PopeAK49 has contributed to 336 posts out of 469495 total posts
(.07%) in 2,181 days (.15 posts per day).
20 Most recent posts:
Quote: --- Original message by: Jobalisk where do you actually get the 10k maps from anyway?
I did upload them to halomaps but Dennis isn't posting them.....
https://www.dropbox.com/s/11h1sx9ln7sdyk3/10kHaloThemeBeta.map?dl=0
https://www.dropbox.com/s/lhsc6hla85dbrnr/10kPoaThemeBeta.map?dl=0
Umm I was joking about the buggy stuff for the most part. If anything 10kPOA is the least buggy.
1) Grove Final 2) 10kPOA 3) Portent 4) No Remorse 5) TM Immolate. Edited by PopeAK49 on Dec 11, 2015 at 08:25 PM
Quote: --- Original message by: HalonimatorQuote: --- Original message by: ScarFOx lol lol
lol
10k and Gridiron are overrated unofficial Betas. Too buggy.
I'm also experiencing random closing issues.
Looks fun and chaotic.
No. Damnation is blocky as blocks. The only curved features on damnation are the pipes. Plus I already made corridors like those, just without the extruded edges of the walls and the grate.
Me like it. The playtest with SBB on this map was fun.
Quote: --- Original message by: n00b1n8R I'd be inclined to rip geometry (corridor pieces, arena spaces, etc) from the actual T&R geometry.
But seriously, I appreciate the feedback. Most of the corners are curved. Specifically, making use of the 'covenant rounded caripace.tif' texture. What makes things even more complicated is that I'm trying to cap my polygon count. I went over the cap with this map, but I'll leave covenant architecture as an exception since rounded geometry required more polygons. Otherwise, yes, I'll be sure to study the crap out of covenant architecture before approaching other projects without a cap challenge.
Thanks ki11erFTW and N00b for the feedback. Edited by PopeAK49 on Nov 28, 2015 at 12:57 PM
Quote: --- Original message by: EmmanuelCD Looks impresive as always Pope, i think that the inner structure is to dark.
Yeah I just put basic lighting in-game for now. The inside structure is actually larger than what I expected. It's probably a lack of scenery.
-UPDATE ON A50 THEME- So, I got the entire bsp modeled. Texturing is completed on the architecture. The terrain only had a basic sand and cliff texture with improper unwraps. I just wanted to get the BSP in game and see how it flows. I'm aware that the tiled floor texture has its bump map at too small of a scale. I just wanted to get some quick pictures for you guys.
Please note that this is my first try at covenant architecture.
At least it's not my map again....'Airlock'
I'm gonna do modular assets due to better optimizations with culling.
Quote: --- Original message by: lolslayerQuote: --- Original message by: t3h m00kzQuote: --- Original message by: PopeAK49 No Remorse should be the #1 representation of all HCE maps. . u from 343i right? is this a confirmation? :D
Maybe m00kz can get me a job.
I love you GAIGHER.
No Remorse should be the #1 representation of all HCE maps.
Welp, I better get to work.
Not sure if final form.
I don't want to sound mean, but my god, that is ugliest mesh I've ever seen.
Holy crap, that blending.
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