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Viewing User Profile for: PopeAK49
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Joined: Dec 18, 2013 09:25 PM
Last Post: Dec 12, 2015 12:42 AM
Last Visit: Dec 12, 2015 02:39 PM
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PopeAK49 has contributed to 336 posts out of 464307 total posts (.07%) in 1,402 days (.24 posts per day).

20 Most recent posts:
Halo CE General Discussion » Comunity Tournament Dec 12, 2015 12:42 AM (Total replies: 108)

Quote: --- Original message by: Jobalisk
where do you actually get the 10k maps from anyway?


I did upload them to halomaps but Dennis isn't posting them.....

https://www.dropbox.com/s/11h1sx9ln7sdyk3/10kHaloThemeBeta.map?dl=0

https://www.dropbox.com/s/lhsc6hla85dbrnr/10kPoaThemeBeta.map?dl=0

Halo CE General Discussion » Comunity Tournament Dec 11, 2015 08:23 PM (Total replies: 108)

Umm I was joking about the buggy stuff for the most part. If anything 10kPOA is the least buggy.

1) Grove Final
2) 10kPOA
3) Portent
4) No Remorse
5) TM Immolate.
Edited by PopeAK49 on Dec 11, 2015 at 08:25 PM

Halo CE General Discussion » Fail/Funny Montage MUST SEE <3 Dec 11, 2015 08:21 PM (Total replies: 65)

Quote: --- Original message by: Halonimator
Quote: --- Original message by: ScarFOx
lol


lol


lol

Halo CE General Discussion » Comunity Tournament Dec 10, 2015 09:22 PM (Total replies: 108)

10k and Gridiron are overrated unofficial Betas. Too buggy.

Halo CE General Discussion » Game won't even start Dec 9, 2015 02:39 PM (Total replies: 11)

I'm also experiencing random closing issues.

Halo CE General Discussion » Starlight Arena Nov 29, 2015 12:25 AM (Total replies: 11)

Looks fun and chaotic.

Halo CE General Discussion » (WIP)10K Map Pack Nov 28, 2015 07:40 PM (Total replies: 145)

No. Damnation is blocky as blocks. The only curved features on damnation are the pipes. Plus I already made corridors like those, just without the extruded edges of the walls and the grate.

Halo CE General Discussion » New Map [WIP] [not named yet] Nov 28, 2015 01:45 PM (Total replies: 193)

Me like it. The playtest with SBB on this map was fun.

Halo CE General Discussion » (WIP)10K Map Pack Nov 28, 2015 12:56 PM (Total replies: 145)

Quote: --- Original message by: n00b1n8R
I'd be inclined to rip geometry (corridor pieces, arena spaces, etc) from the actual T&R geometry.




But seriously, I appreciate the feedback. Most of the corners are curved. Specifically, making use of the 'covenant rounded caripace.tif' texture. What makes things even more complicated is that I'm trying to cap my polygon count. I went over the cap with this map, but I'll leave covenant architecture as an exception since rounded geometry required more polygons. Otherwise, yes, I'll be sure to study the crap out of covenant architecture before approaching other projects without a cap challenge.

Thanks ki11erFTW and N00b for the feedback.
Edited by PopeAK49 on Nov 28, 2015 at 12:57 PM

Halo CE General Discussion » (WIP)10K Map Pack Nov 27, 2015 09:28 PM (Total replies: 145)

Quote: --- Original message by: EmmanuelCD
Looks impresive as always Pope, i think that the inner structure is to dark.


Yeah I just put basic lighting in-game for now. The inside structure is actually larger than what I expected. It's probably a lack of scenery.

Halo CE General Discussion » (WIP)10K Map Pack Nov 27, 2015 07:21 PM (Total replies: 145)

-UPDATE ON A50 THEME-
So, I got the entire bsp modeled. Texturing is completed on the architecture. The terrain only had a basic sand and cliff texture with improper unwraps. I just wanted to get the BSP in game and see how it flows. I'm aware that the tiled floor texture has its bump map at too small of a scale. I just wanted to get some quick pictures for you guys.

Please note that this is my first try at covenant architecture.













Halo CE General Discussion » Halo CE: Reach tags beta release Nov 25, 2015 05:49 PM (Total replies: 22)

At least it's not my map again....'Airlock'

Halo CE General Discussion » Installation 01 (Halo Fan Game) Thread Nov 24, 2015 08:31 PM (Total replies: 490)

I'm gonna do modular assets due to better optimizations with culling.


Quote: --- Original message by: lolslayer
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: PopeAK49
No Remorse should be the #1 representation of all HCE maps.

.


u from 343i right? is this a confirmation? :D


Maybe m00kz can get me a job.

Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 22, 2015 02:00 PM (Total replies: 33)

I love you GAIGHER.


No Remorse should be the #1 representation of all HCE maps.

Halo CE General Discussion » Installation 01 (Halo Fan Game) Thread Nov 21, 2015 01:28 PM (Total replies: 490)

Welp, I better get to work.

Halo CE General Discussion » And HE DOES IT AGAIN Nov 17, 2015 04:14 PM (Total replies: 17)

Not sure if final form.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 16, 2015 12:40 PM (Total replies: 11399)

I don't want to sound mean, but my god, that is ugliest mesh I've ever seen.

Halo CE General Discussion » Jesse's Thread of Unamazing Things. Nov 14, 2015 02:31 AM (Total replies: 401)

Holy crap, that blending.


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