notrododo93 has contributed to 50 posts out of 464583 total posts
(.01%) in 603 days (.08 posts per day).
20 Most recent posts:
Quote: --- Original message by: not giraffe
Quote: --- Original message by: notrododo93
God if only I had completed my maps in time...
Half of the people who entered didn't. That's why there is two demos and one beta.
Not going to release a less-than-perfect map. If the deadline was postponed, things would be different.
I know the person who made this fix and is legit. Don't know why it doesn't work though.
God if only I had completed my maps in time...
Miscellaneous things that may, or may not, be relevant for the purpose of this thread.
Edited by notrododo93 on Oct 31, 2017 at 04:55 AM
Just use Adjutant
When Michelle is reviewing your work, you'd better be paying all due attention to your shaders.
Edited by notrododo93 on Aug 22, 2017 at 07:50 AM
The easiest way to know if there are updates is by directly asking me, on Discord or via e-mail, since I check this place once per month at best. There are some updates on my YT channel, but not everything is showcased there; for example, there is nothing about the new bipeds I have ported -which will not be used in Armonia, but will still be released-, or the new vehicles.
Anyway, since some people here seemingly want to know what I've been doing -SPOILER: not just 3 muzzle flares in a month- I'll post some screenshots here.
Family portrait of all the Covie lurking around
Before you ask: yes, that big guy in the middle is the Arbiter from H2A, and the skirmishers use CMT animation set -not too fond of it, but I am not going to make a new one from scratch.
The pelican, inside and outside
The scorpion -still a lot of work to do on that one, but it will stay unfinished until I am done with muzzle flares
Various iterations of the dropship; a pure Reach one, a pure CEA one -compatible with campaign- and an hybrid between the two
And some shade turrets
Edited by notrododo93 on Aug 22, 2017 at 06:02 AM
If you were hoping for something that would arrive quickly... sorry, guys, but you misunderstood me. It's just me and me alone, against an engine not too willing to cooperate and that just LOVES to raise exceptions whenever it can.
You can have a pic of what I'm doing right now, though.
Revenant is ready, ghost is almost ready, wraith is ready, warthog is being worked on, and now I even have a nice biped.
Oh, and I made frag\plasma grenades too
So, yes, development is going through. Unfortunately there is a lot of stuff to do and only one me working on that.
Edited by notrododo93 on Jun 18, 2017 at 06:46 PM
Progress has been slowing because I'm the only one working on this, I have been having problems with my maps (I'm not as experienced as many other map makers around) and, last but not least, I'm working 12 hours per day, and I'm moving in to a new home... which means I don't even have the weeked to work on the project. In June things will get moving again, as I will be in the new home and I'll at least have Saturday and Sunday to get things done.
I am, as long as they fit the style of the project.
I'm not dead, the project is still alive and moving. But this thread was about finding people to help me, it was not meant to be the "Official project armonia thread".
Quote: --- Original message by: altis94
Well you might as well make it export models with node list checksum of 0 so you would never need to manually change them if they don't match. Unless you've already done that.
The version uploaded there has a fixed checksum of 3251; I made a version where you can choose the checksum as well, but it still is untested and I didn't know it would be interesting.
And this one support regions AND marker radius. Use this one.
Because it supported regions.
I quickly made this update for the JMS exporter 1.0.2 (the one with support for regions); now it can export marker radius along with everything else, giving you a more complete tool.
Marker radius in CE is used when making physics for vehicles and when building pathfinding data for sceneries\vehicles\bipeds\whatever (with "#pathfinder" markers in the collision geometry). The old version of the JMS exporter didn't export that, overwriting your value with a default 2.0 radius. No more manually fixing all your markers in Guerrilla; the exporter will handle that.
There may be bugs (even though I doubt that) as I didn't test it intensively, so don't overwrite your old exporter, just to be sure. Enjoy.
Edited by notrododo93 on Mar 25, 2017 at 06:16 PM
This was 𝑅 𝑈 𝐷 𝐸
Quote: --- Original message by: OrangeJuice
So uh..... All we have to do to participate is modernize some stockmaps ?
I haven't done anything yet
Edited by OrangeJuice on Mar 4, 2017 at 02:37 AM
And make new maps as well.
Quote: --- Original message by: Super Flanker
OP You need to provided your unique hash number along with your discord username in order for peeps to be able to bug you.
Thanks for the tip
Quote: --- Original message by: Ganon
I really like the visuals of your hang em, but dislike the geometry additions to red base. What you did in the blue side tunnels is neat. When adding geometry to a pre-existing map, consider building geometry around the areas between flags, rather than the space behind them.
If I were in you, I would add a tunnel "under" red base leading here: http://i.imgur.com/rzvkaFN.jpg
Ideas for the other end could be one of these: http://i.imgur.com/ie5WPNm.jpg
When you finish these, make classic versions as well. Some people aren't fans of custom content beyond level bsp.
There will be a dedicated thread for that when the time comes.. Right now I'm just searching for people willing to help me.
The grunt minor has its color value in the biped tag