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Viewing User Profile for: Halonimator
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Joined: Dec 15, 2014 11:51 PM
Last Post: Yesterday @ 10:19 PM
Last Visit: Yesterday @ 10:24 PM
Website: https://www.youtube.com/channel/UC7wU7vrKl5dpxXMIJ6W1UWQ
Location: Mexico
Occupation: Zbrush artist, 3ds max and Maya animator
Interests: 343 INDUSTRIES
Your Age: 18
What Games do you play: Halo ... And pc
Avatar:
https://imgur.com/ZBjOJ4L
Email: {hidden}


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Post Statistics
Halonimator has contributed to 1265 posts out of 465763 total posts (.27%) in 1,168 days (1.08 posts per day).

20 Most recent posts:
Halo CE General Discussion » Lumoria Feedback Yesterday @ 10:19 PM (Total replies: 9)

...
Edited by Halonimator on Feb 23, 2018 at 10:22 PM

Halo CE General Discussion » Lumoria Feedback Feb 22, 2018 12:11 PM (Total replies: 9)

KISS or revamp yourself...my next map will feature you as 3d chimp screaming nonsense.
Edited by Halonimator on Feb 22, 2018 at 12:12 PM

Halo CE General Discussion » [WIP] Doom 3 for Halo Ce Feb 21, 2018 01:55 AM (Total replies: 13)

Pay me 100 dollars and i'll give you my hell knight, cacodemon, imp and pinky...


I will make more of this type of maps until masterz1337 stops being an AS5HOLE; But each time I will release them with more pi.
Edited by Halonimator on Feb 17, 2018 at 11:34 AM


Hi... This is ".map" were you play as a ghost-camera hunting nothing while waiting to the cinematic to end. Your objective is to survive a certain amount of time to gain imaginary points.

http://www.mediafire.com/file/5i88sde8gwd4q5h/masterz1337.zip
Edited by Halonimator on Feb 14, 2018 at 03:08 AM

Halo CE General Discussion » SP MOD Announcement Jan 9, 2018 02:19 AM (Total replies: 10)



Halo CE General Discussion » SP MOD Announcement Jan 7, 2018 08:07 PM (Total replies: 10)

I'm working on a sp mod were the player an OP super soldier (with big muscles!) is called to kill a demon that is trying to bring an army of monsters to this world... he's a boss!

What I have now:





How it plays? Like halo ce but all the enemies and weapons don't resemble anything like halo... it feels and plays like it (movement and gunplay) but it feels different. Imagine Halo CE but instead of aliens "demons and monsters". Most of the demons behave like floods but less stupid, others carry weapons and others fire projectiles.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 6, 2018 01:36 AM (Total replies: 11467)

Importing this thing called "the halominotaur" to halo... I made it a while ago...

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 4, 2018 01:15 AM (Total replies: 11467)

Altits banned me, BIG "F" to him.


I have some cool enemies ill add to this (like quake+halo+my own ideas), this map plays like Halo but it has a variety of strange monsters.




Edited by Halonimator on Jan 4, 2018 at 01:18 AM

Halo CE General Discussion » CE3 Awards: Voting Begins Dec 20, 2017 12:32 AM (Total replies: 10)

Cat cage and hotgulch aren't modified maps... are custom + reused assets.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 14, 2017 04:01 AM (Total replies: 11467)

Quote: --- Original message by: not m00kz
so im learning maya. first attempts:

https://cdn.discordapp.com/attachments/340640113942069248/379528942702559242/run_171030_1_1.gif
https://cdn.discordapp.com/attachments/331320116895547393/379872516203872266/reloade03.gif

not entirely comfortable with the toolset yet. the reload still needs a lot of work



I do better than that now. toad face.
I hope 343i fires you MR. NERDSAUCE.

Halo CE General Discussion » Modding Competition Nov 12, 2017 09:33 PM (Total replies: 27)

Quote: --- Original message by: EmmanuelCD
Every 3 months is more acceptable nobody can make good maps in 1 month


Explain my maps.

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 11, 2017 02:06 AM (Total replies: 13)

Deleted
Edited by Halonimator on Nov 11, 2017 at 04:35 AM

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 9, 2017 01:03 AM (Total replies: 13)

UPDATE

Some of the multiplayer maps that I am making will feature Project tyrant tags (a HR-H3 but with my own touch)... This new tag set isn't using any zteam or cmt tags because I made it from scratch (also because my tagset workflow and rigs work so different than vanilla halo)... actually it doesn't use any vanilla tag except the rasterizer and some ui tags.



Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 9, 2017 01:02 AM (Total replies: 11467)

UPDATE

Some of the multiplayer maps that I am making will feature Project tyrant tags (a HR-H3 but with my own touch)... This new tag set isn't using any zteam or cmt tags because I made it from scratch (also because my tagset workflow and rigs work so different than vanilla halo)... actually it doesn't use any vanilla tag except the rasterizer and some ui tags.




Ill be happy to show some REAL progress of this project as soon possible.

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 3, 2017 10:21 PM (Total replies: 13)

I will recreate this halo reach map in to HCE... first import didn't work because sapien and hce crashes every time I walk or move my debug camera.(maybe its because im using a hacked OS_tool similar to toolio).

Heres the max8 bsp.



This map will take me months to get it ingame ("playable") and fixing each error.

Fixed,there was an open edge in this rock


Now I have to make all the materials, fix the errors and make better portals for it.
Edited by Halonimator on Nov 3, 2017 at 11:05 PM

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 2, 2017 11:57 AM (Total replies: 13)

Vanilla... But rendered with mental ray... But my sp project uses DLM's for all its Bsp's.
Mental ray settings used to render the light maps for cat cage.








Edited by Halonimator on Nov 2, 2017 at 12:00 PM

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 1, 2017 06:11 PM (Total replies: 13)

FIRST VERSION OF CAT CAGE (broken, unfinished and rushed... don't download this map, I will release a fixed version)... this doesn't represent my vision yet.

Download Link:
http://www.mediafire.com/file/5n9ro173f2bf3uk/HALO_CE_CAT_CAGE.zip

Ingame pictures:
https://imgur.com/zoFZvaE.jpg
https://imgur.com/vpFWijA.jpg
https://imgur.com/AsxI1AR.jpg
https://imgur.com/gDFq9Tv.jpg
https://imgur.com/ZrqhaoF.jpg
https://imgur.com/YTaa9R5.jpg
https://imgur.com/Cs4vZK1.jpg
https://imgur.com/gHFytKn.jpg

This VERSION OF CAT CAGE (THE BROKEN ONE, THE ONE THAT MADE ME FEEL SICK OF MY SELF...), avoid this map by any means... until I release the final version called cat_cage_final the link down below is the first release of cat cage.

Edited by Halonimator on Nov 11, 2017 at 04:34 AM


Better than blood gulch. 10/10 no doubt, take my money.
Edited by Halonimator on Oct 31, 2017 at 12:34 PM

Halo CE General Discussion » AI Mouth movements Oct 29, 2017 02:21 PM (Total replies: 14)

There is no reason to have dialog sound at 44hz.


Time: Sat February 24, 2018 6:41 AM 296 ms.
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