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Viewing User Profile for: ScarFOx
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Joined: Sep 26, 2015 12:40 PM
Last Post: Apr 7, 2017 07:01 PM
Last Visit: Yesterday @ 07:54 PM
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Location: Why would you want to know? :p
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Interests: don't get confused with my pic or my name ;)
Your Age: It's a mystery :0
What Games do you play: A lot
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I'm a Ghost I was never here.... -Scott 2018


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ScarFOx has contributed to 134 posts out of 462287 total posts (.03%) in 581 days (.23 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo Online v2.0 (Maybe) Apr 7, 2017 07:01 PM (Total replies: 10)

Quote: --- Original message by: Spiral

https://i.gyazo.com/7c9ad2d30b02d7b2d3e824811891895b.png

Edited by Spiral on Apr 7, 2017 at 01:36 PM

0/10

Halo CE General Discussion » SPV2 actual beta releases Mar 27, 2017 05:13 PM (Total replies: 71)

Quote: --- Original message by: SBB_Michelle
Well, I realized soon after that it was the gbuffer which lowers fps significantly and kills the cpu. It does still have to do with model detail, but the lag is caused by what opensauce does with it.

I suggest as a little optimization trick that you disable it at the beginning of your maps and toggle it when the visr is toggled. Because as far as I know the visr is the only reason for the gbuffer to even be on.

So I guess that's why I get so much fps boost from turning gbuffer off heh.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 16, 2017 02:43 PM (Total replies: 86)

Too sped up I think I'm good with my locked 30 and 60fps

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Feb 16, 2017 05:33 PM (Total replies: 89)

1. GhostFOx
2. joj ceec
3. john cena
4. lawl yayaman
5. deed amma
6. The rock
7. drake and joj
8. kek
9. should I add more? :p
Edited by ScarFOx on Feb 16, 2017 at 05:34 PM

Halo CE General Discussion » wounded marines and reviving Feb 7, 2017 03:04 PM (Total replies: 24)

Quote: --- Original message by: HaloAU
Quote: --- Original message by: Masters1337
Quote: --- Original message by: HeyPiRon
Quote: --- Original message by: HaloAU
This would be cool to see in SPV3 but hearing about the script limitations makes me think it won't.

Would be cool for this guy.
https://preview.ibb.co/iDUadv/guy.jpg


Cool to see people actually found those areas. Although there should be another door there...

Maybe I'll look into it.


It could be like a cool side mission. Find and rescue barricaded marines, and have that affect the later game.


"I need a medic quick do you copy?"

Halo CE General Discussion » Halo Custom Campaign Ideas Jan 29, 2017 09:35 AM (Total replies: 20)

11/10

Halo CE General Discussion » SPV2 actual beta releases Jan 24, 2017 05:29 PM (Total replies: 71)

wrong time to get grounded

Halo CE General Discussion » I think OS broke my Tool... Jan 11, 2017 05:36 PM (Total replies: 26)

Quote: --- Original message by: Masters1337
you can only have 31 transformations
RIP revives in flood missions

By type or how many actors?
Edited by ScarFOx on Jan 11, 2017 at 05:46 PM

Halo CE General Discussion » I think OS broke my Tool... Jan 11, 2017 05:15 PM (Total replies: 26)

01.11.17 17:08:07 tried to add more elements for a actor_variant_transform_collection_entry_block @20AD9BD0 #32 than allowed
01.11.17 17:08:07 EAX: 0x00000000
01.11.17 17:08:07 EBX: 0x00000001
01.11.17 17:08:07 ECX: 0x00000000
01.11.17 17:08:07 EDX: 0x00000000
01.11.17 17:08:07 EDI: 0x0019F180
01.11.17 17:08:07 ESI: 0x00000000
01.11.17 17:08:07 EBP: 0x0019F058
01.11.17 17:08:07 ESP: 0x0019F04C
01.11.17 17:08:07 EIP: 0x7763F43C, C2 08 00 90 ?????
01.11.17 17:08:07 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid actor_variant_transform_collection_entry_block index in [#0,#32)

RIP

Halo CE General Discussion » wounded marines and reviving Jan 11, 2017 03:50 PM (Total replies: 24)

Quote: --- Original message by: Masters1337
You can have it eject the riders now when the unit is dead, so checking that flag should fix it.
maybe that could work

Halo CE General Discussion » wounded marines and reviving Jan 11, 2017 02:56 PM (Total replies: 24)

Quote: --- Original message by: Masters1337
While most of that would work, you'd have the issue of losing frames to get the player into the biped, plus it would hinder your movement as you'd have to get in the seat and then get out.
Plus with actor transforms it deletes any attached units meaning if you're still stuck in the marine you'll get deleted too. I haven't really tried it but what I seen may have the same effect on the player

