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Viewing User Profile for: Kinnet
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Joined: Dec 27, 2013 04:24 PM
Last Post: Mar 26, 2017 03:57 PM
Last Visit: Yesterday @ 11:15 PM
Website: https://www.youtube.com/c/KinnetMontana
Location: Peru
Occupation: Student
Interests: Hakin doritos
Your Age: 17
What Games do you play: I dont play videogames anymore :(
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Xfire: kinnet_zero69
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Post Statistics
Kinnet has contributed to 1258 posts out of 461531 total posts (.27%) in 1,188 days (1.06 posts per day).

20 Most recent posts:

So i was wondering this, also i believe OS increases the maximum amount of bones allowed on a single biped ?.
Edited by Kinnet on Mar 26, 2017 at 04:21 PM

Halo CE Technical / Map Design » Legs in First Person Mar 25, 2017 10:52 AM (Total replies: 9)

Y u jost kant answer th
e qestion

Halo CE Technical / Map Design » Legs in First Person Mar 24, 2017 07:04 PM (Total replies: 9)

Quote: --- Original message by: MEGA_VKNG
It's possible without OS. https://www.youtube.com/watch?v=fZEfS9nBvhw

Any ideas how that was archived? It's a vehicle? it's another biped? It's halo 2 with halo ce looks?


Some pics of what we're downloading would've been nice.

Halo CE General Discussion » [RELEASE] UUI v1.1 Scripts Mar 18, 2017 11:56 PM (Total replies: 6)

I was about of PMing you for these files. Thanks!
Edited by Kinnet on Mar 19, 2017 at 12:02 AM

Halo CE General Discussion » Texture request... Mar 18, 2017 10:49 AM (Total replies: 1)

Hi, can someone rip the assault rifle diffuse texture from reach with adjutant and give it to me ?. For some odd reason it wont extract for me. Thanks.
Edited by Kinnet on Mar 18, 2017 at 10:50 AM

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 15, 2017 10:08 PM (Total replies: 70)

You used the whole halominator exclusive tagset and didn't even gave him credits? HOW DARE YOU!!!

Halo CE General Discussion » SPV2 actual beta releases Mar 8, 2017 09:59 PM (Total replies: 70)

Quote: --- Original message by: HandofGod

I think you guys all just need to chill and stop bashing each other as this thread is gonna go nowhere. Also, this weird beef that Haloanimator has with Masterz is amusing to a neutral like me but it's also pretty petty and childish if you think about it. Like c'mon Haloanimator you're like older than 12... aren't you?
Edited by HandofGod on Mar 8, 2017 at 09:51 PM

He's just crying for attention.

Halo CE General Discussion » Messing with Sky/Fog Feb 26, 2017 02:11 PM (Total replies: 11)

To get rid of the fog try removing the fog tag on the scenario_structure_bsp tag with HMT. That should do it.
Edited by Kinnet on Feb 26, 2017 at 02:12 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Feb 24, 2017 10:35 AM (Total replies: 14952)

They look pretty nice but they don't feel like Halo ARs.

Halo CE General Discussion » Project Armonia Feb 24, 2017 06:45 AM (Total replies: 18)

I'd love to join as well, i have wanted to make a mod like this for a very long time but i lacked the motivation to do so.
Edited by Kinnet on Mar 9, 2017 at 10:40 AM

Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Feb 23, 2017 08:20 PM (Total replies: 84)

Finally i'll be able to tell what went wrong with my scenery collisions!

Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Feb 23, 2017 06:52 PM (Total replies: 84)

A setup for a machinima ?

Halo CE Technical / Map Design » looking for a carbine tag Feb 22, 2017 10:09 AM (Total replies: 6)

Quote: --- Original message by: nathaninthailand
Quote: --- Original message by: Kinnet
The CMT'S evolved tagpack contains one of the best carbines i've ever seen.

Okay, I downloaded this (hce.halomaps.org/index.cfm?fid=5144), and for the life of me I can't find a carbine in here.

That one is from 2010, the one that i mean is this one (2015):
http://forum.halomaps.org/index.cfm?page=topic&topicID=48400
it should be on:
tags\cmt\weapons\evolved\covenant\carbine\

Halo CE Technical / Map Design » looking for a carbine tag Feb 21, 2017 10:25 PM (Total replies: 6)

The CMT'S evolved tagpack contains one of the best carbines i've ever seen.

Halo CE General Discussion » looking for crazy maps Feb 20, 2017 08:15 PM (Total replies: 17)

https://youtu.be/qjGMf43GV1k

Halo CE General Discussion » Changing lightmaps Feb 16, 2017 09:03 PM (Total replies: 8)

Quote: --- Original message by: KasperZERO
I'm trying to mod a Halo 1 Xbox level to make it night. I thought the lightmaps were stored as bitmaps under levels/test/bloodgulch/bloodgulch, but when I modify those files the lightmap seems to have changed but the map's glitched red and yellow, not dark or black

Does anyone know how to properly change the lighting of a map with HMT or another tool?

https://www.mediafire.com/?ygw8t6i6vpxgt6z
lightmaps of bloodgulch on night, it should work well.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 15, 2017 11:39 PM (Total replies: 11204)

Quote: --- Original message by: Halonimator
"I'm waiting for CMT to release their skyboxes so i can use them on my map"

now that's a more accurate response.
Edited by Kinnet on Feb 15, 2017 at 11:39 PM

Halo CE General Discussion » Project Warhawk Announcement! Feb 9, 2017 12:19 PM (Total replies: 40)

Quote: --- Original message by: Kinnet

Waiting for updates OP

Halo CE General Discussion » Time freeze Feb 7, 2017 07:12 PM (Total replies: 9)

Quote: --- Original message by: Btcc22
I've made a build of HAC2 with a 'time' control command for you, here. Just rename the .dl_ to .dll and drop it into your Halo folder.

The command is 'time <tickrate>'. A value of 0 will freeze the game and 30 will run the game at the correct speed. For best results, start an Internet game from within Halo.

This was supposed to be for a dedicated server game pause command but development has been glacial.

Could you reupload this file? (since the url doesn't work), or someone who has it could send it to me? please.


Time: Tue March 28, 2017 12:07 AM 203 ms.
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