SciFi has contributed to 132 posts out of 464842 total posts
(.03%) in 1,208 days (.11 posts per day).
20 Most recent posts:
Quote: --- Original message by: Mootjuh
Is PLsno your favorite halo CE map or what do you mean.
Quote: --- Original message by: R93_Sniper
they already said a million times that its unknown if they will or not.
Well if they actually said it a million times I guess it not going to happen.
Hey Jesse, I was just wondering are you going to have AI driving cars around that you can jack on this map? Also, will you be able it enter any of the buildings?
One project that I would like to see resurrected is
the Halo 2 single player for Halo CE.
I know things are slow right now and probably not see anything for months.
That being said, will there ever be any animation extraction?
I wonder if it is possible to just put in a video cut cut scene?
Edited by SciFi on Jul 1, 2015 at 02:41 AM
Good work Mootjuh.
Edited by SciFi on Jun 27, 2015 at 08:08 AM
The m key worked but didnt show the tire poly name.
However I found a way by accident.
I selected editable mesh, then element, then delete and that got rid of the blur poly covering the tire.
Its funny how when select one thing in 3dsmax a previous selection on longer works.
Is there another way to select the "blur tire" without selecting the static tire?
Edited by SciFi on Jun 30, 2015 at 02:05 AM
Quote: --- Original message by: Ubermaniac
SciFi check your PM's
On the worthog tire there is the blur tire and the static tire in one, but when I click on the blur tire to delete it it also delete the static tire. How do I select one without selecting the other?
Thanks altis94, that was easy.
What did you want to texture Ubermaniac?
Is there a way select a group of polygons by its texture?
I am trying to hide all polygons but leave bones unhidden so I can rename them.
Good job Altearose, I really like the brute animations and distributable armor.
Quote: --- Original message by: sshers4 Quote: --- Original message by: MatthewDratt
Beyond literally animating Cortana, then taking that animation and making it an animated bitmap, this is probably the best Ill get. https://www.youtube.com/watch?v=cdFcfizRkV8
Sorry but this is the best Ill probably get for CE3
I am totally fine with this.
Its ok with me.
The poly count is way over the limet, that is for sure. Thats why I am rebuilding the whole city from scrach, but useing odst city as a template.
Edited by SciFi on Jun 23, 2015 at 01:19 AM
Quote: --- Original message by: Jesse
By any chance are you into GTA V extraction? I know you have the game
and I know you mod Halo, so I'm kinda guessing probably.
One thing I like about GTA is that you can walk anywhere for miles and
drive around for hours.
Edited by SciFi on Jun 13, 2015 at 05:09 AM
I dont care how old the game is, I still like playing Quake.
What makes Halo CE great is the creativity people put into making the maps.
I like good graphics, but that is only a small part of what makes a game good.
I made a young version Dr Halsey for a story I am working on.
Edited by SciFi on Jun 13, 2015 at 05:36 AM