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Viewing User Profile for: Jobalisk
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Joined: Feb 8, 2014 11:56 PM
Last Post: Oct 10, 2016 11:43 PM
Last Visit: Jan 31, 2017 03:02 PM
Website: http://www.eternitywarestudios.xyz/
Location: NZ
Occupation: progammer
Interests: Halo (obviously) Anime/manga, W40K, programing and hardware, food. Japan. computers, gaming. ect...
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What Games do you play: to many to count
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The haiku master。


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Jobalisk has contributed to 658 posts out of 461584 total posts (.14%) in 1,146 days (.57 posts per day).

20 Most recent posts:
Halo CE General Discussion » plz help plz Oct 10, 2016 11:43 PM (Total replies: 154)

It's like, legit thread, then it just gets derailed like almost everything else on this forum.

Halo CE General Discussion » attn: Unikraken Oct 10, 2016 11:41 PM (Total replies: 19)

pls. staap. And people wonder why Dennis considers this community childish. I mean, what is the actual point of this thread?


Thread officially side tracked.

Halo CE Technical / Map Design » Encounter issue Oct 7, 2016 09:12 PM (Total replies: 0)

So I've got this encounter that lands in a covi dropship and gets out. i've set them fireing positions and movement positions and they're set to move loop but they just stand there instead and occasionally sidestep. How do I fix this?


Well this went off on an unexpected tangent...

Halo CE General Discussion » Halo 2 Backwash Oct 6, 2016 02:05 PM (Total replies: 164)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Jobalisk
ty, but this map is very much a joint effort. BTW. I've gone and made a few improvements to the glowing moss stuff. I've re uploaded the new version with the same link. Flanker. If you ever get round to making another version of the BSP, please remove the glowing moss/fungi bits from the map. I've replaced it with decals. The reason I couldn't light map properly was the transparent glowing moss shaders. So its better if they just aren't there and I just keep them as decals.
Edited by Jobalisk on Oct 5, 2016 at 04:03 PM


Um didn't I remove those already? Or was that the moss leafy things???


That was the leafy things. I told you to leave the moss in at first. But funnily enough the moss is what was causing the issues when I switched it to a transparent shader.


Quote: --- Original message by: StormUndBlackbird
Quote: --- Original message by: Jobalisk
When your surrounded by mad men (yes I did just assume your gender) who seem to believe that singing in the shower then recording it is the best kind of music.

I don't even have a shower D:


Wow, that means that I just assumed you shower too. so politically incorrect. Who can stop his rampage?


When your surrounded by mad men (yes I did just assume your gender) who seem to believe that singing in the shower then recording it is the best kind of music.

Halo CE General Discussion » Halo 2 Backwash Oct 5, 2016 03:38 PM (Total replies: 164)

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM


Finally it worked! I thought it would crash too.... anyways good job m8


ty, but this map is very much a joint effort. BTW. I've gone and made a few improvements to the glowing moss stuff. I've re uploaded the new version with the same link. Flanker. If you ever get round to making another version of the BSP, please remove the glowing moss/fungi bits from the map. I've replaced it with decals. The reason I couldn't light map properly was the transparent glowing moss shaders. So its better if they just aren't there and I just keep them as decals.
Edited by Jobalisk on Oct 5, 2016 at 04:03 PM

Halo CE General Discussion » Halo 2 Backwash Oct 5, 2016 03:50 AM (Total replies: 164)

THANK YOU!

Fog is Flankers job. But its working and that's the main thing. What did you think about the other map?

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 09:01 PM (Total replies: 164)

Quote: --- Original message by: Spartan314

Quote: --- Original message by: Jobalisk
I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

...is this really the only reason you're using OS tools?

E: Pretty sure the latest Kornman lets you do what you're after?
Edited by Spartan314 on Oct 4, 2016 at 08:33 PM


As I said, I prefer it over Kornman's one. As for the problems I'm facing, that is due probably to me having to copy and replace the version of OS I have with another one a while back. It's not so much as issue with the software as it is the computer running. Everything running as normal using OS_HEK should not pose any problems what so ever over using regular HEK. But this conversation is going nowhere. I'm not here to discuss best programing practice. Do the new versions I posted work. Yes or No?
Edited by Jobalisk on Oct 5, 2016 at 12:25 AM


This looks promising. Or rather the idea looks promising. The intro is crap.

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 08:06 PM (Total replies: 164)

face palms. What I meant is that I may wish to change what shader I am using so I simply enter a different file path into the file path box that is greyed out in normal guerilla. Seriously man, if you were any thicker I'd be having a better conversation with a brick wall.

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 06:45 PM (Total replies: 164)

Quote: --- Original message by: il Duce Primo
Does this map take advantage of OS features or are you using OS tools because its cool?


I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

SS Flanker, no, I called it Halo2_backwash, I've renamed it, recompiled it and uploaded it as another version attached to the same link. Now its called Halo2_backwash_beta1

Edited by Jobalisk on Oct 4, 2016 at 06:52 PM

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 03:00 PM (Total replies: 164)

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM

Halo CE General Discussion » Halo 2 Backwash Oct 4, 2016 12:03 AM (Total replies: 164)

how exactly do I prevent this though?

Halo CE General Discussion » Halo 2 Backwash Oct 3, 2016 09:52 PM (Total replies: 164)

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM

Halo CE General Discussion » Halo 2 Backwash Oct 3, 2016 05:07 PM (Total replies: 164)

Um. I just said that. god man, if you don't have anything useful to say. Don't say anything.

As I said before, I've compiled dozens of maps with OS_Sapian before and all the others worked on other peoples PCs fine. This is something else to do with my computer.

Halo CE General Discussion » Halo 2 Backwash Oct 2, 2016 03:33 PM (Total replies: 164)

no reason really. I opened it with OS Sapian once and once you do that the scenario will only ever open in OS Sapian. But I've never had this issue before so I'm not quite sure why that would be an issue. I've compiled several maps with OS Sapian and submitted them before. Blackmoon for example was compiled with OS Sapian and that works just fine as you saw in CE3.

Halo CE General Discussion » Halo 2 Backwash Oct 2, 2016 04:08 AM (Total replies: 164)

Its well under, the .yelo was just to see what would happen. Just download the map from the first link I shared on the previous page, extract and recompile.


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