SBB_Michelle has contributed to 278 posts out of 465642 total posts
(.06%) in 838 days (.33 posts per day).
20 Most recent posts:
Got this out of zteam's coagulation
Disable anti-aliasing in the amd control panel. This game hates anti-aliasing methods that aren't post processing.
Yes, we need it. We all need it
When you extract a bsp to a model, you're only getting the render model, it has no collision specific material markers and atributes, it will miss the skybox, fog planes and things like that.
You will need to add these things back by yourself. You will also need to make sure that things like glass only have one side of their model actually modelled. What I mean with that is that they can not be doublesided, this causes overlapping face errors. It will be visually correct if it is only one sided in 3dsmax with a % in the material. You will also want the # identifier as it marks the material as see trough, if this is not done, things behind your glass and grates will derender if you portalled your map.
Portals will also be missing, so for some maps this can cause rendering issues and performance issues.
This is where most people usually go for the material symbols btw: http://hce.halomaps.org/hek/index.html?start=references/general/materials_overview.html
Should be a good source to help you.
Here is a tutorial index btw, it could be really helpful for you: https://docs.google.com/spreadsheets/d/1MK6ImBKO8te87dp406CWbq0xSg2uHTdxG_bKIGNF5Wk/edit?usp=sharing
A HaloMaps discord would just end up with people getting banned left and right for their behavior, then those people will make their own discord servers and things will still be as segregated as they now are.
You should be able to reference a fog tag using Sapien if you added a fog$ plane.
You can also set up fog settings in the sky tag.
If you want your fog to not clash with the skybox make sure it has the atmosphere dominant flag set in it's tag (this is the fix for assault on the control room's ugly fog btw).
Run Python as Admin or use a folder outside of program files to mod. Also, check if the game is not running.
stop taking the trollbait.
Quote: --- Original message by: Jam
it seems like objects only appear to be moving smoothly but physically they only move 30 times a second, plus control input is only registered 30 times a second. the effect is only visual while seriously wasting fps and making objects seem behind what they actually are. seems pretty useless and i don't get why people are worked up over it.
locking to 30fps removes the jittering effect and doesn't require a lot of cpu like interpolation. pretty sure most people on console don't obsess over it anyway as they just want to play a game
Edited by Jam on Aug 31, 2017 at 08:57 AM
Get a better pc, I checked it on an old laptop of mine and it seriously does not eat as much fps as you would lead people to believe. also you are only behind 1/30th of a second which is not a big problem.
This is the same method used in 90% of games that are interpolated out of the box. Other games use methods that severely screw up physics and timings on things.
I like responsive aiming and not being locked to god awful 30fps when every other game I play is 60 and only limited to 60 because my monitor is 60hz.
Also explain me why it taking fps would even matter to you as you are suggesting to play on 30fps, which would remove a lot of responsiveness. Adding to that, the frames are severely delayed with how this game's fps limiter works, so your delayed movement argument has no ground to stand on.
I like the interpolation because it allows me to follow objects more easily as their movement actually looks like movement and not a cheap slideshow. I would personally lose 10% of my 300fps so the game actually looks proper.
I'd rather not.
I don't know how to exactly explain it, but this thing does the job.
If it is all the glass or grates add a % to the end of the material names of those materials to signal it is double sided so updated edges are allowed.
Warning though, if you imported the bsp into max then you'll likely also want to delete one of the sides of each surface that is doublesided so you don't get overlapped surfaces.
Those also don't come trough tool.
Edited by SBB_Michelle on Aug 28, 2017 at 06:31 PM
Quote: --- Original message by: lolslayer
I wish there was a CE3 because it gave people more incentive to work on their projects...
It also makes people not have the energy to work on their projects anymore after ce3. I like the lack of pressure now, working on projects has been much more fun now.
30fps is playable, 60fps with 30fps animations and movement is confusing.
In a more percise way to say it: It's taking the node locations of the last and current tick and is making inbetween positions based on the time passed since the last tick. Meaning it works on any frames per second.
Download the maps.
Quote: --- Original message by: EmmanuelCD
Its suposed to be a perfect port but theres some bugs and glitches with fog, scenery and shaders
That's a problem with the engine changes from hpc to hce
they are not interpolated
When I was watching 002's video and at the end 002 played a bit without interpolation I actually felt some nausea. I have had it before with this game if I have played other games for a while and then come back to this one. But now I am just so used to having it with debug builds that I never ever want to go without it.
Playing the game with this for the first time was just a massive joy and it still is. I'm pretty sure it is because of that that I went and posted a thread about it here even though it might not have been advisable at the time.
Duce, I really wanted to break the profanity filter in this one to call you by what I think you are. But I think this explanation should not be subject to being removed for one word.
The part of what I want to say that actually matters:
Only big websites will be advantaged by the removal of net neutrality.
Those websites could make deals to make their websites load faster, and their competition load slower or not even have them be loaded. It becomes a battleground of who can throw the most money at ISPs to have only their service be usable.
They could easily destroy all of the competition which would make their monopolies grow and get rid of the need for websites and companies to innovate because no one else that people can properly access would be able to push them to do it.
Big companies start making more money, and small companies will start failing to make enough money to pay the bills.
Either we have the internet work the same way as water and only have you be charged for how much you use and not for what you use it for. Or we have new rules that basically say the same thing about it so that people can't tell the old timers in congress that the internet is dangerous and unregulated in order to pass filthy things like what I talked about.
The removal of net neutrality is a danger to the consumer, small companies and freedom of speech in the modern age.
Quote: --- Original message by: DeadHamster
Outside of the warthogs shell casings, there was no obvious difference. During gameplay I wouldn't see any difference at all, the only reason I could see it with the shell casings is because the video is playing at half speed.
Even at half speed, I saw no difference between the two images. Guess my human eyes just aren't up to par.https://s-media-cache-ak0.pinimg.com/236x/ea/eb/56/eaeb56efc71b0e013d2754712508ec0c.jpg
It makes so much of a difference to me in actual gameplay, things feel like they are actually moving instead of changing position, closeups fights aren't disorienting and more of that stuff. in the still shots it looks almost the same but in moving shots like when you are trying to melee an enemy it is super visible.
Quote: --- Original message by: FtDSpartn
This is definitely going to be something I can't go without once it's out. I'm assuming this works just as well for higher frame and refresh rates?
It calculates the positions for every frame. so it interpolates to any fps. :D