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Viewing User Profile for: EmmanuelCD
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Joined: Jan 7, 2015 02:34 PM
Last Post: Sep 12, 2018 10:19 AM
Last Visit: Sep 14, 2018 09:16 AM
Interests: why are there no gif avatars?
Your Age: 21
What Games do you play: your mamas
End my suffering
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EmmanuelCD has contributed to 1228 posts out of 467528 total posts (.26%) in 1,357 days (.90 posts per day).

20 Most recent posts:
Halo CE General Discussion » Importing Models Sep 12, 2018 10:19 AM (Total replies: 1)

You need to import any mesh/geometry in 3ds Max, then use a script to export the mesh to a format that Halo can understand and then compile it for Halo

Heres a tutorial where you can see the process

Halo CE General Discussion » Lumoria Tagset Sep 12, 2018 09:43 AM (Total replies: 2)

The Lumoria tagset is the same one as the stock Halo campaign (except some HD hud elements)

Anyways try to use Refinary, its better at extracting tags


Quote: --- Original message by: cpt MATBOC
In this mod the magnum crosshair is off center

I thought it was my imagination, good to know

Halo CE General Discussion » The Omega Campaign Aug 27, 2018 07:50 PM (Total replies: 82)


Halo CE General Discussion » Modded Stock Maps Aug 27, 2018 02:35 PM (Total replies: 2)

I don't know, but i think you need Proton and Eschaton

Be sure to only change models, because client and servers will be disconnected

Halo CE General Discussion » halo thros the destruction of halo 1 Aug 25, 2018 08:55 PM (Total replies: 4)

putangina ur mum

Halo CE General Discussion » [R M T] Side Swiper Release!!! Aug 25, 2018 08:44 PM (Total replies: 4)

I dont understand why is this so difficult to do

Halo CE General Discussion » High Resolution Halo HUD Aug 21, 2018 12:46 AM (Total replies: 17)

Nice, I will wait for a reléase even if it takes weeks

Thanks Dennis, but you should also check out the map uploads on this site, becuase last update was in 2016, my dream as a teenager was to have at least one map here with at least 2k downloads, now i will die without fullfilling my dream

PD: Im not dying any soon, but I wish I had a map in this site

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Aug 16, 2018 11:46 PM (Total replies: 201)

love bump

Me encargaré de mandar esta información a otros lugares

Quote: --- Original message by: SBB_Michelle
I'd start looking on the covenant side, because all of CE's covenant weapons kind of suck.

Tell me more

Quote: --- Original message by: HandofGod
So you're going to model a weapon? What happened to retiring from Halo? lol

Quote: --- Original message by: EmmanuelCD
I will finish all of my c7ap and then I will retire

This includes the SideWinder Remake and the last Hex Zone versión... I only have to august to retire, I will have 10 hours of class 5 days a week, no time

Quote: --- Original message by: HandofGod
Quote: --- Original message by: EmmanuelCD
I want to add long-mid range weapons, something between sniper and the pistol (aka the BR and DMR), any suggestion for damage, range, fire rate etc?

My fear is if i add these ones the sandbox will be broken

Maybe the CMT MA5K but with a 3x scope and slightly faster fire rate (32 rounds) than the pistol but not 3 round burst. Damage would have to be decent or you could remove the scope option and make the bullet damage higher but with more gun recoil?

My proposals are the following one

-1.5 times damage respect from the pistol, 4x and 2x scope, also 2 times slower and 30% precisión and same recoil

-0.5 damage, 2x scope, a Little bit faster 1.5 times, and 32 bullets, also reduced recoil and less precisión

I will atempt to model this shi7 from this concept

Basically taking out the iron sights and leaving only the scope


Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) Jun 20, 2018 09:02 PM (Total replies: 76)

Neat,looks like the Installation 01 bipeds

wait, is Flanker still around?

I want to add long-mid range weapons, something between sniper and the pistol (aka the BR and DMR), any suggestion for damage, range, fire rate etc?

My fear is if i add these ones the sandbox will be broken

Halo CE General Discussion » Hex Zone Classic (Release) Jun 13, 2018 02:27 PM (Total replies: 8)

Update Versión 2

Download it here



-Updated weapon placemaent
-Updated player spawn layout
-Minor fixes
-Fix one phantom BSP

A little bit of eye candy to not die ignored, planned to be included in the upgraded version

(\/ \/ This is not part of the Classic Versión \/ \/ )

Halo CE General Discussion » Hex Zone Classic (Release) Jun 8, 2018 12:21 AM (Total replies: 8)

Quote: --- Original message by: SOI_7
Great! Do you still have the original, uncompressed bitmaps data files of the skybox and the bsp textures?

Not everything, I used this skybox and avoid compiling at 32 bit due to map size increasing


For bsp textures my desktop PC died and I need a SATA-USB adapter to retrieve the original files from the hard drive, I only have the actual map uploaded in Mega

Please Bump since I need to show some stuff later


Planing Version 2

Quik testing on tuesday showed that I need a diferent setup for the ítem and player spawn, less diversity but much better balaced

Item placement was reduced and also moved some player spawns.

Halo CE General Discussion » bloodgrunts ai map Jun 5, 2018 09:20 PM (Total replies: 7)

You can upload pics at least...

I well check it out and send some feedback

Halo CE General Discussion » Hex Zone Classic (Release) Jun 5, 2018 12:49 PM (Total replies: 8)

Quote: --- Original message by: SOI_7
I could do something cool with your map if you give me the permission

Granted, do what whatever you need

Quote: --- Original message by: KVOND

Because having 4 rocket launchers and 2 FRG in the same small symmetrical map is always a good idea...
Edited by KVOND on Jun 5, 2018 at 03:41 AM

Believe or not its the idea, to have a chaotic map.

Quote: --- Original message by: lolslayer
"Activar windows"

Really nice looking map btw, shows what some creative ideas can do with old engines

Thanks, ignore that sign, I 7uck3d up my hard drvie and the license broked


Testin will retrieve feedback to improve on the other versión.
This will prove my concept or not, so to make the next one enjoyable
Edited by EmmanuelCD on Jun 5, 2018 at 12:59 PM

Halo CE General Discussion » Hex Zone Classic (Release) Jun 5, 2018 12:13 AM (Total replies: 8)

Well its time for another crappy map, now the only ones left are SideWinder remake and the other Hex Zone (with updated visuals) to definitly leave

Map was born in 2015, killed by its own arrogance, to many bugs, op weapons, and


Classic versión includes stock Halo 1 weapons, fixed all phantom bps's, non op weapons and a diversified layout for intense combat in 4v4 or higher player count

Recomended Gametypes:

Supports all gametypes

original thread



Download Here


Time: Mon September 24, 2018 2:49 AM 359 ms.
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