A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: EmmanuelCD
About Contact
Joined: Jan 7, 2015 02:34 PM
Last Post: Nov 13, 2017 12:54 PM
Last Visit: Nov 16, 2017 09:49 PM
Website:  
Location:
Occupation:
Interests: why are there no gif avatars?
Your Age: 17
What Games do you play: your mamas
Avatar:
I hate this comunity as much as hate my existence
Email: {hidden}


Send Private Message
Post Statistics
EmmanuelCD has contributed to 1136 posts out of 464593 total posts (.24%) in 1,048 days (1.08 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo AI in Map Nov 13, 2017 12:54 PM (Total replies: 2)

Because you need actor\actor_varient tags, bipeds are only "containers" for AI. Use HEK+ to rip the tags from the original Halo campaign maps

Halo CE General Discussion » Semi-Official Gallery [WIPS] Nov 13, 2017 12:51 PM (Total replies: 11429)

Bahalo

Halo CE General Discussion » Modding Competition Nov 12, 2017 03:10 PM (Total replies: 27)

Every 3 months is more acceptable nobody can make good maps in 1 month

Halo CE General Discussion » Modding Competition Nov 11, 2017 03:53 PM (Total replies: 27)

Quote: --- Original message by: not giraffe
altis should be disqualified


Halo CE General Discussion » I'm leaving Nov 9, 2017 04:45 PM (Total replies: 22)

okay.....

Halo CE General Discussion » I'm leaving Nov 8, 2017 09:23 AM (Total replies: 22)

Quote: --- Original message by: XxPopeAK49xX
You guys are rude. Sparky contributed more than any of you plebs....


I'm not trying to be rude, I just don't care. And basically I have realeased 5x more content than Sparky since 2015, less than the Half of time of his presence in the comunity.

Halo CE General Discussion » I'm leaving Nov 6, 2017 08:32 PM (Total replies: 22)

Bye

Halo CE General Discussion » Halonimator's Cat Cage [Release] Nov 1, 2017 09:54 PM (Total replies: 13)

S6its cool, I'm impressed.

Now I have a Little inspiration to remaster Rat Race

Halo CE General Discussion » All The .Map Files from hce.halomaps.org Nov 1, 2017 02:34 PM (Total replies: 2)

Include Halo CE3 website maps, theres alot in there that are not in HM

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 30, 2017 02:59 PM (Total replies: 18)

I think anyone (Gay, Hetero, trans) can model and map whatever they as long as they don't put sexual things on thier maps, I don't imagine Hex Zone with femenine private parts in the walls
Edited by EmmanuelCD on Oct 30, 2017 at 03:03 PM

Halo CE General Discussion » Final update to the MEK Oct 30, 2017 02:55 PM (Total replies: 13)

Good bye Moses, thanks for your tolos and your help

Halo CE General Discussion » New Map [WIP] [not named yet] Oct 30, 2017 02:19 PM (Total replies: 194)

Some Minor updates on Hex Zone

Halo 4 model, Halo 1 animation and Halo 5 skin, however it does'nt look so bad. Credits to VKMT and ShadowMods



Video
https://youtu.be/nvPv6msHsfU


Plus some plasma thingy skins I'm making. I'm planing to have a script to have skins and avoid have multiples weapons using permutations in the weapons model



Video
https://youtu.be/WPOmJLK84hY


As I said before there will be 2 Versions, Halo 4 and Anniversary

Sugestios and help are always recieved PD: Somebody know how to make shader transparent chicago totally opaque?
Edited by EmmanuelCD on Oct 30, 2017 at 02:20 PM
Edited by EmmanuelCD on Oct 30, 2017 at 02:29 PM

Halo CE General Discussion » Something Scary for Halloween Oct 29, 2017 05:52 PM (Total replies: 6)

Oaxaca is a very scary place

Halo CE General Discussion » Modding Competition Oct 28, 2017 11:13 PM (Total replies: 27)

C'mon Tucker, give another week, not all of us have time to spend making maps.

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 28, 2017 11:06 PM (Total replies: 18)

Quote: --- Original message by: Halonimator




Thats a 7ucking penis >:(

Otherwise good job

Halo CE General Discussion » [Release] Halonimator's Hotgulch Oct 25, 2017 01:34 PM (Total replies: 18)

Basically its BloodGulch 2x times bigger with 3ds lightmaps and High resolution textures

Halo CE General Discussion » OUT OF OBJECTS (ERROR) please help Oct 22, 2017 09:12 PM (Total replies: 3)

You need to paste the nodechecksum from the animations to the gbxmodel

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 22, 2017 09:04 PM (Total replies: 11429)

Quote: --- Original message by: XxPopeAK49xX
Quote: --- Original message by: EmmanuelCD

Can you actually ingame those lightmaps? What about rendering them with scenery shadows?


You use aether to get those results. Basically, you should have your map at it's finalization stage. All populated and whatever. You then import the structure bsp into 3ds max. The structure bsp has nodes in which your scenery is located. You then use the gbxmodel importer to import those scenery models. Then, you setup your omni lights and skylights and render out the lightmaps. There are several tutorials that cover this. MattDratt has a good one on youtube.


Actually I already did that 2 years ago... I was taunting him

Any ways more Halo Night Horror 2 shi7

https://youtu.be/beeagSAVWN8

https://youtu.be/C02B8fkXbvU

Maybe I will be posting more stuff
Edited by EmmanuelCD on Oct 22, 2017 at 09:05 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 21, 2017 10:56 PM (Total replies: 11429)

Quote: --- Original message by: helldeath360
i added more things, i would like to add more, but my notebook doesn't work well with 14k polygons



https://i.imgur.com/dvJFBgi.jpg
https://i.imgur.com/xZFTCC5.jpg

https://i.imgur.com/GkI2waj.jpg


Hey, your getting better, keep it up

Quote: --- Original message by: Halonimator

This looks like it should be around 1k, Maybe you need to add detail where is needed and delete unnecessary edges. (type [ctrl+shift] "this also removes the vertex surrounding the edge" or just normal [shift]). Finally, could you use some blend shaders for the ground. other than that I am keeping an eye to your map "even if I don't play mp as much".

Hotgulch and some lightmaps made in 3dsmax (+using OS uvs importer and aether)

https://imgur.com/EOX4wkN.jpg
https://imgur.com/tdgy1j4.jpg
https://imgur.com/lV234db.jpg
https://imgur.com/dvXUi4r.jpg
https://imgur.com/fJKauQK.jpg
https://imgur.com/CmJhu7z.jpg
https://imgur.com/Wep1ze9.jpg
https://imgur.com/xOEpE0G.jpg
https://imgur.com/L5AqIYS.jpg
https://imgur.com/V2BSOsa.jpg
https://imgur.com/tLex6dL.jpg
https://imgur.com/EtxKEOo.jpg
Edited by Halonimator on Oct 21, 2017 at 01:54 AM


Can you actually ingame those lightmaps? What about rendering them with scenery shadows?

Halo CE General Discussion » Help with custom vehicles Oct 21, 2017 10:49 PM (Total replies: 3)

I dont recomendˇ you to anÝmate new vehicles, stick with default ones

And theres many tutorials out there


Time: Sun November 19, 2017 4:21 PM 250 ms.
A Halo Maps Website