A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Jobalisk
About Contact
Joined: Feb 8, 2014 11:56 PM
Last Post: Nov 8, 2017 08:50 PM
Last Visit: Dec 10, 2017 12:35 PM
Website: http://www.eternitywarestudios.xyz/
Location: NZ
Occupation: progammer
Interests: Halo (obviously) Anime/manga, W40K, programing and hardware, food. Japan. computers, gaming. ect...
Your Age:
What Games do you play: to many to count
Avatar:
The haiku master。


Send Private Message
Post Statistics
Jobalisk has contributed to 737 posts out of 464832 total posts (.16%) in 1,405 days (.52 posts per day).

20 Most recent posts:
Halo CE General Discussion » I'm leaving Nov 8, 2017 08:50 PM (Total replies: 22)

Quote: --- Original message by: BKTiel
Quote: --- Original message by: Isxz
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: XxPopeAK49xX
You guys are rude. Sparky contributed more than any of you plebs....


I'm not trying to be rude, I just don't care. And basically I have realeased 5x more content than Sparky since 2015, less than the Half of time of his presence in the comunity.


I think your sarcasm detector is broken...


To be fair, you have to have a very high IQ to understand english sarcasm. The humour is extremely subtle, and without a solid grasp of theoretical social skills most of the jokes will go over a typical reader’s head. There’s also english’s nihilistic outlook, which is deftly woven into its adaptation - its personal philosophy draws heavily from german, for instance. The native speakers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LIFE. As a consequence people who dislike english sarcasm truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in english sarcasm’s existential catchphrase “/s,” which itself is a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as english’s genius wit unfolds itself on their computer screens. What fools.. how I pity them. 😂

And yes, by the way, i DO have an english sarcasm tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎


Living in Japan I can confirm this, English Sarcasm goes right over the average Japanese persons head even if they can speak English.

Halo CE General Discussion » Help With Sapien Editing! Nov 8, 2017 08:49 PM (Total replies: 20)

best thing to do, add the sentinal to the game with Guerilla, try to compile, and the compiler will tell you exactly what tags you are missing, keep adding the missing tags until it compiles fine.

Halo CE General Discussion » I'm leaving Nov 8, 2017 03:51 AM (Total replies: 22)

Quote: --- Original message by: Roushyy
Again?


Again?

Halo CE General Discussion » wow... Nov 5, 2017 03:10 PM (Total replies: 1)

When you find a you tube video about a map you made a while back...

https://www.youtube.com/watch?v=EAsqPZODN-E

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 25, 2017 02:07 AM (Total replies: 18)

Not trying to derail your train, but I see no difference here between this and regular blood gulch. I'm sure you worked quite hard fixing whatever irritating issue gearbox had stuffed up with and all, but blood gulch is such a boring, bland map that its not really even worth it in the first place.

Halo CE General Discussion » Friends list (?) Oct 25, 2017 02:06 AM (Total replies: 9)

Quote: --- Original message by: Dennis
Quote: --- Original message by: altis94
People use Discord these days.
Or add it into Steam as a non-steam game.


This is very much the most effective and least time consuming method. You still can't invite people into your game though, but you can message them a password

Halo CE General Discussion » Net Neutrality Oct 23, 2017 01:13 AM (Total replies: 13)

Finally, someone who understands that the US government is comedy central to the rest of the world. Unfortunately for us though, the repercussions are still quite real.

Halo CE General Discussion » Net Neutrality Oct 22, 2017 03:36 PM (Total replies: 13)

and that is exactly the reason I was going for.

Halo CE General Discussion » Universal UI Update? Oct 19, 2017 11:02 PM (Total replies: 29)

Bump... So, any new Universal UI coming soonish or not, also, whens the next HMU?

Halo CE General Discussion » Net Neutrality Oct 19, 2017 10:59 PM (Total replies: 13)

Let's put it this way, currently the internet works. If it's working fine at the moment, why change anything?

Halo CE General Discussion » HEK for Mac Oct 18, 2017 07:48 PM (Total replies: 2)

kinda nice, but these days I just dual boot my mac with 7 anyway.

Halo CE General Discussion » Update: I might quit modding Halo CE PC soon Oct 17, 2017 07:31 PM (Total replies: 14)

Normally I'd be upset that you're leaving but I don't even know you. Besides playing halo since 07 isn't much of a feat. Get on our level and play it since 2001.

