XxPopeAK49xX has contributed to 162 posts out of 464182 total posts
(.03%) in 569 days (.28 posts per day).
20 Most recent posts:
Ugh. Maybe I should have portal'd Prudhoe.
Higuy and I have the same birth day. April 13.
Quote: --- Original message by: SeL
Quote: --- Original message by: Spartan314
You're still around?
i never die
What a shame.
Yeah, but nobody wants free cancer.
Quote: --- Original message by: Masters1337
Removing it isn't really feasible. The biggest problem we had with the mission was that the 16 year old scare no longer worked, and it felt mundane. The pods are in the room to give you a whole new introduction to the flood, as we introduce all but 1 of our flood forms throughout that mission. They aren't there for decoration, but rather to introduce you a new concept of how the flood enter a battlefield, and the dangers of fighting in the middle of a flood hive.
Very interesting, I get what you are saying about a new introduction. I'm excited to see all the new flood features. In the trailer, I liked how the pods exploded when the MC was walking all over that stuff. Very awesome.
Please remove flood biomass from the C10 room pls. Or at least have it where the biomass is only seen in the smaller rooms. You know, the flood infection forms bust out of. The room doesn't look bad, it actually looks good but it's just awkward with the cinematic.
Otherwise, the flood missions look fantastic.
Quote: --- Original message by: Jobalisk
The issue with people on the internet these days is they are too quick to put the 'retard' label on people who don't understand things, I mean really you guys, not everyone on this forum is an IT expert. If you don't explain things properly in simple words then people are going to get things wrong.
You know you shouldn't be posting on forums in general if you can't handle stupid people, let alone the stupid things they say. Not everything is strawberries and cupcakes hun. Laugh off "hurtful" words for a change a move on.
This isn't dead yet?
Quote: --- Original message by: MEGA_VKNG
Your first mistake was not using UE4 or Unity.
Nice box map.
1) Yall are cancer.
Quote: --- Original message by: abzstrak
I got annoyed and finally forwarded ports 1-65535 to the box, still didn't work....
Good forerunner. Good improvements.
Quote: --- Original message by: HandofGod
What are you going to do about the big covenant crate scenery and field generator in pic 2? Looks like you're using the stock scenery and then some reach covenant scenery tags for some of the crates..
Geologically incorrect rock arch.
I recommend just renting. That way you can have a server up 24/7 + easy management.
I use my computer to export maps.
You restarted in the wrong modding community.