found the crash report now heres the exception reading

03.30.17 06:41:51 sapien pc 01.00.09.0620 ----------------------------------------------
03.30.17 06:41:51 reference function: _write_to_error_file
03.30.17 06:41:51 reference address: 401b13
03.30.17 06:41:51 CreateDevice succeeded with refresh rate = 0
03.30.17 06:41:52 Initializing 12 button 5 axis 1 pov joystick 'Generic USB Joystick '
03.30.17 06:41:52 Successfully initialized device axis 1282 instance number 5 - Z Rotation to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 1538 instance number 6 - Z Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device button 4 instance number 0 - Button 0
03.30.17 06:41:52 Successfully initialized device button 260 instance number 1 - Button 1
03.30.17 06:41:52 Successfully initialized device button 516 instance number 2 - Button 2
03.30.17 06:41:52 Successfully initialized device button 772 instance number 3 - Button 3
03.30.17 06:41:52 Successfully initialized device button 1028 instance number 4 - Button 4
03.30.17 06:41:52 Successfully initialized device button 1284 instance number 5 - Button 5
03.30.17 06:41:52 Successfully initialized device button 1540 instance number 6 - Button 6
03.30.17 06:41:52 Successfully initialized device button 1796 instance number 7 - Button 7
03.30.17 06:41:52 Successfully initialized device button 2052 instance number 8 - Button 8
03.30.17 06:41:52 Successfully initialized device button 2308 instance number 9 - Button 9
03.30.17 06:41:52 Successfully initialized device button 2564 instance number 10 - Button 10
03.30.17 06:41:52 Successfully initialized device button 2820 instance number 11 - Button 11
03.30.17 06:41:52 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Joystick
03.30.17 06:41:52 Could not initialize unknown device object 448 instance number 1 - Collection 1
03.30.17 06:41:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.30.17 06:41:53 Increasing sound decompression buffer size to 1048576 bytes
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan assualt rifle because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan shotgun because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan smg because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan sniper because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan dmr because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan smg because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan sniper because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan dmr because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 EAX: 0x00000000
03.30.17 06:42:37 EBX: 0x40018701
03.30.17 06:42:37 ECX: 0x00000000
03.30.17 06:42:37 EDX: 0x00000000
03.30.17 06:42:37 EDI: 0x0019E480
03.30.17 06:42:37 ESI: 0x00000000
03.30.17 06:42:37 EBP: 0x0019E358
03.30.17 06:42:37 ESP: 0x0019E34C
03.30.17 06:42:37 EIP: 0x7715F43C, C2 08 00 90 ?????
03.30.17 06:42:37 EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS


Ignore the " WARNING: cannot spawn actors in Spartans/spartan sniper because the actor variant specified for this squad is NONE or invalid" I was testing my actor varients in a test scenario.
Edited by Halo305sparts on Mar 30, 2017 at 05:07 PM


Did you replaced-copied every tag to your folder?

yes I did
Updated*
I finally managed to get it working by purging my tags and os folder and reinstalling the whole game, hek and ect :P and using a legitimate tagset provided by the "overlord".
Edited by Halo305sparts on Apr 2, 2017 at 08:16 PM


Quote: --- Original message by: DeadHamster
Quote: --- Original message by: Halo305sparts
Looks like I made a huge mistake :/ I used his previous tagset and I managed to get it working for me :(


You're still making a huge mistake.


CMT is a team that has constantly been comprised of the best modders in Halo's history over multiple "generations" of modding as they have come and gone. They've spent 10+ years as a team modding the engine while refining and tuning an ever-evolving tagset over 3 completely separate versions of a project that overhauls the entire game and every asset within it.

Halonimator takes their tagset, put's his name on it and can't even list what changes he made.


I've already personally apologised to masterz.


Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halo305sparts

How do I access Opensauce crash report? "(OpenSauce\Reports\Crashrpt)"



C:/users/xxxx/documents/my games/Halo CE/OpenSauce/Reports/


Quote: --- Original message by: Halo305sparts
Tag corruption? I'm using Halonimator's new tagset.



https://s-media-cache-ak0.pinimg.com/originals/e8/9b/1b/e89b1bab015f32d0b57f64ec9917dd76.gif



Looks like I made a huge mistake :/ I used his previous tagset and I managed to get it working for me :(


Tag corruption? I'm using Halonimator's new tagset.
os_tool build-cache-file-ex "" 0 0 1 levels\ is how I began the compiling code in tool.

