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Last Post: Jul 1, 2015 06:48 AM
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SciFi has contributed to 132 posts out of 462271 total posts (.03%) in 977 days (.14 posts per day).

20 Most recent posts:
Halo CE General Discussion » Cancelled Proyects Jul 1, 2015 06:48 AM (Total replies: 40)

Quote: --- Original message by: Mootjuh
PLsno


Is PLsno your favorite halo CE map or what do you mean.

Halo CE General Discussion » Adjutant News and Info! Jul 1, 2015 06:38 AM (Total replies: 936)

Quote: --- Original message by: R93_Sniper
they already said a million times that its unknown if they will or not.


Well if they actually said it a million times I guess it not going to happen.

Halo CE General Discussion » Jesse's Thread of Unamazing Things. Jul 1, 2015 03:29 AM (Total replies: 400)

Hey Jesse, I was just wondering are you going to have AI driving cars around that you can jack on this map? Also, will you be able it enter any of the buildings?

Halo CE General Discussion » Cancelled Proyects Jul 1, 2015 03:10 AM (Total replies: 40)

One project that I would like to see resurrected is
the Halo 2 single player for Halo CE.

Halo CE General Discussion » Adjutant News and Info! Jul 1, 2015 02:59 AM (Total replies: 936)

I know things are slow right now and probably not see anything for months.
That being said, will there ever be any animation extraction?

Halo CE General Discussion » Sierra 117 Jul 1, 2015 02:40 AM (Total replies: 1161)



I wonder if it is possible to just put in a video cut cut scene?
Edited by SciFi on Jul 1, 2015 at 02:41 AM

Halo CE General Discussion » Actual ports from later halo engines. Jun 27, 2015 08:05 AM (Total replies: 15)

Quote: --- Original message by: Mootjuh
I did this a long time ago.
http://puu.sh/cjkD5/121e1dcbfd.jpg


Good work Mootjuh.
Edited by SciFi on Jun 27, 2015 at 08:08 AM

Halo CE General Discussion » Trying to learn to model in 3dsmax Jun 26, 2015 07:15 AM (Total replies: 16)

The m key worked but didnt show the tire poly name.
However I found a way by accident.
I selected editable mesh, then element, then delete and that got rid of the blur poly covering the tire.

Its funny how when select one thing in 3dsmax a previous selection on longer works.

Halo CE General Discussion » Trying to learn to model in 3dsmax Jun 26, 2015 05:25 AM (Total replies: 16)

Is there another way to select the "blur tire" without selecting the static tire?

Edited by SciFi on Jun 30, 2015 at 02:05 AM

Halo CE General Discussion » Trying to learn to model in 3dsmax Jun 25, 2015 07:36 PM (Total replies: 16)

Quote: --- Original message by: Ubermaniac
SciFi check your PM's


PM's checked

Halo CE General Discussion » Trying to learn to model in 3dsmax Jun 25, 2015 07:22 PM (Total replies: 16)

On the worthog tire there is the blur tire and the static tire in one, but when I click on the blur tire to delete it it also delete the static tire. How do I select one without selecting the other?

Halo CE General Discussion » Trying to learn to model in 3dsmax Jun 25, 2015 08:07 AM (Total replies: 16)

Thanks altis94, that was easy.

Halo CE General Discussion » Anyone willing to help texturing? Jun 25, 2015 05:05 AM (Total replies: 9)

What did you want to texture Ubermaniac?

Halo CE General Discussion » Trying to learn to model in 3dsmax Jun 25, 2015 04:58 AM (Total replies: 16)

Is there a way select a group of polygons by its texture?

I am trying to hide all polygons but leave bones unhidden so I can rename them.


Quote: --- Original message by: Altearose
This is serious now. I don't have anything to show for the level, yet. All I'm gonna show now is the content going to be used. When I get the BSP in a shape that is worth showing off then I'll do that but for now enjoy crappy ports.

The Brutes that are going to be used.
http://screenshot.xfire.com/s/130294295-4.jpg
http://screenshot.xfire.com/s/130294297-4.jpg
The brute's armor is destructible.
https://www.youtube.com/watch?v=BaI0mYeJVF0&feature=youtu.be


Good job Altearose, I really like the brute animations and distributable armor.

Halo CE General Discussion » Sierra 117 Jun 24, 2015 03:13 AM (Total replies: 1161)

Quote: --- Original message by: sshers4
Quote: --- Original message by: MatthewDratt
Beyond literally animating Cortana, then taking that animation and making it an animated bitmap, this is probably the best Ill get.

https://www.youtube.com/watch?v=cdFcfizRkV8

Sorry but this is the best Ill probably get for CE3



I am totally fine with this.


Its ok with me.

Halo CE General Discussion » Young Dr Halsey Jun 13, 2015 05:23 AM (Total replies: 13)

The poly count is way over the limet, that is for sure. Thats why I am rebuilding the whole city from scrach, but useing odst city as a template.
Edited by SciFi on Jun 23, 2015 at 01:19 AM

Halo CE General Discussion » Young Dr Halsey Jun 12, 2015 03:44 AM (Total replies: 13)

Quote: --- Original message by: Jesse
By any chance are you into GTA V extraction? I know you have the game
and I know you mod Halo, so I'm kinda guessing probably.

One thing I like about GTA is that you can walk anywhere for miles and
drive around for hours.






Edited by SciFi on Jun 13, 2015 at 05:09 AM

Halo CE General Discussion » Halo ce engine is lacking hard Jun 12, 2015 01:52 AM (Total replies: 75)

I dont care how old the game is, I still like playing Quake.
What makes Halo CE great is the creativity people put into making the maps.
I like good graphics, but that is only a small part of what makes a game good.

Halo CE General Discussion » Young Dr Halsey Jun 11, 2015 08:15 AM (Total replies: 13)

I made a young version Dr Halsey for a story I am working on.
Edited by SciFi on Jun 13, 2015 at 05:36 AM


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