Tnnaas has contributed to 31 posts out of 468163 total posts
(.01%) in 1,511 days (.02 posts per day).
20 Most recent posts:
Quote: --- Original message by: Tenebre
You know how there are games like good ole Halo that have factions that not only you fight but they fight each other?
where you stay as one character or just 1 other (like the Arbiter)
Do you guys have any game suggestions that are like that? Very into it at the moment.
Edited by Tenebre on Jun 22, 2016 at 07:43 AM
Quote: --- Original message by: R93_Sniper
Edited by R93_Sniper on Jun 23, 2016 at 10:54 PM
It won't be a first person shoot-'em-up like Halo or Crysis but it's got your faction and four (five?) other factions to fight against that oftentimes fight each other.
If you don't mind the third-person camera or the faster pace, you might like this.
Quote: --- Original message by: nathaninthailandMost weapons with a secondary fire like that use a secondary magazine. Be sure to check the dropdown under magazines in the weapon tag.
I checked the max ammo count in guerrilla, but it was only set to 600.
Edited by Tnnaas on May 4, 2016 at 03:15 PM
Quote: --- Original message by: WWLinkMasterXGrunter, spend about $60 on a cheap XLR condenser mic setup.
1) Use a better mic
You won't get "professional" quality audio, but it's better than anything you can get with a headset or desktop USB mic.
Looking at the CMD.jpg you provided, it would appear that your bsp was created.
Quote: --- Original message by: 789
I use the command "tool structure levels\map map" and when it finishes there is no .scenario_structure_bsp in the data\levels\map\models\ folder.
Did you check \Halo Custom Edition\tags\levels\map ?
Compiled tags aren't placed into the data folder.
Quote: --- Original message by: t3h m00kz
users should not be bound to an operating system they don't want to use
Official Linux support for Halo when?
Quote: --- Original message by: ElijahB1
-Added support for Halo PC, CE, and decompressed CEA map files
CEA map files can be decompressed using AMD's Halo CEA compression tools
-Added setting to extract tags into different folders based on tag type
-Changed model viewer FOV controls to left/right on the numpad (4 and 6)
-Added render distance controls to model viewer using up/down on the numpad (8 and 2)
-AMF script updates for faster imports
DOWNLOAD LINK IN OP
Any chance we will see support for H1X and H2V maps in the future?
Quote: --- Original message by: Ki11erFTWWhoops, I forgot those games existed. I even own one. :v
I'd be okay with either one, I only said steam because the past 2 games (spartan assault and strike) made it to steam.
Quote: --- Original message by: Ki11erFTWDoesn't Valve take a cut of the price though? Microsoft loves their Halo money too much; I bet they'll try the Windows Store.
If you ask me they should just release the original trilogy on steam then go from there.
Doctored image, do not believe.
Quote: --- Original message by: CaesarEveryone, huh?
Because the fact is everyone is fading away from Halo Custom Edition
Quote: --- Original message by: CaesarI don't own or plan to own an Xbox One. MCC is unappealing to me in its current state (I expect it'll get the H2V treatment), and I don't care for Halo 5.
Because the fact is everyone is fading away from Halo Custom Edition to Halo 5
Quote: --- Original message by: CaesarGood joke. I play the El Dewrito version on occasion, but there's nothing really for me there. I expect there will be even less for me in the final, official version.
Because the fact is everyone is fading away from Halo Custom Edition to Halo 5 or Halo Online
Quote: --- Original message by: CaesarI bet you actually believe that.
Because the fact is everyone is fading away from Halo Custom Edition to Halo 5 or Halo Online because the game has reached up to limitation when it comes to modding.
Quote: --- Original message by: CaesarDennis, don't let Caesar fool you into putting up a Halo Online section board, don't be too naive.
Don't let Microsoft fool you or your website this is your site Dennis you can put Halo Online section board, don't be too naive.
Quote: --- Original message by: CaesarYou're suggesting that Dennis shouldn't let anyone tell him what to do and then you go ahead and tell him exactly what he should do.
Don't let Microsoft fool you or your website this is your site Dennis you can put Halo Online section board, don't be too naive. Your the one paid this site, your the one always looking secure this site so don't let anyone take control of you because this is wrong you have the rights to do anything with this website.
I don't think you even realized what you were saying when you typed this.
Quote: --- Original message by: CaesarWhich means he can do as he pleases, including choosing not to add a Halo Online board.
