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Joined: Jan 31, 2016 09:36 PM
Last Post: Sep 14, 2018 01:06 PM
Last Visit: Oct 23, 2018 10:30 AM
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I don't know as much about coding as I should...


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CLASSIFIED has contributed to 49 posts out of 468029 total posts (.01%) in 1,020 days (.05 posts per day).

20 Most recent posts:

Quote: --- Original message by: UncookedMoa
You don't say? Pfft. It's been there since 2014.

(By the way, if MattDratt ever reads this, I'd actually be fine if you released Sierra 117 as is. It's nice enough to walk around in it, finished or not)
I agree completely. If it's not gonna get finished might as well release whats there.


All of these people are much more helpful than I am.

Halo CE General Discussion » Lumoria Feedback Apr 6, 2018 11:49 AM (Total replies: 70)

Is there any set release date?

Halo CE General Discussion » Source Film Maker Cutscenes Apr 4, 2018 12:14 PM (Total replies: 1)

Is it possible to import SFM videos to be used as cut scenes?

Halo CE General Discussion » Motion Capture Animations in Halo CE Apr 4, 2018 11:42 AM (Total replies: 3)

Awesome.


Look up the winter smith campaign for the energy sword, but there are a couple with the fuel rod gun, just go through and download all the single player maps on the Universal UI. I can't think of one that has both though.
Edited by CLASSIFIED on Apr 3, 2018 at 01:27 PM

Halo CE General Discussion » Motion Capture Animations in Halo CE Apr 3, 2018 12:59 PM (Total replies: 3)

Is it possible to import animations using motion capture, for example: death animations, ducking, etc.

Halo CE General Discussion » Lumoria Feedback Mar 6, 2018 11:55 AM (Total replies: 70)

My favorite thing was how bright and vibrant Lumoria was, which was something I felt SPV3 lacked, it felt darker and a little grittier, which I felt worked with CE's original campaign, but I think wouldn't translate well into Lumoria. I beg and plea for you not to change the atmosphere so much that it changes that as well.

Halo CE General Discussion » Lumoria Feedback Feb 28, 2018 05:14 PM (Total replies: 70)

Well I'm hyped.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Sep 5, 2017 11:55 AM (Total replies: 12123)

I ran into some invincible hunters on Two Betrayals.

Halo CE General Discussion » New Halo CE Modded Campaign May 30, 2017 03:07 PM (Total replies: 6)

Hey thanks man, this article will really help a lot. Also, somewhat unrelated, no one probably cares, but I'm cutting the last 2 missions of game so that it ends normally with the Maw. The last 2 missions just felt forced.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 30, 2017 03:05 PM (Total replies: 12123)

Quote: --- Original message by: Super Flanker

Quote: --- Original message by: CLASSIFIED
Uh oh, their not gonna start chucking Molotov's at me are they?


Worse a soviet gravemind has already infiltrated your pc's mainframe. Prepare for your Christmas to be h4ck3d.
Edited by Super Flanker on May 27, 2017 at 09:33 AM


The snot-colored menace.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 26, 2017 03:34 PM (Total replies: 12123)

Uh oh, their not gonna start chucking Molotov's at me are they?

Halo CE General Discussion » New Halo CE Modded Campaign May 26, 2017 03:31 PM (Total replies: 6)

These comments sure aren't helping. The project will take awhile. But I do understand the too good to be true thing. If you have any questions about the project, I would love to hear them.
Edited by CLASSIFIED on May 26, 2017 at 03:32 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 23, 2017 12:32 PM (Total replies: 12123)

How has the Flood changed from the original game?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 22, 2017 11:05 AM (Total replies: 12123)

I have my own thread now. Probably should have done that first...

Halo CE General Discussion » New Halo CE Modded Campaign May 22, 2017 10:47 AM (Total replies: 6)

Community questions and advice for creating a new Halo Campaign. Here are is a link to a document that will give the rundown on what I am trying to do:
https://docs.google.com/document/d/1JdZKI1mxfg2L-D5nP_s0beg9olCjAD5ht6PKE9vwBQY/edit
Edited by CLASSIFIED on May 22, 2017 at 10:49 AM
Edited by CLASSIFIED on May 22, 2017 at 10:50 AM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 19, 2017 02:32 PM (Total replies: 12123)

in all seriousness though, what do you guys think?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 19, 2017 10:31 AM (Total replies: 12123)

What is happening?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 18, 2017 11:49 AM (Total replies: 12123)

I have the main plan for both campaign and multiplayer levels, and I am toying with the idea for a zombies-style firefight map. The main Campaign will have 3 different sub campaigns, similar to Halo 2 with the Master Chief and the Arbiter. One is the standard Master Chief campaign, though heavily modified and featuring new levels, a Star Wars Death Trooper campaign, and a space warfare campaign, which involves one level in Darth Vader's TIE advanced, 3 in an X-wing and one in a snowspeeder. The Maw instead sees a U-wing picking up the Master Chief in the hanger bay and him returning a Rebel ship to fight Darth Vader's 501st Stormtroopers(which will act like Covenant Spec ops elites), and a final cut scene with him confronting the Death Trooper from the rest of the campaign, for an overall 25 missions, 4 remastered maps and 6 new maps, and possibly one or two firefight maps.


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