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Viewing User Profile for: SBB_Michelle
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Joined: Nov 4, 2015 03:10 PM
Last Post: Mar 26, 2017 05:37 AM
Last Visit: Yesterday @ 09:20 AM
Website: https://www.youtube.com/channel/UC1KFt2o5u8cwEfo254hmywg
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Interests: Animation, Game Design, things that are fun.
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Dumb, sometimes..


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SBB_Michelle has contributed to 222 posts out of 461531 total posts (.05%) in 511 days (.43 posts per day).

20 Most recent posts:
Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 26, 2017 05:37 AM (Total replies: 70)

Quote: --- Original message by: Super Flanker
120fps when?


When the physics don't stop functioning properly with that

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Mar 24, 2017 12:07 PM (Total replies: 14952)

Goosebumps

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 24, 2017 04:55 AM (Total replies: 70)

Nickster pulled a Nickster again...

Halo CE General Discussion » HALO-EXCEPTION Mar 23, 2017 02:55 PM (Total replies: 6)

Don't use that stupid texmod thing, it probably isn't even updated for 1.10.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 23, 2017 02:53 PM (Total replies: 70)

Quote: --- Original message by: Nickster5000
gameplay > 60 fps

is it worth shooting for 60 fps if it plays like $%&*?


Let me just link this last thing again:
https://www.youtube.com/watch?v=j_ual-1wt2c

It does not impair gameplay, in fact it will actually improve gameplay for a lot of people.

A lot of people are really distracted by the 30fps animations on any fps higher than 30.

Smoother animations means more immersion, more immersion means more focused player.

Double the ticks is double the percission so that improves gameplay too.

So, what are you even talking about, Nicky? The vid that started this topic?

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 22, 2017 12:06 AM (Total replies: 70)

I guess I should post this here.

https://www.youtube.com/watch?v=j_ual-1wt2c

Kudos to Moses for existing, being cool, smart and doing a converter for animation tags that makes them double the length and interpolates them.


Put the two textures in one and have them both be surrounded by blue.

Like this:

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 19, 2017 08:06 PM (Total replies: 70)

I think Halonimator needs an intervention.

Halo CE General Discussion » [RELEASE] Mo's Editing Kit (MEK) Mar 19, 2017 01:40 AM (Total replies: 24)

Download nvidia's photoshop plugin for dds compat. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


First the linking happens, then a big backup for all the links will be put in motion.


I'll have to check that channel.

I would rather not have people come into contact with Timmy the turtle.

I learned from his stuff too, but his way of modelling in these tutorials is bad, many of the other tutorials I linked will teach you how to model better than these.

I already looked through Yoda's things, I linked most if his playlists in the sheet.

I already look in other non-halo related places for useful knowledge, but still thanks anyways for suggesting.

That all said, I still have a backlog to work on trough, work on this thing isn't ending any time soon.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 16, 2017 02:14 AM (Total replies: 70)

Quote: --- Original message by: General_101

I hate to be that guy but what exactly am I supposed to be looking at? It looks the same but just sped up.
Edited by General_101 on Mar 16, 2017 at 02:06 AM


Literally the reason I posted my version, because mine isn't that.


aLTis actually helped me google a bunch of stuff for this.




Last year Ghost's tutorial index died which was a great loss, so while being frustrated at MattDratt not taking my tutorial submissions I started making my own place for tutorials.

This is it, The Halo CE Resource:

https://goo.gl/QdDqtL

Ramdom screenshot whooooooo!


On the top of the page you can find a submission form so you can submit any tutorial or useful tool stuff you have :D

I am far from done with this project and it already is really far because of some help from aLTis. (Cheer for aLTis)

Halo CE Technical / Map Design » Custom Sound Issue Mar 15, 2017 11:40 PM (Total replies: 12)

Try saving the file with audacity and then compiling.


Like Orange juice said, change the format of your bitmap tag to something that will work with an alpha, like interpolated alpha.



You can fix this issue by going to the bitmap tag you created and setting the format to something that has an alpha, like interpolated alpha.


Halo CE General Discussion » BlueStreak JMS Exporter 1.0.4 Mar 15, 2017 11:35 PM (Total replies: 10)

Quote: --- Original message by: Super Flanker
Eh jungle gym is infintely faster, but it's nice that your sharing stuff with the community unlike some people.

ALTIS


Jungle Gym screws with objects that have double materials though, like weapons with ammo counters.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 15, 2017 11:33 PM (Total replies: 70)

Here is a proof of concept 60fps thing I did which in my opinion shows the 60fps possibility way better.

https://www.youtube.com/watch?v=j9yCZyiEMWQ

Just so people can see that 60fps isn't just double speed madness.

Halo CE Technical / Map Design » Custom Sound Issue Mar 15, 2017 05:07 PM (Total replies: 12)

Delete the sound tag and then recompile.

(And use the 22050 mono you tried before)


Time: Tue March 28, 2017 12:09 AM 203 ms.
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