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Viewing User Profile for: lolslayer
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Joined: Mar 21, 2015 07:22 AM
Last Post: Jul 11, 2019 06:43 PM
Last Visit: Jul 20, 2019 05:50 PM
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What Games do you play: Halo, Knights and merchants, King Arthur's Gold
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lolslayer has contributed to 1040 posts out of 469161 total posts (.22%) in 1,587 days (.66 posts per day).

20 Most recent posts:

Amazing, well done!

Halo CE General Discussion » [WIP] Invader Jun 5, 2019 04:57 AM (Total replies: 14)

Great stuff, thanks for making such great tools for Halo <3

Halo CE General Discussion » [WIP] Invader May 31, 2019 03:54 PM (Total replies: 14)

Sounds nice, are there already limitations of tool that Invader breaks?


Good stuff

Halo CE General Discussion » Halo FTW and FTW 2 Development Builds May 3, 2019 07:51 AM (Total replies: 11)

Oh man, PlanetSide 2, such a great and awful game at the same time

Halo CE General Discussion » Halo FTW and FTW 2 Development Builds Apr 29, 2019 07:39 AM (Total replies: 11)

Thanks for the gameplay!

Halo CE General Discussion » Halo FTW and FTW 2 Development Builds Apr 28, 2019 05:33 PM (Total replies: 11)

Interesting, do you have any pictures of the campaign?

Halo CE General Discussion » Sparky's Thread Apr 19, 2019 07:26 PM (Total replies: 10)

Making a new engine that plays CE maps is very ambitious, but I'm interested to see how far you can get with it
Edited by lolslayer on Apr 19, 2019 at 07:26 PM


Didn't you say in that thread that you got the file and guessed the password?

Halo CE General Discussion » Crossguard Map Release Apr 3, 2019 05:29 AM (Total replies: 6)

The lighting looks really good!

Halo CE General Discussion » Low poly count ODST city Mar 14, 2019 05:35 AM (Total replies: 5)

impressive stuff

Halo CE General Discussion » AI Followers Feb 24, 2019 04:14 PM (Total replies: 5)

This looks fun, would be nice to have a map with a squad

Halo CE General Discussion » [SP] The Flood: Virulence (flood stuff update) Feb 13, 2019 05:59 AM (Total replies: 22)

The only thing I feel that's missing is custom BPS's, that would be amazing to see. Otherwise these maps are always very enjoyable :)

Halo CE General Discussion » Climactic way to end a mission? Feb 9, 2019 07:52 AM (Total replies: 14)

Quote: --- Original message by: Halonimator
Planet flood b has a nice ending


If only it wasn't too fricking hard to finish, then we could've seen it for ourselves

Halo CE General Discussion » Climactic way to end a mission? Feb 5, 2019 08:03 AM (Total replies: 14)

Activate the Halo array

Halo CE General Discussion » Release: Halo Covenant Edition [Xbox] Jan 27, 2019 06:00 PM (Total replies: 10)

I couldn't have said it any better

Halo CE General Discussion » Release: Halo Covenant Edition [Xbox] Jan 21, 2019 05:26 AM (Total replies: 10)

Difficult is not the same as fun, it should be challenging but fair, and fighting enemies with hitscan weapons isn't really fair in Halo CE's context. It can be done (see COD), but CE isn't built for this

Halo CE General Discussion » Release: Halo Covenant Edition [Xbox] Jan 20, 2019 06:57 AM (Total replies: 10)

Marines as enemies simply don't work because of the fact that the weapons are hitscan which makes it impossible to dodge with AI

Halo CE General Discussion » Halo Reach 2! Winterstruct Official Thread Jan 6, 2019 08:56 AM (Total replies: 31)

I don't know if it's inside your scope, but I think it would benefit you greatly if you made your own BSP's for this campaign. There's only so much you can do with altering MP maps for SP usage and re-using existing campaign BSP's will quickly make the game feel repetitive. Also, I think you'll be able to create a more coherent visual representation if you had full control over tags, scenery, and BSP's.

But otherwise it looks really nice, kinda get reach vibes from the new covenant scenery's lighting

Halo CE General Discussion » Grounded: A Halo Story teaser Jan 2, 2019 08:56 AM (Total replies: 2)

:eyes:


Time: Wed July 24, 2019 5:56 AM 219 ms.
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