Your the one paid this site, your the one always looking secure this site so don't let anyone take control of you because this is wrong you have the rights to do anything with this website.
Quote: --- Original message by: CaesarBad example. I bet Microsoft would liken El Dewrito to the GTA V FiveM mod. Rockstar banned the mod creators' and subreddit creator's Rockstar accounts (iirc) and deemed FiveM a piracy enabling mod.
What is violation? what modding? are you that serious Dennis? because I know many games company never made content creator before.... look at! RockstarGames! who made gta v and gta 4 when those games got released RockstarGames never supported or released a single content creator to their community! but look everyone is modding those games and now look rockstargames are completely find with it.
Quote: --- Original message by: CaesarTake his advice, Dennis. Don't let him control you. This is your website, not his.
You gotta take our advice next time because this is silly you can't let these idiots control you, like that's really bad. This is your website Dennis not there's.
Quote: --- Original message by: CaesarWhy risk the entire website, his career, and UXB Internet over one game? Why risk it?
They won't do anything to your website. Don't be too nervous about this man.
Quote: --- Original message by: SOI_7Warning received, but the replies aren't for just the one multi-account guy. It's for anyone legitimately thinking he's right.
I just wanna warn you that those accounts are controlled by the same person (Dennis proved it looking at their IPs), so taking them seriously and respond to them is just a loss of brain cells
Quote: --- Original message by: Mootjuh
What's with the music though.
They're going for something different than the traditional space opera. It's going to be a space theatrical rock concert.
Reduce SMG damage to a value like 6 or something (I'm only assuming you kept vanilla player health).
Whatever is up with the BR, it needs fixing immediately. It feels like there's some weird offset for the projectile. You didn't set it to use the weapon origin, did you?
Edited by Tnnaas on Oct 10, 2015 at 07:46 PM
Thanks for putting the reply button way to the right.
Halo 2 because it's aesthetically closer to Halo: Combat Evolved.
Reach because, especially compared to Halo 4, none of the human tech is overly complex or "gadgety".
Quote: --- Original message by: SS FlankerI was counting both the final cinematic and Forge World. 😔
Quote: --- Original message by: Mootjuh
HR Had a halo ring in the final cinematic.
Quote: --- Original message by: R93_SniperIt only stops being Halo when there isn't a Halo ring. 😏
when the gameplay becomes excessively modified and the art likewise, can you honestly still call it halo? It just becomes "Modern Sci-Fi Shooter Number X" or what have you at that point
rip Wars and ODST
You support characters looking and acting cool. That's fine.
Quote: --- Original message by: RazorHogRant Over and may God help the future of Halo. Although I'm sure he'd say -BLAM- it too.
Quote: My people are destroyed for lack of knowledge. Because you have rejected knowledge, I also will reject you as my teammates; because you have forgotten the law of your Halo, I also will forget your sequels.
Edited by Tnnaas on Sep 23, 2015 at 03:08 PM
Here's a decent video about refresh rates and their importance with "typical screens" that isn't exclusively opinions.
And some more factual articles from 2001 that are about that same topic.
Quote: --- Original message by: xTankbeastI do wish for an update that gave us interpolated animations à la Halo 2 Vista. Perhaps the game mechanics wouldn't update 60+ times a second (AI, projectiles, physics, etc.), but the animations would so it would at least looks smooth.
Would it be possible to fix the animations and make them play in 60 fps or more? Or is it just hard coded into the engine that the animations have to be in 30 fps?
Quote: --- Original message by: MarkelYou don't, but you don't need to. Each different material surface is a different selectable mesh when you import the .obj, or at least that's how it should be if you didn't mess anything up.
How would I export one material at a time as multiple obj files? "Separate Objects by Material" just exports one single .obj.
Otherwise, if you want to do it by hand, you can always export and import it is as one big mesh and select one material ID at a time.
Edited by Tnnaas on Sep 12, 2015 at 10:39 PM
Ｗｏｗ ｔｈａｎｋｓ ｆｏｒ ｔｈｅ ｂｕｍｐ， ｇｕｙ． Ｉ ｇｕｅｓｓ Ｉ＇ｌｌ ｐｏｓｔ ｍｙ ｓｔｅａｍ ａｃｃｏｕｎｔ ａｓ ｗｅｌｌ．
I'll play Halo: Custom maybe. I don't play games with my current friends that much atm. （ ´_ゝ｀）