Halo CE General Discussion » Net Neutrality Oct 17, 2017 07:29 PM (Total replies: 13)

So I log in today and get a sad message stating that the US Congress is going to kill Net Neutrality, you know what the worst part is?

I have absolutely no say in it what so ever cause I'm not a US citizen nor do I live in the US, pretty selfish right?

Edited by Jobalisk on Oct 17, 2017 at 07:33 PM


most of my most important tags have my name as part of the tag name, the ones that don't, I'm not too worried about.

Halo CE General Discussion » Universal UI Update? Sep 30, 2017 06:59 PM (Total replies: 29)

Quote: --- Original message by: SomeFan

i'm not sure, i don't do that sort of thing & as R93_Sniper said: the UUI isnt protected iirc so you should just be able to rip it and modify it as need be
tools like Refinery http://forum.halomaps.org/index.cfm?page=topic&topicID=50247 should be helpful
But you could ask SubhadeepJazz https://www.reddit.com/user/SubhadeepJazz or discord https://discord.gg/2UbwXev @sbdJazz

@Jobalisk i don't understand whats wrong with my grammar....
Edited by SomeFan on Sep 15, 2017 at 08:06 PM


No not your grammar, the grammar in the UI pics, its terrible. Any progress on this UI by the way, I kinda wanna get a new one.
Edited by Jobalisk on Sep 30, 2017 at 06:59 PM

Halo CE General Discussion » [Tutorial] How to make a Halo Map Sep 28, 2017 07:44 PM (Total replies: 2)

I've got a number of videos I recorded on this subject as part of an online course here: http://www.eternitywarestudios.xyz/DLT/page1.html


Take my advice and never consider a career as a programmer then.

Halo CE Technical / Map Design » First-person Animation Questions Sep 14, 2017 11:44 PM (Total replies: 1)

Quote: --- Original message by: FtDSpartn

Recently I've gotten into first-person animation -- and I've been wondering a few things.

Is it possible to swap the FP arms with another set that has different nodes (swapping a cyborg's fp model for an elite's, for example) and keep the original animation? I know I'd have to pose the fingers/hands again but I'd like to keep the general gun movement. (I'd guess that it was done in t3h lag's video here?)

Secondly, how would you go about making a new set of FP arms? Could you take the original model and just chop off the needed parts, or would you have to model a whole new set using the 3p model as reference?

Lastly, any tips that you have I'd love to hear so I don't make completely terrible animations. Thanks!

Edit: I'm importing CMT SPv3 models/animations for reference for a few things, and they seem to be missing some frame nodes, such as for the battle rifle bolt, which doesn't seem normal. Anything I might be doing wrong?

Edit 2: Also, are there any tutorials on third-person/character animation out there? I can't seem to find anything. (Guess the title's not so accurate now!) I'm attempting to see if I can learn how to make a dual-wield animation set for elites.

Edit 3: To add onto the previous, how would you go about creating a dual-wielded third-person model of the plasma rifle? Logic tells me I'd import the model twice then link the left gun's frame to the right and link the __unnamed geometry to the respective frame gun, but the JMS exporter just freezes on me when doing this with an error in the listener window.
Edited by FtDSpartn on Sep 8, 2017 at 06:00 AM


As far as I know you must have all the original nodes in the arms for the animations to work, that dosn't stop you from changing the position of the nodes though, so that they don't do anything noticeable even though they are still in the model.

Halo CE General Discussion » Universal UI Update? Sep 14, 2017 11:35 PM (Total replies: 29)

Quote: --- Original message by: SomeFan

SubhadeepJazz is making a UUI v2 as i think you know.. so here is some of his work
Main Menu
http://i.imgur.com/GHc32KH.jpg


Campaign selection menu idea 1
http://i.imgur.com/MiMEH8I.png


Campaign selection menu idea 2
http://i.imgur.com/1i8B86Y.png

Here's the public source https://www.reddit.com/r/halospv3/comments/4h3d2t/the_main_menu_interface/


Edited by SomeFan on Sep 12, 2017 at 11:58 PM


Someone needs to teach this guy basic English grammar.

Halo CE General Discussion » Playing with an Xbox One Controller. Sep 13, 2017 01:19 AM (Total replies: 6)

install chimera, it might help: https://opencarnage.net/index.php?/topic/6916-chimera-build-49/
Edited by Jobalisk on Sep 13, 2017 at 01:19 AM


Time: Wed December 13, 2017 9:23 PM 375 ms.
A Halo Maps Website