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Halo Noob Modder117 has contributed to 100 posts out of 461439 total posts
(.02%) in 428 days (.23 posts per day).
20 Most recent posts:
Haha shocked you never copped more s### posting here. Good on ya mate, but don't get used to it.
Edited by Halo Noob Modder117 on Jan 28, 2017 at 08:15 AM
Edited by Halo Noob Modder117 on Jan 28, 2017 at 08:16 AM
I FOUND THE ISSUE! I THINK!
So using that editing thing I found this in the 1st person animation tags...
Under the 'animations' tab the name is: first-person fire-1%0.
Beneath this is another line of text that is highlighted in red saying: invalid enum index 0.
So this must be the firing error, so the question is, what the hell is this and how do you fix it?
As awesome as that mistake sounds, I wish this was the case... I made a typo, I did have the 'scripts' folder...
Unfortunately the magic script of nothing still compiles...
Don't worry though, I quit. At least I had fun making the stuff and being inspired. Too bad I could never actually play them.
EDIT: I was stubborn enough to return to it but now I have a new error... I can't even run the scenario in Sapien now and get this error: #495: script node index #4 (0xe3770004) is unused or changed.
Crap never ends... Fix one thing, break another thing...
I figured it out again! There is a corrupt global entry... Now... I just have to figure out which one it is...
EDIT2: I deleted a global entry and now the error is: #30 (0xe391001e), so did this mean global entries no. 4 and 30 are broken?
EDIT3: EXCEPTION halt in \halopc\haloce\source\cseries\cseries.c,#368: size>=0 && size<MAXIMUM_STRING_SIZE.
SCREW THIS CRAP!
Edited by Halo Noob Modder117 on Jan 25, 2017 at 09:26 AM
Edited by Halo Noob Modder117 on Jan 25, 2017 at 09:31 AM
Edited by Halo Noob Modder117 on Jan 25, 2017 at 10:06 AM
data/levels/a10 (a10.hsc is in the a10 folder)
I had an epiphany... It will take forever but in Kornman can I copy every script and global from the default a10 scenario and replicate it in the custom a10 scenario? Or will this totally break it?
According to Kornman the default a10 scenario has entries within the scripts, globals and references sections however the custom a10 scenario has the sections blank... I assume when you rip scenarios they lose all these things...?
EDIT: Screw it. I quit. I'll go back to adding existing assets to the base game's scenarios... I don't have the time and patience for things like this...
Edited by Halo Noob Modder117 on Jan 25, 2017 at 01:53 AM
AH! THERE IS NO SCRIPT! What?! I compile it in Sapien and it does its usual done lines and I save yet Guerrilla and the game don't have/run the script.
When I compile the script with my a10custom.scenario the script seems to never show (Guerrilla has nothing there).
When I compile the script with my a10.scenario it works fine and the script is there in Guerrilla.
...What the hell? Is it because I use custom bsps in my modified scenario?
You know what would be pretty? This delicious set of custom missions to utilise default Halo tags... With the exception of custom bsp geometries, shaders etc.
I don't know I love heavily modified stuff but sometimes I wish there were massive mods like this one with new encounters and bsps but retain default shaders, weapons, bipeds, vehicles etc.
Edited by Halo Noob Modder117 on Jan 25, 2017 at 12:43 AM
Oh believe me, if your using my junk you'd get errors that don't even exist on the internet with no solution regardless of copying tutorials to the mouse pointer location perfection.
Example: 3ds. Regardless of linking my model to the 'frame' thing, 3ds complains saying there are too many actors or there is nothing to export.
Scripts that seem to work for everyone else don't work for me (though my extracted scripts from the base game's scenarios do).
My icon bitmaps don't show up regardless of following all the tutorials. When I edit pelican decals and 'TOOL' them back over the decals have black squares beneath them.
Hell even when I rip people's stuff I get errors nobody else has ever heard of despite the things being ripped and placed elsewhere with no problems...
Edited by Halo Noob Modder117 on Jan 25, 2017 at 12:26 AM
Edited by Halo Noob Modder117 on Jan 25, 2017 at 12:27 AM
All I did was extract from archive (done the data folders) and went into Sapien, upon compiling script you get a bunch of text across the render window from what looks like to be dialog (hence the marine names, grunts and "go go go" "all clear" crap).
Upon using my untouched script from my scenario tags (I found my backup!!) they work whereas Zteams do not.
Anyway, so I fixed it, HOWEVER...
When I use the script for my modified a10 I spawn in the start room with nothing to do because the cutscene nor anything else loads. WTF? Is it because I modified the map, the scripts are all inaccurate and fail to load everything?
Hell I bet if you or anyone else gave me your scripts they wont even work for me despite them working on your end.
