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Joined: Aug 24, 2015 05:20 AM
Last Post: Feb 22, 2019 12:50 AM
Last Visit: Yesterday @ 03:57 AM
Website: http://vaporeon.io
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Vaporeon has contributed to 10 posts out of 468450 total posts (0.00%) in 1,311 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » Tool reuses to use modified stock tags, help! Feb 22, 2019 12:50 AM (Total replies: 16)

Or just use Invader.

I updated these to have more languages and to use some better quality xbox bitmaps with less compression artifacts.

These have been updated to fix the missing koth hill.

Quote: --- Original message by: Kavawuvi
Is it possible to make a custom map that doesn't have Halo Reach HUDs? Has anyone else been able to make a map with the classic CE HUD?

Edited by Vaporeon on Nov 7, 2018 at 09:47 PM

It simply has everything from the 1.0 release for multiplayer, other than the xbox bsps.

So the fixed multipurpose maps, uncompressed bitmaps, all shader fixes and Jesse's high resolution HUD.
Edited by Vaporeon on Nov 7, 2018 at 08:52 PM

If anyone is interested, I have put together an archive of the stock maps with the fixes contained in the refined tagset, that was started off by Moses of Egypt.
There are versions for each language that can be used with English CE if you wish.


There is no requirement for using these maps other than replacing the default stock ones.

r10, a couple of HUD fixes and fixed a bad bitmap on infinity.
r11, hud warnings are now translated.
Edited by Vaporeon on Mar 22, 2019 at 12:17 AM

If this happens again what is to stop someone registering the domain and spreading a virus as a fake update?

Halo CE General Discussion » About Halo 2 Sep 7, 2015 01:15 AM (Total replies: 28)

When I first got this port I lucked out and it ran nice on the hardware I had. Now I cant get the buggy pos to run smoothly no matter what I do.

Halo CE General Discussion » Halo Online Aug 24, 2015 06:02 AM (Total replies: 2780)

I'm still surprised this crazy port even exists.

Time: Tue March 26, 2019 9:40 AM 218 ms.
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