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Viewing User Profile for: jungleniggur1
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Joined: Nov 29, 2013 04:29 PM
Last Post: Mar 21, 2014 09:17 PM
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jungleniggur1 has contributed to 28 posts out of 465528 total posts (.01%) in 2,380 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » When's the next HAC2 update brooooo Mar 21, 2014 09:17 PM (Total replies: 9)

Title explains all XD

Halo CE General Discussion » [WIP] Halo 3 The Pit Feb 7, 2014 03:12 AM (Total replies: 515)

This looks so good dude, looking forward to the final product.

Halo CE General Discussion » Double poly limit problem HAC Jan 31, 2014 05:56 PM (Total replies: 17)

finally an answer, well at least i'm not the only one

Halo CE General Discussion » Double poly limit problem HAC Jan 31, 2014 05:50 PM (Total replies: 17)

what are you talking about? I'm not making a map. In the game itself, I play maps like z_sanctuary (like the one in the demo video) and extinction, etc. and it's not working.

It's completely set up right.
Edited by jungleniggur1 on Jan 31, 2014 at 05:51 PM

Halo CE General Discussion » Double poly limit problem HAC Jan 31, 2014 05:39 PM (Total replies: 17)

I am running a completely up to date version of CE and HAC2, however my BSP hasn't been doubled like it is supposed to.

What do? and what could be causing the problem?

Edit: If it helps, everything else seems to be working fine.
Edited by jungleniggur1 on Jan 31, 2014 at 05:41 PM

Halo CE General Discussion » UUI Update 2 Jan 20, 2014 10:23 PM (Total replies: 32)

Is it possible to grey out single player maps and firefights maps when hosting a game mode?
Or categories for all of them, much like Halo 2 Vista. So there's like Custom/Default or you could do it as singleplayer/multiplayer.

Not sure how possible this is, but it would make the UI perfect for me. <3

Halo CE General Discussion » Guardian Jan 20, 2014 10:18 PM (Total replies: 56)

F<3ck. Nice job dude. Pleeeeease release this. If you're thinkin' H3 weapons, maybe leave out sword and hammer unless they work completely, because so many maps I have seen become ehhh because the developer added in a glitchy looking/acting sword/hammer.

Leave the wraith as is, I like it sorta brighter, matches the elite armour.

Halo CE General Discussion » No Lead Client-Side - Possible? Jan 11, 2014 08:43 PM (Total replies: 0)

ERROR 132 - User banned
Edited by jungleniggur1 on Jan 12, 2014 at 03:47 AM

Halo CE General Discussion » New HAC2 update Jan 6, 2014 02:30 AM (Total replies: 22)

You never answered my question as to why my BSP/polycount or whatever isn't doubled.
I am running latest halo custom and latest HAC2, no open sauce, so what gives?
Edited by jungleniggur1 on Jan 9, 2014 at 08:02 AM

Halo CE General Discussion » New HAC2 update Jan 5, 2014 01:55 AM (Total replies: 22)

What does everyone think?


So what does this do exactly? I'm confused.

Halo CE General Discussion » CE3 Winter Server Wonderland Dec 17, 2013 12:33 AM (Total replies: 118)


Edited by jungleniggur1 on Dec 17, 2013 at 12:34 AM

Halo CE General Discussion » CE3 Winter Server Wonderland Dec 16, 2013 12:17 AM (Total replies: 118)

Ice Fields maybe? Not custom, but I think all the fun maps have been said

maybe even
http://hce.halomaps.org/index.cfm?fid=3442
what would it be without a bloodgulch varient
Edited by jungleniggur1 on Dec 16, 2013 at 02:22 AM

Halo CE General Discussion » HAC2 Dec 14, 2013 01:27 AM (Total replies: 8)

Quote: --- Original message by: MatthewDratt
I dont think it's saving Halo though


Well I mean the engine is like 10+ years old, so yeah I guess, but I mean, it still has a pretty strong community, I'm surprised it's not dead completely.
Edited by jungleniggur1 on Dec 14, 2013 at 03:51 AM

Halo CE General Discussion » HAC2 Dec 14, 2013 12:28 AM (Total replies: 8)

Thank you, that's all I really needed to hear. btcc22 is doing great things for the community

Halo CE General Discussion » One last question about HAC2 Dec 13, 2013 07:37 PM (Total replies: 3)

Yeah I'm using 1.09 I'm pretty sure. I'll double check anyway.

Says I was up to date, so I dunno dude.
Edited by jungleniggur1 on Dec 13, 2013 at 07:45 PM

Halo CE General Discussion » One last question about HAC2 Dec 13, 2013 07:12 PM (Total replies: 3)

My BSP budget hasn't been doubled, even though HAC is meant to do this.
Is there any command I have to type to activate this feature or what?

Halo CE General Discussion » HAC2 Dec 13, 2013 05:38 PM (Total replies: 8)

Doesn't tell me much, but I'll assume yes.

Halo CE General Discussion » I am in real trouble! I need your help! Dec 13, 2013 04:54 PM (Total replies: 6)

I know you don't need it any more but for future reference:
http://www.modhalo.net/index.php?/topic/153-halo-ce-default-maps/

Halo CE General Discussion » HAC2 Dec 13, 2013 04:42 PM (Total replies: 8)

Is anyone still working on HAC2? It seems to be the thing saving Halo CE. That and CMT maps.


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