ScarFOx has contributed to 141 posts out of 464294 total posts
(.03%) in 753 days (.19 posts per day).
20 Most recent posts:
Quote: --- Original message by: MatthewDrattI downloaded your maps. Give me credit or else >:)
If you helped on Takedown, big or small, please contact me and make sure I got you on the credits! I'm pretty sure I got everyone but there might be someone I'm forgetting :(
edit: Delete it fixed most of it thanks
Edited by ScarFOx on Jun 13, 2017 at 05:48 PM
EIP: 0x771C2BFC, C2 08 00 90 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid scenario_decal_palette_block index in [#0,#0)
I have no idea what to do
Quote: --- Original message by: Masters1337 Well for content I'll have to use what other people upload me being the lonefox out their with little skill with 3d models and other art basic stuff, But the main and important point is to show how you interact with these weapons and characters. Dreamweb just got released and I can't wait to mess around with the colors on the covenant weapons, Mainly spec ops versions of the weapons(I'll come up with a concept soon)
what are you going to do for content. the successor to SPV3 is recruiting, and some of your ideas are things we wanted to explore with it.
An Successor to SPV3 recruiting? Damn I honestly I didn't really think you would look into stuff like this. I don't know if you would really want me in your team. I not really fully skilled into modding halo just yet but improving, so I guess I could do the best that I can to help if needed.
Been a long time I posted here. But anyway after a long time I been working on small brutal doom addons and projects at school I havenít really been able to mod halo in a long time. After playing SPV3 for another 20 hours and firefight descent. I decided drop the whole campaign mod Idea I was mostly doing that for something to do while waiting for SPV3 as a whole but oh well.
So whatís new? Well came up with this idea of playing as a marine, I havenít seen anyone doing this other than Jobalisk but the problem is you are actually playing the marine in terms of biped and Ai making the gameplay annoying sometimes. This isnít a post of me going. ďWell I sure can do it WAAAAAYYY better than this guy!Ē No just wanted to improve the idea enough of me going over the possible replies that may show up. So you play as a simple marine same health and shields as all the other marines but Iím going farther with that.
Weapons you normally use or play in a special play style are going to change. Basic rifles have no change in movement or speed but when it comes to heavy weapons like the rocket launcher, sniper rifle etc, will have a lower movement speed. You will feel the recoil in these weapons for most of the human and less in the covenant weapons depending on the type smaller weapons such as the needler, plasma rifle AKA SMG I like to call it, plasma pistol, socom, and the human SMG will be your best friends. Rockets fly faster and bullets will lose their power after a distance. Grenades are simple but more powerful with 2 new grenades such as the stun and flame grenade. Sprint will be built in and also will not be timed only depends how you use it too much will tire you out in the future. Health Regen may vary in the stuff I put out. I donít think there is a way to make smaller health kits/Field dressings refill your health in a lower amount (could be wrong). Armor will break over time so armor pickups are a thing similar in doom, but armor canít always protect you from most damage some of that damage may end up going through you in the process.
The missions if I could think some are not going to be your average halo mission. (Move on as a one man army kill a large group of enemies when realistically you are supposed to die but because youíre the hero you can overcome most stuff your allies just really suck) (After that drive a hog, tank or fly a hornet, falcon etc to the next point and do that again for the next 50 times). The encounters are more like PR or arma styled with that mixture of that halo style fireteam vs fireteam Squad vs Squad, Platoon vs platoon, Light armor with infantry, Platoon with CAS (Close Air Support) vs heavy Armor and the possibilities goes on and on. Mission layout random I always wanted most mission to play out more dynamic, an simple point A to point B, Becomes a firefight, defense, Assault & Secure, Rush, etc, due to the actions in the mission. Let too many of the covenant alive to retreat and regroup, didnít take down enough dropships, didnít save or have any more allies, found enough intel, and other possibilities I canít think of right now.
