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Viewing User Profile for: notrododo93
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Joined: Mar 26, 2016 04:34 AM
Last Post: Feb 2, 2018 04:36 PM
Last Visit: Mar 20, 2018 04:24 PM
Website:  
Location: Italy
Occupation: Student
Interests: Effects creator, lame porter
Your Age: 23
What Games do you play: Halo CE, LOTR ROTW
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Project Armonia lead (and only) developer


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notrododo93 has contributed to 55 posts out of 467535 total posts (.01%) in 914 days (.06 posts per day).

20 Most recent posts:
Halo CE General Discussion » Eye candy Feb 2, 2018 04:36 PM (Total replies: 5)

The project will have multiplayer maps, but the tagset will have everything needed for SP as well -that's why I made bipeds. And there is a bit of sauce for soft particles and bump mapping -specular extensions are not used 'cause I don't like them.

Halo CE General Discussion » Eye candy Feb 2, 2018 08:25 AM (Total replies: 5)

Bad news: Armonia development is going slow because life
Good news: Armonia development is going on nonetheless

Here you are some pics from stuff I've been working on. It's neither comprehensive nor representative of what should the final release be, but it should make you guys understand what I'm trying to achieve.

concussion rifle

Banshee destruction

Scorpion

Scorpion cannon

Marines

Shade


For covie destruction and concussion rifle I have provided various frames of the explosion; the rest of the album can be seen here
https://imgur.com/a/si0zo

Halo CE General Discussion » HCEA .map files (as opposed to .s3dpak) Jan 7, 2018 10:46 AM (Total replies: 23)

Quote: --- Original message by: Bungie LLC
Quote: --- Original message by: notrododo93
I am still amused by how the tags I released a while ago have only been used on latino maps.


What tags are you referring to? Do you mean the assorted halo reach vehicles, or something else?

assorted halo reach vehicles, in the vid of c10 """"CEA"""" posted by AltSierra117. I have clearly recognized at least my dropship and my covenant shield generator. Besides that, the ghost I had released back then have been used at least once by pretty much every latino modder I have seen on Youtube. One of them (Antrax, IIRC) was even brave enough to place a space banshee in a H4 remake of Bloodgulch -switching my vfx with CMT ones, for the record. I'd probably had found it hilarious, if only I wasn't so offended.
Edited by notrododo93 on Jan 7, 2018 at 10:53 AM

Halo CE General Discussion » HCEA .map files (as opposed to .s3dpak) Jan 5, 2018 03:40 PM (Total replies: 23)

I am still amused by how the tags I released a while ago have only been used on latino maps.

Halo CE General Discussion » CE3 Awards: Voting Begins Dec 20, 2017 03:34 AM (Total replies: 10)

Oh dear
( ͡ ͜ʖ ͡)

Halo CE General Discussion » Modding Competition Nov 12, 2017 12:08 PM (Total replies: 27)

Quote: --- Original message by: not giraffe
Quote: --- Original message by: notrododo93
God if only I had completed my maps in time...

Half of the people who entered didn't. That's why there is two demos and one beta.


Not going to release a less-than-perfect map. If the deadline was postponed, things would be different.


I know the person who made this fix and is legit. Don't know why it doesn't work though.

Halo CE General Discussion » Modding Competition Nov 12, 2017 12:02 PM (Total replies: 27)

God if only I had completed my maps in time...

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 31, 2017 04:45 AM (Total replies: 8467)

Miscellaneous things that may, or may not, be relevant for the purpose of this thread.

https://imgur.com/a/uQbUi
Edited by notrododo93 on Oct 31, 2017 at 04:55 AM

Halo CE General Discussion » (Release) [CEX] Ice Land Sep 7, 2017 04:00 PM (Total replies: 7)

love


Just use Adjutant

Halo CE General Discussion » Project Armonia Aug 22, 2017 07:36 AM (Total replies: 37)

When Michelle is reviewing your work, you'd better be paying all due attention to your shaders.
Edited by notrododo93 on Aug 22, 2017 at 07:50 AM

Halo CE General Discussion » Project Armonia Aug 22, 2017 06:01 AM (Total replies: 37)

The easiest way to know if there are updates is by directly asking me, on Discord or via e-mail, since I check this place once per month at best. There are some updates on my YT channel, but not everything is showcased there; for example, there is nothing about the new bipeds I have ported -which will not be used in Armonia, but will still be released-, or the new vehicles.

Anyway, since some people here seemingly want to know what I've been doing -SPOILER: not just 3 muzzle flares in a month- I'll post some screenshots here.

Family portrait of all the Covie lurking around

Before you ask: yes, that big guy in the middle is the Arbiter from H2A, and the skirmishers use CMT animation set -not too fond of it, but I am not going to make a new one from scratch.

The pelican, inside and outside






The scorpion -still a lot of work to do on that one, but it will stay unfinished until I am done with muzzle flares


Various iterations of the dropship; a pure Reach one, a pure CEA one -compatible with campaign- and an hybrid between the two


And some shade turrets

Edited by notrododo93 on Aug 22, 2017 at 06:02 AM

Halo CE General Discussion » Project Armonia Jun 18, 2017 05:16 PM (Total replies: 37)

If you were hoping for something that would arrive quickly... sorry, guys, but you misunderstood me. It's just me and me alone, against an engine not too willing to cooperate and that just LOVES to raise exceptions whenever it can.

You can have a pic of what I'm doing right now, though.

Revenant is ready, ghost is almost ready, wraith is ready, warthog is being worked on, and now I even have a nice biped.








Oh, and I made frag\plasma grenades too
https://www.youtube.com/watch?v=Hs5_yN2u05c

So, yes, development is going through. Unfortunately there is a lot of stuff to do and only one me working on that.
Edited by notrododo93 on Jun 18, 2017 at 06:46 PM

Halo CE General Discussion » Project Armonia May 24, 2017 03:03 PM (Total replies: 37)

Progress has been slowing because I'm the only one working on this, I have been having problems with my maps (I'm not as experienced as many other map makers around) and, last but not least, I'm working 12 hours per day, and I'm moving in to a new home... which means I don't even have the weeked to work on the project. In June things will get moving again, as I will be in the new home and I'll at least have Saturday and Sunday to get things done.

Halo CE General Discussion » Project Armonia Mar 28, 2017 01:39 PM (Total replies: 37)

I am, as long as they fit the style of the project.

Halo CE General Discussion » Project Armonia Mar 26, 2017 08:55 AM (Total replies: 37)

I'm not dead, the project is still alive and moving. But this thread was about finding people to help me, it was not meant to be the "Official project armonia thread".

Halo CE General Discussion » JMS exporter update Mar 25, 2017 08:00 PM (Total replies: 11)

Quote: --- Original message by: altis94
Well you might as well make it export models with node list checksum of 0 so you would never need to manually change them if they don't match. Unless you've already done that.


The version uploaded there has a fixed checksum of 3251; I made a version where you can choose the checksum as well, but it still is untested and I didn't know it would be interesting.

Halo CE General Discussion » JMS exporter update Mar 25, 2017 07:44 PM (Total replies: 11)

And this one support regions AND marker radius. Use this one.

Halo CE General Discussion » JMS exporter update Mar 25, 2017 07:06 PM (Total replies: 11)

Because it supported regions.


Time: Tue September 25, 2018 10:18 AM 234 ms.
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