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Joined: Dec 29, 2013 08:31 PM
Last Post: Today @ 04:13 AM
Last Visit: Today @ 04:31 AM
Location: Conyers, Georgia; United States
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Interests: creative writing, theoretical physics - quantum mechanics
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Bungie LLC has contributed to 479 posts out of 464601 total posts (.10%) in 1,423 days (.34 posts per day).

20 Most recent posts:
Halo CE General Discussion » Help With Sapien Editing! Today @ 04:13 AM (Total replies: 16)

Moses, you're going to kill yourself if you keep trying to help every braindead pleb you come across.

Please understand that there are many individuals out there who, if not granted the instant accessibility of an .exe that they simply run and expect to work immediately, are not going to be able to comprehend what it is that is required of them to get the MEK working properly.

Downloaded the big update just two days ago. Since then, trying to run Halo in fullscreen has caused a weird glitch to occur after launch where the game itself appears to be in it's regular state, but is shifted upwards and slightly out of bounds on my 16:9 1080p monitor, and for whatever reason, my taskbar is still shown slightly at the bottom of my screen, halfway obscured by the borderless Halo window.

After several hours worth of troubleshooting, I figured out the issue is linked to "Fullscreen Optimizations" in the program's compatibility settings. After disabling Fullscreen Optimizations and applying the changes, the problem was solved, and Halo now behaves properly, as it did before the update.

Just posting this here in case I'm not the only user running into this problem.

I've been wondering about weather polyhedra forever, and had always assumed it had something to do with keeping weather particle effects from being obnoxious to interiors, but have never seen anything explaining how they work.

gud job :)

Halo CE General Discussion » I'm leaving Nov 8, 2017 05:07 PM (Total replies: 22)

shredder meme my dude. upvoted

Halo CE General Discussion » Final update to the MEK Oct 30, 2017 06:32 PM (Total replies: 13)

Truly revolutionary work. Thank you for your time and effort, and best of luck to you in your future endeavors :)

Halo CE General Discussion » Fudd Shader Tool and JMS+ Oct 18, 2017 04:01 PM (Total replies: 11)

troubleshooting bump here: can't seem to get things working right

i've downloaded the original version of Fudd as well as the update. i've noticed that whatever build of JMS+ that you showcased in your update is not actually included, as i don't have the option to only export a Fudd material

i'm running Max 2017 x64. after making sure that all materials in my scene (even trivial things like portal and fog plane materials) have a diffuse map as per the instructions, i still seem to fail at being able to properly export a Fudd material, as i am never prompted with a dialogue to save anything other than the exported JMS, which seems to export just fine

any help or insight on how to resolve my issue would be appreciated. this tool would save me loads of time dealing with assets extracted with Adjutant if i could get it working properly

Halo CE General Discussion » Update: I might quit modding Halo CE PC soon Oct 18, 2017 03:26 PM (Total replies: 14)

Quote: --- Original message by: Jobalisk
Normally I'd be upset that you're leaving but I don't even know you. Besides playing halo since 07 isn't much of a feat. Get on our level and play it since 2001.

There's nothing more cringey than someone treating longevity in a video game franchise as some kind of virtue.

e: i wish OP would stop giving us status updates every other day about how he can't get his rips working or how he wants to contribute to the bottomless pit that is AI mod maps that are already hosted on this domain
Edited by Bungie LLC on Oct 18, 2017 at 03:34 PM

Halo CE General Discussion » Halo RPG (Roles) Oct 17, 2017 03:06 AM (Total replies: 7)

Just dropping by to say that this has immense potential for a friend of mine in developing a sort of MMORPG "Raiding"-esque gametype involving boss fights with a group of players. Keep up the good work.

m-muh jewtube e-celebs

Halo CE General Discussion » CMT SPV3 Non-OS Tagset Release! Oct 13, 2017 10:44 PM (Total replies: 4)


Halo CE General Discussion » CMT SPV3 Non-OS Tagset Release! Oct 13, 2017 10:42 PM (Total replies: 4)

the time has come, and so have i

Edited by Bungie LLC on Oct 13, 2017 at 10:43 PM

Halo CE General Discussion » [VIDEO]Scripting Tutorial Oct 12, 2017 11:38 PM (Total replies: 35)

i have been called upon to BUMP, and so i shall

Halo CE General Discussion » Jesse's Thread of Unamazing Things. Sep 22, 2017 02:47 PM (Total replies: 401)


Halo CE General Discussion » High Resolution Halo HUD Sep 17, 2017 03:51 PM (Total replies: 13)

nice work. will come in handy

how's the urban map going

this was the first thing that came to mind for me as well

Halo CE General Discussion » R.I.P Jesse HUD's Aug 7, 2017 12:45 AM (Total replies: 9)

Quote: --- Original message by: snark567
Paint is almost useless.

newfag detected

Halo CE General Discussion » Halo 2 Tagset Redux Aug 7, 2017 12:40 AM (Total replies: 64)

I feel as though it should have been pretty obvious, but just to clarify, I was addressing Masterz, not you

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 11:47 PM (Total replies: 64)

nice rebuttal lol

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 11:26 PM (Total replies: 64)

Quote: --- Original message by: Masters1337

You know. Like those screenshots I have of your "opinions" of i01.
Any opinion or greivance i have of/for/against I01 is always shown to the developers and leads. Unlike you, I know how to have civil conversation and talk to many of them about various parts of their game. Not to mention, I've been friends with Bean/Church/AI since before I01 was a thing and have worked with all three on various other projects. There's a certain amount of trust that can be afforded to the people you've worked with.

I second this notion in particular. This is just you projecting your own disingenuous childishness onto other people. It sounds to me that you are quite often afraid of being held accountable for your own actions, if I had to hazard a guess :)

I also don't know what you think you did to afford yourself such a smug, self-important attitude. SPv3 looks and plays like a young-adult fanfiction with as much assets awkwardly crammed into it as possible within the ramifications of the Evolved team's leftover work with OpenSauce 4.0.

EDIT: And before you surmise that my grievances with you are some form of partisanship, or that I am affiliated with any of the other idiots in this community or on this website otherwise, you'd be mistaken. You just genuinely strike me as stupid, from a bystander's point of view.
Edited by Bungie LLC on Aug 6, 2017 at 11:35 PM

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 10:51 PM (Total replies: 64)

You are quickly working your way towards the worst Halomaps poster in it's entirety. Your demeanor practically screams "I am a manchild" to me, and this isn't just some new phenomena. Your posting history has been like this literally forever, throughout the span of both Modacity and h2vista.net's forums.
Edited by Bungie LLC on Aug 6, 2017 at 11:32 PM

Time: Mon November 20, 2017 8:24 AM 359 ms.
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