Halo CE General Discussion » My Release[s] Jan 10, 2017 03:16 PM (Total replies: 16)

Quote: --- Original message by: bourrin33
Who's Bourris ?
ur mum lelelelelelelellelelelelel

Halo CE General Discussion » wounded marines and reviving Jan 10, 2017 03:11 PM (Total replies: 24)

Those could be done but the whole plan was to make another weapon.equipment you choose to have does less damage because the main role is to heal/revive. Just wanted it to be like in this https://youtu.be/AR-TM2VdOIs?t=37s https://youtu.be/LOxGKuFJrbs?t=34s Where all you is throw or pull out something like that next target a marine then he's revived. This was done with the OS transformed where it's mostly about HP range and damage from the player biped. Infection forms will infect the wounded marines the same just like any other unit like in halo 3 no worries. The main point is to make levels a bit more dynamic without "insert waypoint do this." I may have a revive limit or chance of death so something like this doesn't happen -.- https://youtu.be/6-tdHTQF36g?t=8s

Halo CE General Discussion » wounded marines and reviving Jan 9, 2017 11:12 PM (Total replies: 24)

Quote: --- Original message by: SBB_Michelle
You should probably use biped boarding with an animation of helping the marine on his feet rather than meeleeing them to life.
but then I need animations D:

Halo CE General Discussion » wounded marines and reviving Jan 9, 2017 05:55 PM (Total replies: 24)

It's me again ;D

I created a simple concept of the whole wounded system in halo. So basically I'm trying to make it like in other games where marines would get down making you or the ai revive them. Pretty much it I'll have more of a base in the future. The whole point is to make your marines last longer. Hate it when a marines with only 0.1 hp gets into your hog vs a marines with 100% HP? Well that's fixed. Marines have a chance of getting down at between 0.1 or 0.2 health then goes down to a wounded state. After the revive action done by you/ai or weapon the marine should get back up starting at 50% health. That's all I have to say.






https://youtu.be/Vf2yQdSPFbY












Ideas that I came up with from these. https://youtu.be/zdDwk048asE?t=1m46s
https://youtu.be/LygX9iTa7kg

Halo CE General Discussion » I think OS broke my Tool... Jan 9, 2017 04:40 PM (Total replies: 26)

Quote: --- Original message by: Masters1337
do you have an extracted tank of monitor in your tagset? That error often happens when an animation tag is extracted improperly.
I'm moding B30 it was working fine in till I started working on my wounded marines concept

Halo CE General Discussion » I think OS broke my Tool... Jan 9, 2017 03:20 PM (Total replies: 26)

01.09.17 15:20:10 EAX: 0x00000000
01.09.17 15:20:10 EBX: 0x00000001
01.09.17 15:20:10 ECX: 0x00000000
01.09.17 15:20:10 EDX: 0x00000000
01.09.17 15:20:10 EDI: 0x0019EE28
01.09.17 15:20:10 ESI: 0x00000000
01.09.17 15:20:10 EBP: 0x0019ED00
01.09.17 15:20:10 ESP: 0x0019ECF4
01.09.17 15:20:10 EIP: 0x7763F43C, C2 08 00 90 ?????
01.09.17 15:20:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_block index in [#0,#3)

I get this now gg. -.- time to fix

Halo CE General Discussion » Help and suggestions for my weapons. Jan 4, 2017 06:15 PM (Total replies: 32)

Quote: --- Original message by: theshadow0222
That could be interesting to fight with and against. Vicious as hell, but interesting.
For gameplay I don't think its a good Idea because of the skip shields thing makes you feel more weaker than you normally were. For the thought of damage there could be a damaging issue with one of the weapons


So since there is no room for ai in it. Isn't there like a way to check if the encounter was still alive in the mission? Like for example what everyou named the marines on B40 I'm gonna say crashside-gramma673 check to see if they are still alive or not then just have a replacement encounter RE_gramma673-survivors Be spawnable in the C40. Is a way like that possible or it's too much work the game can handle?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 3, 2017 03:06 PM (Total replies: 11276)

Quote: --- Original message by: Halonimator
Quote: --- Original message by: MEGA_VKNG
Looks cool, on the subject of DOOM stuff...

http://i.imgur.com/QHzM9xlh.jpg


nice shotgun

Some Testing i did to the head + some pics

https://www.youtube.com/watch?v=8TSHWjqccNU&feature=youtu.be
http://i.imgur.com/Y4I6FDd.jpg

Nice I wish I could use that for an doom style easter egg


Time: Fri April 28, 2017 12:23 AM 296 ms.
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