Edited by Halo Noob Modder117 on Jan 25, 2017 at 12:19 AM
Edited by Halo Noob Modder117 on Jan 25, 2017 at 12:20 AM
Edited by Halo Noob Modder117 on Jan 25, 2017 at 12:33 AM
Ah I see... So I should examine the tags and see if any variable was altered.
Knowing my luck, I'll just find an inconclusive answer.
Master, the error:
01.25.17 11:46:00 tool pc 01.00.00.0609 ----------------------------------------------
01.25.17 11:46:00 reference function: _write_to_error_file
01.25.17 11:46:00 reference address: 42ca20
01.25.17 11:46:00 Couldn't read map file './toolbeta.map'
01.25.17 11:46:01 WARNING: 1 clusters in structure_bsp levels\a10\a10_space have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 3 clusters in structure_bsp levels\a10\a10hcustom have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 6 clusters in structure_bsp levels\a10\a10icustom have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 5 clusters in structure_bsp levels\a10\a10jcustom have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 10 clusters in structure_bsp levels\a10\a10kcustom have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 9 clusters in structure_bsp levels\a10\a10lcustom have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 20 clusters in structure_bsp levels\a10\a10ncustom have no background sound or sound environment.
01.25.17 11:46:01 WARNING: 1 clusters in structure_bsp levels\a10\a10ocustom have no background sound or sound environment.
01.25.17 11:46:01 recompiling scripts after scenarios were merged.
01.25.17 11:46:05 this left parenthesis is unmatched.: (script dormant mission_final
Edited by Halo Noob Modder117 on Jan 24, 2017 at 11:23 PM
Okay I got it working... Magically works after opening and closing it twenty times...
I see you can edit tags live like its an in-game guerrilla... So what am I doing with this exactly?
Edited by Halo Noob Modder117 on Jan 24, 2017 at 10:52 PM
Ah man I swear if I get another error this week...
Failed to locate window 'Halo'.
Hey guys does anyone know where I can get the game's scripts?
The only thing I found was the Zteam script and UI thing and as usual you get magical errors and nothing ever works.
I was testing a10 and accidentally undid the script and now I have no scripts...
Zteam script gives me this error: this left parenthesis is unmatched.: (script dormant mission_final
Hey guys unless someone ends up fixing this themselves and releases it or whatever, if there is something wrong with the tag, do please let me know what I have to change in Guerrilla...
"They need to be a power of..." Do you mean every little icon I paste into the icon template needs to be the power of those??? Like I have to go all the way back to the GIMP stage? So its not tag related?
Edited by Halo Noob Modder117 on Jan 23, 2017 at 09:02 PM
Edited by Halo Noob Modder117 on Jan 23, 2017 at 09:03 PM
Edited by Halo Noob Modder117 on Jan 23, 2017 at 09:03 PM
I've never heard of this real time editor thing you speak of... I extract tags using hek+.
Tag converter? Isn't that for converting Combat Evolved tags into Custom Edition tags?
Master could you try extracting them yourself and see if you get the same result? I'm curious if this is just me or the actual program.
Hey everyone. Some of you might remember the thread a while ago regarding the good old H3 sentinel beam not working properly.
Well today I ran some tests. Aside from the Zteam and Takedown sentinel beam not having a fire sound I decided to rip other sentinel beams and test the results to examine a theory...
That theory was created under the assumption that HEK corrupts tags (as most mention) and guess what? Upon extracting SOI and some other 'test subjects' ALL of them suffered the same fate, the loss of the fire sound.
Guess I won't be adding this to the Unified Asset Collection I was working on...
That is my rar. Hopefully someone can see what's wrong with it.
The link will expire/remove in 30 days.
Edited by Halo Noob Modder117 on Jan 22, 2017 at 06:45 PM
Fair enough. I'll see what I can do.
Jun-A266: "You know this stuff is stolen."
Militia trooper: "What? You gonna arrest me?"
Jun-A266: "No. Gonna steal it back."
You don't happen to know of any hassle free sites that are simple and don't require accounts etc?
Thanks for the help so far guys.
Just a general set, if there is one lying around. Primarily a DMR and AR and/or concussion rifle. Similar to a Zteam pack, near flawless rips, close to zero bugs.
I noticed some Latino modders do an excellent job at ripping but they aren't too big on sharing.
I was working on a 'unified' tag pack which consists of the base CE assets and so far all the H3 and ODST assets. I just thought about expanding and adding Reach assets to the set but I've tried a lot of map suggestions etc. some are good, some are horrible and people aren't really open to sharing rips, despite rips being... Rips... Anyway I just generally wanted to know if any Zteam like packs were released, or if anyone wanted to share them with the community.
Nothing big really.