How do I access Opensauce crash report? "(OpenSauce\Reports\Crashrpt)"

^ Fixed I found the crash report now heres the exception reading

03.30.17 06:41:51 sapien pc 01.00.09.0620 ----------------------------------------------
03.30.17 06:41:51 reference function: _write_to_error_file
03.30.17 06:41:51 reference address: 401b13
03.30.17 06:41:51 CreateDevice succeeded with refresh rate = 0
03.30.17 06:41:52 Initializing 12 button 5 axis 1 pov joystick 'Generic USB Joystick '
03.30.17 06:41:52 Successfully initialized device axis 1282 instance number 5 - Z Rotation to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 1538 instance number 6 - Z Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096]
03.30.17 06:41:52 Successfully initialized device button 4 instance number 0 - Button 0
03.30.17 06:41:52 Successfully initialized device button 260 instance number 1 - Button 1
03.30.17 06:41:52 Successfully initialized device button 516 instance number 2 - Button 2
03.30.17 06:41:52 Successfully initialized device button 772 instance number 3 - Button 3
03.30.17 06:41:52 Successfully initialized device button 1028 instance number 4 - Button 4
03.30.17 06:41:52 Successfully initialized device button 1284 instance number 5 - Button 5
03.30.17 06:41:52 Successfully initialized device button 1540 instance number 6 - Button 6
03.30.17 06:41:52 Successfully initialized device button 1796 instance number 7 - Button 7
03.30.17 06:41:52 Successfully initialized device button 2052 instance number 8 - Button 8
03.30.17 06:41:52 Successfully initialized device button 2308 instance number 9 - Button 9
03.30.17 06:41:52 Successfully initialized device button 2564 instance number 10 - Button 10
03.30.17 06:41:52 Successfully initialized device button 2820 instance number 11 - Button 11
03.30.17 06:41:52 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Joystick
03.30.17 06:41:52 Could not initialize unknown device object 448 instance number 1 - Collection 1
03.30.17 06:41:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.30.17 06:41:53 Increasing sound decompression buffer size to 1048576 bytes
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan assualt rifle because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan shotgun because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan smg because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan sniper because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan dmr because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan smg because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan sniper because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 WARNING: cannot spawn actors in Spartans/spartan dmr because the actor variant specified for this squad is NONE or invalid
03.30.17 06:42:37 EAX: 0x00000000
03.30.17 06:42:37 EBX: 0x40018701
03.30.17 06:42:37 ECX: 0x00000000
03.30.17 06:42:37 EDX: 0x00000000
03.30.17 06:42:37 EDI: 0x0019E480
03.30.17 06:42:37 ESI: 0x00000000
03.30.17 06:42:37 EBP: 0x0019E358
03.30.17 06:42:37 ESP: 0x0019E34C
03.30.17 06:42:37 EIP: 0x7715F43C, C2 08 00 90 ?????
03.30.17 06:42:37 EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS


Ignore the " WARNING: cannot spawn actors in Spartans/spartan sniper because the actor variant specified for this squad is NONE or invalid" I was testing my actor varients in a test scenario.
Edited by Halo305sparts on Mar 30, 2017 at 05:07 PM

Halo CE General Discussion » GATHERING EXCEPTION DATA FIX EVERYTHING Mar 21, 2017 05:31 PM (Total replies: 2)

cheeki breeki bro.


Thanks Haloinmator! Hey I am really digging your custom made CMT os tags, but there is one thing that boggles me. The character folder is not complete for obvious reasons and the actor variants/elite bipeds are not fully modelled (grey-white amour) how come? Is there a due date for CMT full release of the tagset?


How do I increase the damage radius and how do I increase the explosion effect?

Halo CE General Discussion » My Release[s] Jan 19, 2017 01:03 AM (Total replies: 16)

Thanks man!!

Halo CE General Discussion » My Release[s] Jan 12, 2017 12:54 AM (Total replies: 16)

Hey I love your AI! I'm also trying to smart my AI as well but so far I've only enabled them to hold down the trigger, unlimited ammo, and throw grenades. But your AI can melee and maybe jump? :O First things first! How do you do give spartan melee animation? what's your Cyborg AI melee stats in Guerrilla ?

Halo CE Technical / Map Design » How to complie yelo. maps? Jan 9, 2017 09:11 PM (Total replies: 5)

Quote: --- Original message by: Masters1337
the one in the OP will generate shared map files, which you should generally avoid. SPV3 is the only project out right now that uses them, it lets the part 1 release be about 2 GB rather than 6 or 7. But if you are doing a one off map, always do 0 0 1


Oh okay! cool

Halo CE Technical / Map Design » How to complie yelo. maps? Jan 9, 2017 01:18 AM (Total replies: 5)

Quote: --- Original message by: altis94
https://bitbucket.org/KornnerStudios/opensauce-release/wiki/Halo1/Doc_Halo1_ToolCommands
os_tool build-cache-file-ex "" 0 0 1 levels\...

Whats the difference between the one in the OP and yours? I'm trying to mess around with the AI Elites (no problems) and the Brutes (Causes the game to crash due to special tags being used i.e gravity grenades ect) perhaps the script on my OP is for a different type of yelo map and your reply is what allows scrip heavy os_tags to play?

