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Joined: Jan 7, 2015 02:34 PM
Last Post: Nov 8, 2018 02:47 PM
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Your Age: 21
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End my suffering
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EmmanuelCD has contributed to 1241 posts out of 468022 total posts (.27%) in 1,408 days (.88 posts per day).

20 Most recent posts:

Last time I had that problem I tried this



You can also delete system 32 and install this

https://www.youtube.com/watch?v=T5oYsN-rdaY


Any pic's?

Halo CE General Discussion » Rigging Face and Mouth in Bipeds Nov 8, 2018 11:59 AM (Total replies: 9)

Quote: --- Original message by: SBB_Michelle
Models with no mouths do not need anything rigged to the mouth. This goes for any type of missing part of any model.


But my model has a mouth, not this one because I use it as an example

Quote: --- Original message by: MatthewDratt
all mouth data does is open and close the mouth if it can. If you compile a sound, set it to dialog, then recompile it it will have mouth data.


But how? How do you know which vertex's apply to the mouth?

Halo CE General Discussion » Rigging Face and Mouth in Bipeds Nov 7, 2018 12:50 PM (Total replies: 9)

Quote: --- Original message by: the concerned thros
My god so much brown trash stupidity I can't handle it anymore.


[Redacted]
Edited by EmmanuelCD on Nov 8, 2018 at 12:04 PM


I usually post a thread with a Mega link since bu1l5hit conecctions in MX are ugly and only Mega Works fine

You can also upload them to haloce3.com/

Halo CE General Discussion » Rigging Face and Mouth in Bipeds Nov 7, 2018 12:02 PM (Total replies: 9)

I need information on this topic

-Does mouth data affect the rig?



To make the eyes blink I use the ponytail bone or what?
Because there should be at least 2 diferent bones, one for mouth and another for eyeblinking?



So what do should I do? How do I asign weights to the vertex if theres no mouth bone?
Edited by EmmanuelCD on Nov 7, 2018 at 12:04 PM


It would be nice to list the fixes done since Moses has made diferent versions of his Refined campaign.

Other than that I'm downloading to at least fix that horrible sniper HUD

Halo CE General Discussion » Omega Campaign Released! - player feedback Nov 3, 2018 09:58 PM (Total replies: 5)

I will try it tonight and send feedback tomorrow

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 10, 2018 10:14 AM (Total replies: 20)

Quote: --- Original message by: Halo CE Noob Modder117

This modding community needs more than just fresh maps to keep it going.

Edited by Halo CE Noob Modder117 on Oct 8, 2018 at 06:46 PM


We need actually quality maps, and they are hard to produce. I can make a decent map in 24 hours but it may be boring and everybody will only play it only once
Edited by EmmanuelCD on Oct 10, 2018 at 10:14 AM

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 8, 2018 01:09 PM (Total replies: 20)

Quote: --- Original message by: Captain Cook
Quote: --- Original message by: SBB_Michelle
Submit and download new maps here.

https://haloce3.com/


Do these get updated very often? I'm seeing a lot of the new content being from last year in there, is it an annual thing? Pretty good successor though in the event that we're (hopefully not) right about HaloMaps never being updated again


It was being updated every month, but yeah Matt doesnt have many time to upload the maps, I have already upload 2 maps and they haven't been posted

Halo CE General Discussion » Infestation campaign beta Oct 3, 2018 09:32 AM (Total replies: 19)

Quote: --- Original message by: austen1000

Are enemies to spawn with these betas? The pictures seem to suggest so, but the levels are devoid of AI. Also, it seems that the escape key/pause button does nothing at all, and I have to use the quit command or F4 just to exit. Are these issues known, on top of the Plasma Rifle issue mentioned? Otherwise, looking good so far.


The betas are filled with AI, I just played it yesterday


This is anoying, you are using the third person model in first person and it uses the lowest level of detail and it looks shi7



Also the hud is centered, i'm not sure if its chimera related

Otherwise is fine

I give it 9/10

Halo CE General Discussion » Infestation campaign beta Oct 2, 2018 01:13 PM (Total replies: 19)

https://www.dropbox.com/s/nsbng9uq0mhwy4b/InfestationMap.rar?dl=0

Direct link

I'm downloading it right now, Maybe I can make a gamplay

Halo CE General Discussion » [WIP] El secreto Sep 25, 2018 08:10 PM (Total replies: 6)

Looks awesome keep it up

Halo CE General Discussion » Importing Models Sep 12, 2018 10:19 AM (Total replies: 1)

You need to import any mesh/geometry in 3ds Max, then use a script to export the mesh to a format that Halo can understand and then compile it for Halo

Heres a tutorial where you can see the process
https://www.youtube.com/watch?v=GnDIwR-uSaY

Halo CE General Discussion » Lumoria Tagset Sep 12, 2018 09:43 AM (Total replies: 2)

The Lumoria tagset is the same one as the stock Halo campaign (except some HD hud elements)

Anyways try to use Refinary, its better at extracting tags

http://forum.halomaps.org/index.cfm?page=topic&topicID=50247


Quote: --- Original message by: cpt MATBOC
In this mod the magnum crosshair is off center


I thought it was my imagination, good to know

Halo CE General Discussion » The Omega Campaign Aug 27, 2018 07:50 PM (Total replies: 85)

Nice

Halo CE General Discussion » Modded Stock Maps Aug 27, 2018 02:35 PM (Total replies: 2)

I don't know, but i think you need Proton and Eschaton

Be sure to only change models, because client and servers will be disconnected

Halo CE General Discussion » halo thros the destruction of halo 1 Aug 25, 2018 08:55 PM (Total replies: 4)

putangina ur mum

Halo CE General Discussion » [R M T] Side Swiper Release!!! Aug 25, 2018 08:44 PM (Total replies: 4)







I dont understand why is this so difficult to do


Time: Wed November 14, 2018 3:43 PM 203 ms.
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