Zonda has contributed to 64 posts out of 464829 total posts
(.01%) in 1,082 days (.06 posts per day).
20 Most recent posts:
Anybody who hasn't contributed to flooding the site with piece of shit blood gulch mods
Quote: --- Original message by: Dennis
LOL so did I. Almost deleted it sight unseen but ...
I mean, I could make a topic of that name and description...
Quote: --- Original message by: AlissArcana
IT'S A MASTAPIECE
OT: perfect 5/7 video Editing was not at all painful to the eyes, highly polished assassination animations and perfect use of Mario 64 sounds/overall music. Seamless scene transitions. A rival to SPv3 to be sure.
Edited by Zonda on Feb 8, 2016 at 06:36 PM
Edited by Zonda on Feb 8, 2016 at 06:36 PM
MUST WATCH!!1!! HALO FUNNY KISSING PRANK (STABBINGS GONE SEXUAL) IN THE HOOD
What even is temporary activity dropping due to holidays.
This board was never really known for lightning fast thread bumps, ya know.
Yeah ripping a Wraith into Blood Gulch and corrupting the map so nobody can join your server is some pretty high level stuff. So is placing teleporters and vehicles everywhere with infinite sniper ammo and obscene rates of fire off spawn haha im 12 xDDDDDDD
Quote: --- Original message by: Mootjuh Activision time traveled and made Bungie their slave before Destiny had a chance to have any content.
How can Bungie be a slave when they already took over the world
Shrek is an omnipresent being who works in mysterious ways.
the Halomaps trolls only get 3-4 replies before Dennis locks the threads. You'd think they'd start trying to troll in interesting ways but nope, apparrently "le ur gaem sux le mine rulz!!11one1! xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD haha lol im le 12" is the greatest ruse ever.
Phantom bsp's exist in almost every Halo title. I've never heard of anybody dismissing the entire game as bad over a few of these.
Clearly a doctored image; a ping that low is impossible on Halo CE.
Well, Halo CE with 100 players in a single server would probably run at 1 frame every 8 seconds. Assuming the engine/PC it's running on can handle that much going on at once, there would be a severe lack of Ammo, and even the biggest maps would be a meat grinder on spawn, with a single grenade thrown randomly getting you at least 6 kills with its preposterous blast radius.
Assuming there was a new release with Maps designed for that many players, there would likely be upwards of 10 key areas of fighting simultaneously. It's pretty unrealistic though, as fun as the idea may seem: Getting 99 others into a single lobby would be huge task, and you'd probably get 20+ AFK players. Plus long term gameplay would suffer, further down the track with a reduced population in the game you won't be able to get a full lobby and 60/100 players would hamstring the game flow compared to a full lobby of dedicated players.
Quote: --- Original message by: Nickster5000>Win the game by camping at the hill near the enemy base with a sniper/gauss rifle/tank: The map
I vote Bigass V. 2.069
OT: I'd join. It's been a while since I've done something like this, should be fun. Due to Australian Internet being literally cancer I don't expect to go too well, but hey.
I vote for:
Edited by Zonda on Dec 10, 2015 at 11:13 PM
Quote: --- Original message by: BlitzOfSBB
OT: There are heaps I'd love to see, but I definitely wouldn't say no to a Rocket playlist on TM Immolate.
Quote: --- Original message by: NeX
I'm in talks to work on a tagset and server scripts to put into well balanced arena maps for this purpose. Would use updated visual stuff (lazy so probably just CMT models/effects or some of my stuff from rev if I like it more) but have completely 100% classic tagset performance.
that would include proper timers and maybe even messaging system for "Rocket Launcher spawns in X seconds!" or "Camo is on the field!" so that no one using a timer program has advantages over others in the server.
Still very much in talks, but I really enjoyed playing the tourney-style gametypes back in my clanning days, and would like to do it again for fun.
Sounds good, I'd like to see some more 2v2 and 4v4 designed maps around.
Quote: I also think its funny when people say TeamBeyond is at this advanced level of play that PC gamers never got - if the timers worked correctly for all involved, the M/K set up would let even 8/10 players on PC destroy someone using a controller. Well they have a fair enough point if they're just looking at games on Bigass or the vanilla maps where it's almost always 8v8 and all but 2 players on the losing side have Parkinson's and over 500 ping, so once Map control has been established it's pretty much game over. When I played seriously from around 2007-'10 there wasn't much of an emphasis on keeping track of the Powerup/Power Weapon spawns, even at the (perceived) higher level. Anybody who could aim, had reasonable knowledge of the Sandbox, Map layout, Spawn locations and Lead was going to fare pretty well.
Watching their vids is funny how bad their strafing patterns are and how often they miss pretty straightforward shots
Then again, I haven't been around in a while and Team Beyond is an unfamiliar name to me.
Quote: --- Original message by: stunt_man They sort of remind me of Unreal Tournament in the way they're laid out, aside from a few key differences. Makes me want to start playing competitively again, to be honest. I love the Majora's Mask Moon in Imminent too!
Here are videos of a few of the maps.
There's some Star Wars map that has a few obstacles you can navigate by pressing the action button. I assume it works by behaving as a vehicle seat, but it looks pretty clunky on Halo CE's engine currently.
It's a Forum dedicated to a 12 year old game, and the population has never even warranted a General Discussion topic. If you want a busy Forum go to bungie.net or somewhere.