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Viewing User Profile for: EtchyaSketch
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Joined: Apr 11, 2014 03:13 PM
Last Post: Dec 30, 2018 06:08 PM
Last Visit: Dec 30, 2018 06:15 PM
Location: United States of America
Occupation: Going to School
Interests: Halo, Modding, Economics, Politics, and being all around Asian. And anime.
Your Age: 20
What Games do you play: Halo, any JRPG's, and CS:GO, Street Fighter

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EtchyaSketch has contributed to 821 posts out of 464918 total posts (.18%) in 2,286 days (.36 posts per day).

20 Most recent posts:
Halo CE General Discussion » Lumoria Feedback Mar 1, 2018 03:02 AM (Total replies: 70)

Quote: --- Original message by: Spartan314
Oooo momma hit me widdem DLMs

Quote: --- Original message by: DOOM899
UMm you get motion sickness from 30fps?.
You may need to see a doc, not to be mean or sound bad but.
You may need more sleep .

Cut lots of words I was going too say

Dono if it's the same with you but I don't get motion sickness with 30fps.
odd no?

Simulation Sickness is not something I made up, it is a very real thing that happens to people who are susceptible. Educate yourself .

A. Simulation sickness (motion sickness) caused by intense movement or the brains precieved notion of intense movement, combined with low framerates can cause terrible migraines or worse in many people. And even when I have camera control thats at 60+fps when other aspects of the game is still only updated at 30 it can still trigger feelings of nausea. This "Visual Gimmick" is actually an incredibly helpful tool that alleviates almost all these issues. (Take it from someone who gets pretty nauseous when having to play a game thats ~30fps up close on the monitor).

B. There is nothing "clashing" about the Art-side visuals of Halo 1 with having high framerate... Have you played the original Doom? Or Quake or any old PC FPS's that ran at high framerates? Its honestly a baffling point to even be made that a games performance can clash with a games art.

Halo CE General Discussion » Project Armonia Aug 18, 2017 05:44 PM (Total replies: 37)

Assuming so since he still posts updates on his Youtube channel.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 5, 2017 03:16 AM (Total replies: 12124)

Quote: --- Original message by: Masters1337
Many of us are working on another campaign, currently codenamed "Oddball". This mean we could either

B. Develop a new campaign with new content.

Such rare words to see here, hope it comes to fruition.
Looking forward to it.

Halo CE General Discussion » Best comment so far on this forum. May 22, 2017 02:03 AM (Total replies: 33)

Everything ever posted by Unikraken.

Can't give you a quote tho.
He edited all of his posts, understandably because he was too ashamed of them, since they were all pretty childish and dumb.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Apr 5, 2017 06:19 PM (Total replies: 11508)

I knew I saw something like the bipeds somewhere and it was bugging me.
Godzilla it was.

Halo CE Technical / Map Design » Halonimator's modified CMT tagset [Q&A] Mar 31, 2017 03:18 AM (Total replies: 17)

How is "How did you balance the tagset?" not a specific question?
Why are you so afraid of answering the question, is it because you did a pisspoor job at doing it?

Halo CE General Discussion » Installation 01 (Halo Fan Game) Thread Mar 29, 2017 05:13 PM (Total replies: 502)

Quote: --- Original message by: Masters1337
The rules are designed to let MS shut people down whenever they want. Just because you think you are within them doesn't mean they can't shut you down.

^This is the actual correct answer. Although MS has shown to be quite liberal in letting Fan games do their own things.
And the last thing Halo needs right now is bad publicity.

Halo CE General Discussion » Installation 01 (Halo Fan Game) Thread Mar 27, 2017 02:13 AM (Total replies: 502)

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: MS14A
So we ever gonna get a way to port stuff from HCE into your mod? forget forge the focus should be on map authoring tools like HEK

I dont think you understand what kind of legal implications that has on fan games. Allowing people to port stuff is a direct violation on microsoft's Game Content Usage Rules, and could instantly cause any fangame to get shut down.

Well adding modding support to your free release fan game isn't illegal per-se.

But having a tool that directly ports assets from CE would definitely be a big legal no no.


Yea pretty much anything from the Cole Protocol, or First Strike would make entertaining levels.

Honestly I'm surprised that 343/MS haven't already made a First Strike game (I'm sure someone tried to pitch it) considering it covers the gap of CE and 2. Not to mention theres ALOT of interesting stuff that could be used in gameplay.

The Asteroid Base, Unyielding Hierophant, even a space mission where you have to infiltrate Ascendant Justice would be good material.

Not to mention you could do the whole Split Narrative thing Halo 2 tries to do, but from the PoV of the Chief and Fred.

Halo CE General Discussion » Found these buried in my files. here ya go Mar 17, 2017 11:05 PM (Total replies: 8)

Not sure how much intersection there is in this community for people who enjoy Gundam and also mod CE, but hey cudos! They look pretty great.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 15, 2017 11:06 PM (Total replies: 109)

How is CE in ultra wide? Does it enhance the experience?
Edited by EtchyaSketch on Mar 15, 2017 at 11:07 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 16, 2017 02:27 AM (Total replies: 11508)

Quote: --- Original message by: Halonimator

l m a o

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 13, 2017 05:00 AM (Total replies: 11508)

Quote: --- Original message by: Super Flanker
The ever great & humble, noble, wise, affectionate, broad-minded, charming, fearless, hard-working, intuitive, versatile, witty, warmhearted, amicable AMU leader already beat you to it:

Yea but its
Quote: --- Original message by: HaloMinotaur
with upgrades.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 13, 2017 04:42 AM (Total replies: 11508)

Quote: --- Original message by: The Master
Would "dynamic" lightmaps be possible though?

Well I guess its not lightmaps, but dynamic lighting is possible
Edited by EtchyaSketch on Feb 13, 2017 at 04:43 AM

Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
You can thank yours truely for making this happen

"please clap"

Halo CE General Discussion » Halo: Composition Feb 5, 2017 04:44 PM (Total replies: 402)

You uh, prob should have read the thing I linked.
Quote: So when it was decided that we would do a demo for CE3, it was only after I accepted the offer that I realized how much work truly needed to be accomplished by the deadline. Because of this, a lot of stuff was left unfinished or unpolished. The sky box was thrown together in a matter of hours so the background would not be empty nothingness, the bsp had to be completely textured and UV'ed in a matter of weeks, and a short, but compelling narrative had to be written out.

Halo CE General Discussion » Halo: Composition Feb 4, 2017 05:44 PM (Total replies: 402)

He actually did make an update post on ModDB recently.

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