Halo CE Technical / Map Design » How to complie yelo. maps? Jan 7, 2017 05:26 AM (Total replies: 5)

os_tool build-cache-file-ex yelo2 1 1 1 levels\test\beavercreek\warcreek

Am I doing it right?
Edited by Halo305sparts on Jan 7, 2017 at 05:28 AM

Halo CE Technical / Map Design » Waht tags am I missing? Dec 20, 2016 09:07 PM (Total replies: 6)

12.20.16 21:10:51 a hobo pc 01.01.00.0609 ----------------------------------------------
12.20.16 21:10:51 reference function: _write_to_error_file
12.20.16 21:10:51 reference address: 401b13
12.20.16 21:10:51 Couldn't read map file './a_hobobeta.map'
12.20.16 21:10:51 CreateDevice succeeded with refresh rate = 0
12.20.16 21:10:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.20.16 21:10:52 Increasing sound decompression buffer size to 1048576 bytes
12.20.16 21:10:59 grenades_block block has invalid element count: #4 not in [0,#2]
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 vehicles_block block has invalid element count: #1853119589 not in [0,#20]
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 sounds_block block has invalid element count: #1869509468 not in [0,#60]
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 breakable_surface_particle_effect_block block has invalid element count: #1551067237 not in [0,#8]
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 breakable_surface_particle_effect_block block has invalid element count: #1601072991 not in [0,#8]
12.20.16 21:10:59 tag reference name too large (this tag is corrupted).
12.20.16 21:10:59 failed to load globals tag 'globals\globals'
12.20.16 21:10:59 couldn't load game globals (get new tags)
12.20.16 21:10:59 need to get the following tags:
12.20.16 21:10:59
12.20.16 21:10:59 game_load() failed.


what went wrong here?


Do you have to use Open Sauce to use the AI and weapons?

Halo CE Technical / Map Design » elite energy sword error Nov 29, 2016 06:19 PM (Total replies: 11)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halo305sparts
I need help on successfully assigning a custom weapon to an ODST actor variant from Soi's single player campaign. I can't seem to change the ODST biped's vanilla weapon which is the Soi's Campaign battle rifle or the SMG.


Literally open an actor variant tag and look for the "weapon" field under the "ranged combat" dialogue.

You don't even have to scroll.....


I do that all the time but no matter what weapon I choose besides the BR or SMG it will always spawn with their vanilla weapon the biped has been assigned with BR/SMG. Say for example I want the ODST to use the AR instead of the BR I open the actor variant and I change the weapon in the range combat option to AR I saved the actor variant file, I load up sapien and set spawn points for them and save, I go back into sapien to see if the AI spawns which they did but instead of using the AR I assigned them they still use the BR. What gives?

Halo CE Technical / Map Design » elite energy sword error Nov 29, 2016 02:32 AM (Total replies: 11)

Quote: --- Original message by: kirby_422
Quote: --- Original message by: Hickle Stine
ok so iv tried everything you said above. expect i dont know what the "weapon label" is.

and when i use a different energy sword tag (off this site) there is no error, but the elites just spawn with plasma rifles. (no swords...) however, i know the sword is working, because i made an actor_varient tag for the cyborg for it, which works. and is kool. :) but seriously. wtf is with this?

because if a biped spawns with a weapon that has a weapon label they cant hold, it makes them go to their default weapons listed in their biped, and last time I checked, a elite cant wield a flamethrower, and thats what the HCE energysword is held like.

open the elite animation file in guerilla.. then, select the seat label as stand (second thing in it..) move down untill you find something about weapon types, pick melee (im preaty sure thats how the elite is set up) and then go down.. it will have a letter.. now.. open the HCE energysword.. go down until you find the letters FT in a textbox area in the tag.. change it to what ever the elites letter was when you looked in his animations.



Hey kirby I need help on successfully assigning a custom weapon to an ODST actor variant from Soi's single player campaign. I can't seem to change the ODST biped's vanilla weapon which is the Soi's Campaign battle rifle or the SMG.

Halo CE Technical / Map Design » Waht tags am I missing? Nov 25, 2016 11:15 PM (Total replies: 6)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halo305sparts
waht tags am I missing?



Quote: --- Original message by: a hobo pc
11.25.16 15:22:39 need to get the following tags:
11.25.16 15:22:39 shaders\default_bitmaps\bitmaps\default_detail.bitmap
11.25.16 15:22:39 h3\weapons\assault rifle\effects\fire.effect


I've been trying to get them but I dont know where to find them.
11.26.16 02:32:52 need to get the following tags:
11.26.16 02:32:52 shaders\default_bitmaps\bitmaps\default_detail.bitmap



Now I'm looking for this... I just loaded up the beavercreek scenario and it worked! but when I try to load the other scenarios they come up with the "shaders\default_bitmaps\bitmaps\default_detail.bitmap" when sapien fails to load.

How do I find shaders?
Edited by Halo305sparts on Nov 26, 2016 at 02:36 AM


Time: Wed December 13, 2017 11:12 PM 109 ms.
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