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Viewing User Profile for: helldeath360
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Joined: May 23, 2015 02:55 PM
Last Post: Apr 21, 2018 10:40 PM
Last Visit: Apr 23, 2018 07:06 AM
Website: https://www.youtube.com/user/helldeath360/featured
Location: Chile
Occupation: student
Interests: Read, listen to music, play halo. learn languages
Your Age: 19
What Games do you play: Halo custom edition
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Post Statistics
helldeath360 has contributed to 123 posts out of 467066 total posts (.03%) in 1,155 days (.11 posts per day).

20 Most recent posts:
Halo CE General Discussion » Help, couldn't allocate subcluster Apr 21, 2018 10:40 PM (Total replies: 3)

Thank you, you are I have to many polygons (26k :0) this will take me a while but thanks man :).

Halo CE General Discussion » Help, couldn't allocate subcluster Apr 21, 2018 06:24 PM (Total replies: 3)

All the bsp worked fine, but when I added the city appear that error
(Look at the pictures)





Halo CE General Discussion » How do I fix this "error" (invisible walls) Apr 3, 2018 07:03 AM (Total replies: 4)

THANK YOU,I am gonna watch it

Halo CE General Discussion » How do I fix this "error" (invisible walls) Apr 1, 2018 12:07 AM (Total replies: 4)

Is there a tutorial of how to do that? I am new on this. This is a unique bsp I am making... those portals you are talking about... do I add them as a plane and what commando must I write. Or do I have to use scripts?

Halo CE General Discussion » How do I fix this "error" (invisible walls) Mar 31, 2018 07:50 PM (Total replies: 4)

When I look back the walls of the cave disappear, what can I do with it?


Edited by helldeath360 on Mar 31, 2018 at 07:52 PM

Halo CE General Discussion » How can I link 6 bsp into one in game? Mar 11, 2018 11:38 AM (Total replies: 3)

Wow thank you. I am really thanked

Halo CE General Discussion » How do I add teleteports with scrips in sp Mar 11, 2018 11:35 AM (Total replies: 4)

THANK YOU SO MUCH! I am going to do that

Halo CE General Discussion » How can I link 6 bsp into one in game? Mar 10, 2018 09:04 PM (Total replies: 3)

I have 6 bsp, but I have realised that adding teleports flag does not work, so I don't know if I have to compile my bsps saparated or link them with a script, please help me, or I will have to make it multiplayer and I don't want that, I learnt how to make a custom scene and add ai with checkpoints. I don't wanna waste it all in mulyiplayrt :'(



Halo CE General Discussion » How do I add teleteports with scrips in sp Mar 10, 2018 08:38 PM (Total replies: 4)

I am making a sp map, with diferent bsp, but I don't know hpow to, please help


I followed a tutorial but it did not explain how to add another script, I do not know how. Please helpm

(Script startup 1
(Unit (list_get (players) 0))
)

(Script startup 1
(Fade_in 0 0 0 200)
)

Script dormat 3
(Ai_place cov)
)

(Script startup 2
(sleep_until (volume_test_objects trigger (player)) 15)
(Game_save)
(Wake 3)
)


I want to add more encounter squad ( more ai in the map with checkpoints)

This is from mattdrat tutorial ( sorry if I wrote it bad)

This is for ai
Edited by helldeath360 on Mar 10, 2018 at 12:52 PM
Edited by helldeath360 on Mar 10, 2018 at 01:01 PM

Halo CE General Discussion » How do I add weapons and equipment in SP? Mar 9, 2018 09:00 PM (Total replies: 2)

I did it, but the wepons have not ammo, how can I add it ammo


I HAVE ALREADY FIGURED IT OUT

I was blind, :/.
Edited by helldeath360 on Mar 9, 2018 at 09:47 PM

Halo CE General Discussion » How do I add weapons and equipment in SP? Mar 9, 2018 08:01 PM (Total replies: 2)

I am making single player misions, but when I place the items colections with no gametype anything appears. Please help
Edited by helldeath360 on Mar 9, 2018 at 08:02 PM

Halo CE General Discussion » [Release] Misión grunts (Co-op map) Feb 26, 2018 09:04 PM (Total replies: 6)

Quote: --- Original message by: DeadHamster
Just so you know, computers or AI or bots, whatever you will call them, don't work over any type of network (LAN or Internet) in Halo Custom Edition. Even if it does load, the bots are on different paths on different computers, so everyone sees something different and the health never matches.


I know that, but even with those bugs I got a lot of fun in the floods, area 53,madness part1234 and more "co-op maps". And if you check out the lobby sometimes the flood part one it gets 16 players ( A dam#$ mess but funny) This for getting fun anyway. Noone pays us
: ()
Edited by helldeath360 on Feb 26, 2018 at 09:05 PM

Halo CE General Discussion » [Release] Misión grunts (Co-op map) Feb 26, 2018 01:41 PM (Total replies: 6)

This is an old map I made, I made it for me, I have not planned to share it, but I did because I got a lot fun with it, the map begins with easy grunts, but during the way it get harder, it took me 2 hours to finish it, very funny when you internet is out. If you want to play it online, go ahead, but when I set up in my server it doesn't work, maybe it is my halo. But maybe in yours will work. Each bsp has a different song. You plas as an Elite.

Story: This is the begining of the Covenant, And one ELite was sent to try to recruit the grunts, but they didn't want, so the fight begins. I will make more like this, but when I finish the doom 3 levels.














Link: http://www.mediafire.com/file/ydxbr7639v5bl2h/mision-grunts%20por%20helldeath360%20%28DL-David%29.zip
Credis

Bungie

Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) Feb 22, 2018 01:02 PM (Total replies: 75)


There is a guy who made forernner weapons, he can helps you, I think he is Latin
https://www.youtube.com/watch?v=ic2_zOp63JI
Edited by helldeath360 on Feb 22, 2018 at 01:05 PM

Halo CE General Discussion » [WIP] Doom 3 for Halo Ce Feb 21, 2018 01:20 PM (Total replies: 13)

More sections of the bsp.



Edited by helldeath360 on Feb 22, 2018 at 07:04 PM

Halo CE General Discussion » Need help with making ai_varient tags Feb 21, 2018 12:45 AM (Total replies: 1)

You can edit the actor variatn of a sniper marine (those men have a good aming) and place the actor with the biped of the brute or whatever you want, and it shoot as him. you ca increase the distance of the shot and the rank of aiming. or if you are lazy as I, download a map with spartans Ai, and replace the biped :)
Edited by helldeath360 on Feb 21, 2018 at 12:46 AM

Halo CE General Discussion » [WIP] Doom 3 for Halo Ce Feb 21, 2018 12:40 AM (Total replies: 13)

Quote: --- Original message by: GLaDOS
Please, use an AI sync method.


I would like it, but as I see the explinatios that altis wrote, it takes a lot to sync only one biped, and it is difficult. And maybe the game can close.

Halo CE General Discussion » [WIP] Doom 3 for Halo Ce Feb 20, 2018 05:10 PM (Total replies: 13)

Here I made another section, those who played the game will reconize it.



Halo CE General Discussion » [WIP] Doom 3 for Halo Ce Feb 19, 2018 11:24 AM (Total replies: 13)

OH, I din't know they are making a halo Mod for Doom 3 :O, that's nice.


Time: Fri July 20, 2018 12:32 PM 438 ms.
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