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Joined: Feb 4, 2015 07:25 PM
Last Post: Mar 9, 2017 08:25 PM
Last Visit: Mar 12, 2017 03:59 PM
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Kal_El has contributed to 55 posts out of 461557 total posts (.01%) in 785 days (.07 posts per day).

20 Most recent posts:
Halo CE General Discussion » multiplayer in halo-PC vs Halo CE Mar 9, 2017 08:25 PM (Total replies: 7)

There are ways to bypass the checksum in Halo CE so others can join :)

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Feb 16, 2017 10:24 AM (Total replies: 89)


Halo CE General Discussion » Best Server Rental Services? Feb 10, 2017 03:51 PM (Total replies: 4)

I use Gameservers.com

$15.95/month for 16 slots

on those vehicles try this:

use HMT or Pepsi or Eschaton:

go to vehicle tag (whatever vehicle you are using) and under seat:

change seat (0) to either

G-Driver or W-driver / also check drives vehicle + 3rd person is also checked

for gunner: W-gunner + check 3rd person + fires weapons
for passenger: W-passenger + check 3rd person entrance + uses MC weapons
Edited by Kal_El on Jan 11, 2017 at 09:56 PM

Halo CE General Discussion » [Public Halo Idea] Build Upon It Jan 4, 2017 06:15 PM (Total replies: 2)

try this: http://opencarnage.net/index.php?/topic/4656-sneaky-crouching/

Halo CE General Discussion » is SAPP . . . dead? Dec 24, 2016 09:11 AM (Total replies: 4)

Quote: --- Original message by: Slap Happy
is SAPP dead?

Domain is expired: http://halo.isimaginary.com/forum/

Just wondering, don't freak out if I am mistaken.

works for me...?!

make sure after you compile your scripts in Sapien; then you need to use "Tool" or "Toolpro" to "compile" your new map with the proper scripts.

Halo CE General Discussion » Editing CTF gametypes Dec 3, 2016 01:43 PM (Total replies: 4)

Try this:


make sure you only have 4 rhogs per team: check team index in Sapien: o= red 1 = blue

Be patient! All will be as it was; perhaps better!

Halo CE Technical / Map Design » Request: Extinction scenario folder Oct 20, 2016 03:22 PM (Total replies: 1)

after extracting with HEK you will need to have a fresh copy of the "data" & "tag" files and folders. I got it to work by saving a copy of these same folders to my desktop then after extraction I copied and pasted these saved folders back into my Halo CE root directory. Opened up sapien and was able to make modifications to the scenario map file.

Hope this helps

Quote: --- Original message by: Super Flanker
Isn't it riskay outsourcing testing to basically what amounts to strangers......?

Or do you have damage control already setup?

when you test you need to test at all levels...

Halo CE Technical / Map Design » BigAss Updates [REQ] Aug 30, 2016 08:22 AM (Total replies: 16)

Quote: --- Original message by: altis94
Support me on Patreon and I might add some of the things you've mentioned https://www.patreon.com/aLTis94

This all just speaks to his character

Quote: --- Original message by: altis94
If you are hosting a server with this map, you can use this lua script to enable sprinting http://puu.sh/qNQFQ/23222c7e72.rar

has this been modified from 002 script?

Quote: --- Original message by: Perla117
yes, the map si very big but is verry difficult to add flying vehicles... there are lot of problems with portals because this map was designed for SP and without flying vehicles...
for now if you add a banshee in the map, you can see a lot of portals problems...
To fix that i have to add a lot of portals and see if it works... but is a pain in the ass...

About the "sniping" areas, i can say that if you can reach that areas, the gameplay will be broken.... we have beta tested this map a lot and really i dont know if is a good idea to make that areas reachable...

Thanks for the "reply" map is very nice & fun to play! What editor did you use for the scenario file? Sapien? I may want to look at fixing those portal areas myself

Quote: --- Original message by: NAZgulAnass
I thought that there will be more comments and advice about this map for a next update or something...what happening ?

I think map is big enough to support a banshee or flying vehicle. Also while exploring map I noticed a lot of high "sniping" areas that cannot be reached within the map; perhaps access to these areas will increase gameplay..IMO

Halo CE Technical / Map Design » help with custom map on server. Aug 16, 2016 08:58 AM (Total replies: 8)

Quote: --- Original message by: nathaninthailand
When I run my custom map on my server, I can't connect due to "connection issues" it only happens on one custom map. The map works fine when i run it on a lan game, and different custom maps work on the server but not the one I made myself.

tried "flushing" your hac file or delete your cahe.hac file from server?, but sounds like it may be something in your init.txt file

Halo CE General Discussion » Halo 2/3 Gravity chair? Aug 16, 2016 08:53 AM (Total replies: 13)

Quote: --- Original message by: S12Spark
Does anyone know if there has been a release of a gravity chair vehicle from h2/h3? If not, would anyone be willing to release one?


Halo CE General Discussion » Help my halo ce in crash :( Aug 16, 2016 08:45 AM (Total replies: 6)

these are "stretched vertices". They appear whenever you have tags that are not compatible with your map file structure or have not properly internalized bitmaps or sounds

Halo CE General Discussion » Sierra 117 Aug 11, 2016 10:00 AM (Total replies: 1156)

Quote: --- Original message by: mannypetty
Maybe you didn't get the memo but this forum is about the Halo CE game. Go back to readette where you belong.

and why are you even sill here in these forums? you should have been "banned" for posting that smut & porn earlier!

Time: Wed March 29, 2017 9:16 AM 313 ms.
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