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Viewing User Profile for: SupaTrolol
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Joined: Jun 25, 2015 10:05 PM
Last Post: Jul 28, 2017 12:21 AM
Last Visit: Jul 31, 2017 10:52 AM
Location: Colorado, USA
Occupation: Probably animating something in Max.
Interests: Defending Earth and all her colonies
Your Age:
What Games do you play: Most FPS/RPG/Racing games on the market

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SupaTrolol has contributed to 168 posts out of 464614 total posts (.04%) in 825 days (.20 posts per day).

20 Most recent posts:
Halo CE General Discussion » Happy forum anniversary ODX! Jul 28, 2017 12:21 AM (Total replies: 18)

Here's to one of the amazing animators that got me into the art.

Halo CE General Discussion » Halo 2 Tagset Redux Jul 3, 2017 07:36 AM (Total replies: 64)

LAME! Clearly CoD modding is where it's at. Or maybe you're just in denial.

Halo CE General Discussion » Rcon hack? HELP Jun 16, 2017 07:48 AM (Total replies: 6)

This time, on "Who will instigate the thread lock"...

Halo CE General Discussion » [Release] Halonimator's sound pack v1 Jun 2, 2017 01:11 PM (Total replies: 9)

Eagerly awaiting the inevitable thread-locking comment that bypasses the profanity filter.

Obtain faster internet.

Halo CE General Discussion » Introducing a new map team! May 16, 2017 10:19 PM (Total replies: 7)


Halo CE General Discussion » CD key invalid May 13, 2017 05:00 PM (Total replies: 6)

Quote: --- Original message by: SKyWolf
the base of these forums & customizations is shady in legal terms to say the least.

Try again. Custom Edition was created explicitly for the purpose of having a standalone development and play environment for custom Halo maps.

Halo CE General Discussion » How to change projectiles May 8, 2017 02:54 AM (Total replies: 9)

I'm disappointed in you guys. Nobody thought to reply, "with the map editor"?

Halo CE General Discussion » Final Dreamweb Release May 6, 2017 06:06 PM (Total replies: 53)

Pretty dank fam.

There is no "fix" because you already have what you need. The DirectX API is backwards-compatible.

Halo CE General Discussion » XF (Xtreme Forces Halo Custom Edition) Apr 29, 2017 02:33 PM (Total replies: 17)

Quote: --- Original message by: Ackrylic


Halo CE General Discussion » Making a new map :) Apr 29, 2017 02:31 PM (Total replies: 8)

Most will be sarcastic, but this is genuinely better than almost anything else currently in development with the HEK. Great work so far.

Halo CE General Discussion » Money Apr 28, 2017 03:37 AM (Total replies: 121)

Back at it again, eh Sparky? Tell me, when do you plan to leave next?

Halo CE General Discussion » Halo 4 Campaign Nov 5, 2016 01:56 PM (Total replies: 35)

It will never work. We couldn't even manage to port the Halo 2 campaign.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 11, 2016 01:58 AM (Total replies: 14960)

Cross-post from my OpenCarnage thread

I recently started working on a Halo 5/Halo CE magnum hybrid. The goal is to modernize the CE pistol while retaining as much of the classic design as possible. I'm sure by now some of you are intrigued as to what this looks like, so here are pics.


| Completeá|á|áIn-Progressá|á|áNot Startedá|

-Finalize the 3Dámodel for the pistol ~90%

-Fully animate the pistol

-UVW unwrap and texture


-Create a gameplay model for the pistol (concept stages)

-Find a source for FX

-Final balancing


I'll keep you updated.

Halomaps is just as spammy as ever, I see.

Halo CE General Discussion » how to make poratbale version of halo Apr 30, 2016 01:10 PM (Total replies: 23)

Quote: --- Original message by: haloduke2
how can i make it so halo stores reg files on my usb
Can't tell if srs

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 30, 2016 07:11 PM (Total replies: 8455)

Quote: --- Original message by: Super Flanker

Man that topo excites me.

Do you have any tips or pointers you could give a start up 3d enthusiast?

Im actually surprised this stuff hasn't been featured in 3dworld or something.

Hah, thanks. It's really not that impressive, nor is it my main 3D artform. Just try your best to keep everything quads. A triangle here and there is fine, but try to avoid them if you're making a high-poly mesh.

If you're doing a mash-up like this, grab any and all references. Even if they don't exactly represent what you're going for, you can pull design elements from them and make your model better overall. For example, this is a fusion of Tron : Legacy's "Rinzler" and Destiny's Titan.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 30, 2016 02:59 PM (Total replies: 8455)

Quote: --- Original message by: Super Flanker
Please post your wires I really wish I could make something like this!

Just FYI I'm about to re-do the visor but here you go

Edited by SupaTrolol on Jan 30, 2016 at 03:00 PM

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jan 30, 2016 02:18 AM (Total replies: 8455)

Started on a Tron/Destiny themed armor set. Got some of the helmet fleshed out, critique appreciated:

Edited by SupaTrolol on Jan 30, 2016 at 02:18 AM

Time: Tue September 26, 2017 5:14 AM 234 ms.
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