Edited by ScarFOx on May 30, 2017 at 04:06 PM
download all the campaign files and scripts and other tag sets if you need. There's also a lot of tutorials on making an original SP map here on this website and here https://www.youtube.com/watch?v=UXa_ZPRehas
Quote: --- Original message by: SBB_Michelle
Well, I realized soon after that it was the gbuffer which lowers fps significantly and kills the cpu. It does still have to do with model detail, but the lag is caused by what opensauce does with it.
I suggest as a little optimization trick that you disable it at the beginning of your maps and toggle it when the visr is toggled. Because as far as I know the visr is the only reason for the gbuffer to even be on.
So I guess that's why I get so much fps boost from turning gbuffer off heh.
Too sped up I think I'm good with my locked 30 and 60fps
2. joj ceec
3. john cena
4. lawl yayaman
5. deed amma
6. The rock
7. drake and joj
9. should I add more? :p
Edited by ScarFOx on Feb 16, 2017 at 05:34 PM
Quote: --- Original message by: HaloAU Quote: --- Original message by: Masters1337 Quote: --- Original message by: HeyPiRon
Quote: --- Original message by: HaloAU
This would be cool to see in SPV3 but hearing about the script limitations makes me think it won't.
Would be cool for this guy.https://preview.ibb.co/iDUadv/guy.jpg
Cool to see people actually found those areas. Although there should be another door there...
Maybe I'll look into it.
It could be like a cool side mission. Find and rescue barricaded marines, and have that affect the later game.
"I need a medic quick do you copy?"
wrong time to get grounded
Quote: --- Original message by: Masters1337RIP revives in flood missions
you can only have 31 transformations
By type or how many actors?
Edited by ScarFOx on Jan 11, 2017 at 05:46 PM
01.11.17 17:08:07 tried to add more elements for a actor_variant_transform_collection_entry_block @20AD9BD0 #32 than allowed
01.11.17 17:08:07 EAX: 0x00000000
01.11.17 17:08:07 EBX: 0x00000001
01.11.17 17:08:07 ECX: 0x00000000
01.11.17 17:08:07 EDX: 0x00000000
01.11.17 17:08:07 EDI: 0x0019F180
01.11.17 17:08:07 ESI: 0x00000000
01.11.17 17:08:07 EBP: 0x0019F058
01.11.17 17:08:07 ESP: 0x0019F04C
01.11.17 17:08:07 EIP: 0x7763F43C, C2 08 00 90 ?????
01.11.17 17:08:07 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid actor_variant_transform_collection_entry_block index in [#0,#32)
Quote: --- Original message by: Masters1337maybe that could work
You can have it eject the riders now when the unit is dead, so checking that flag should fix it.
Quote: --- Original message by: Masters1337 Plus with actor transforms it deletes any attached units meaning if you're still stuck in the marine you'll get deleted too. I haven't really tried it but what I seen may have the same effect on the player
While most of that would work, you'd have the issue of losing frames to get the player into the biped, plus it would hinder your movement as you'd have to get in the seat and then get out.
Quote: --- Original message by: bourrin33 ur mum lelelelelelelellelelelelel
Who's Bourris ?
Those could be done but the whole plan was to make another weapon.equipment you choose to have does less damage because the main role is to heal/revive. Just wanted it to be like in this https://youtu.be/AR-TM2VdOIs?t=37s https://youtu.be/LOxGKuFJrbs?t=34s Where all you is throw or pull out something like that next target a marine then he's revived. This was done with the OS transformed where it's mostly about HP range and damage from the player biped. Infection forms will infect the wounded marines the same just like any other unit like in halo 3 no worries. The main point is to make levels a bit more dynamic without "insert waypoint do this." I may have a revive limit or chance of death so something like this doesn't happen -.- https://youtu.be/6-tdHTQF36g?t=8s
Quote: --- Original message by: SBB_Michelle but then I need animations D:
You should probably use biped boarding with an animation of helping the marine on his feet rather than meeleeing them to life.