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Viewing User Profile for: Alex
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Joined: Apr 22, 2016 01:37 PM
Last Post: Jan 11, 2018 03:16 PM
Last Visit: Jan 11, 2018 03:17 PM
Website: https://www.youtube.com/channel/UCGoLL7m3C7LdBDAJc6jjHpQ
Location: United Kingdom
Occupation: Student
Interests: Environment Art, Programming
Your Age: 16
What Games do you play: All the Halo games, Star Wars JKJA, Star Wars RC, BF2, JC2 & 3, AC2
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Alex has contributed to 285 posts out of 465241 total posts (.06%) in 639 days (.45 posts per day).

20 Most recent posts:

I recommend you watch Super Flankers map making tutorial series on YouTube.

https://www.youtube.com/channel/UCqaZHfyXU2yyA33GnAC7oEw

It is currently not finished and it only goes over the modelling of the BSP. Still a great watch, though.

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Aug 30, 2017 07:56 AM (Total replies: 109)

Bump






I would recommend you check out the HEK Tutorial which is located in your Halo directory in the folder named HEK_Tutorial for more solutions on errors you might encounter.
Edited by Alex on Aug 29, 2017 at 08:43 AM
Edited by Alex on Aug 29, 2017 at 08:45 AM

Halo CE General Discussion » Extracting 3D-files from game Aug 24, 2017 01:52 PM (Total replies: 4)

Hello PotatoPilot

In order to acquire the doors you want the easiest way you need to download this GBX model importer: http://hce.halomaps.org/index.cfm?fid=6713

You also must have 3dsmax installed: https://www.autodesk.co.uk/products/3ds-max/overview


Extract the archive you downloaded (7-zip) and place it into you scripts folder in the 3dsmax root directory. (don't have to do this but keeps things tidy)

Open up 3dsmax then go to scripting - run script. load up the model importer. Select load GBX model, go to levels - a10 - devices - doors - blast doors then select the GBX model. Select import GBX model.

To get it into blender just export it as an FBX then import in Blender. Hope this helps!

- Alex

Halo CE General Discussion » Project Armonia Aug 19, 2017 04:52 PM (Total replies: 37)

Quote: --- Original message by: EtchyaSketch
Assuming so since he still posts updates on his Youtube channel.
https://www.youtube.com/watch?v=bIHn8dHc2Bk


Ahhhh thank you EtchyaSketch. Glad this is still alive.

Halo CE General Discussion » Project Armonia Aug 18, 2017 01:28 PM (Total replies: 37)

Any update on this?

Halo CE General Discussion » Maya 2018 Jul 25, 2017 11:12 AM (Total replies: 0)

http://www.autodesk.com/maya-help-2018-enu


Modelling Workflow in Maya 2018
https://youtu.be/y1keB_J9AiM




Animation Workflow in Maya 2018
https://youtu.be/DJlADLT2IyM


Salutations everybody! As you can see from the title of this thread, I want Sgt Johnson to be the only marine who spawns. How do I go about doing this?

Halo CE General Discussion » Final Dreamweb Release May 7, 2017 02:03 PM (Total replies: 53)

Quote: --- Original message by: SOI_7
What happened to your Forerunner weapons, though?



Quote: --- Original message by: MEGA_VKNG
If there's something you've seen before that's not in here, it was either cut during development or did not work on compile.



Here's a better image of the new UI.









Seems that the improvements are all basically under-the-hood because this version is quite fast and stable!

Halo CE General Discussion » [HELP] Tool stopped working randomly Apr 14, 2017 02:09 PM (Total replies: 7)

Looks like Tool doesn't have the necessary rights to write to your Halo CE folder. Re enable UAC if you disabled it and edit the permissions of the C:\Program Files (x86)\Microsoft Games\Halo Custom Edition directory to allow programs to read/write.


Hope this helps!

(Info got from our glorious moderator Dennis).





http://www.cgchannel.com/2017/04/autodesk-ships-3ds-max-2018/


https://forums.autodesk.com/t5/3ds-max-forum/3dsmax-2018-excuse-me-i-seem-to-be-looking-at-2017/td-p/7010966/page/3


https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-2018-sneak-peaks/td-p/6988981/page/2


http://polycount.com/discussion/185829/3dsmax-2018-i-am-afraid-max-demise-will-accelerate


https://www.3dartistonline.com/news/2017/04/3ds-max-2018-is-now-available-for-subscribers/


http://www.evermotion.org/articles/show/10642/3ds-max-2018-is-now-available-for-subscribers
Edited by Alex on Apr 12, 2017 at 12:16 PM

Halo CE General Discussion » Sapien issue: missing files Apr 11, 2017 08:09 AM (Total replies: 10)

Quote: --- Original message by: Super Flanker
That's a little extreme for such a trivial problem don't you think?



Guess you were right

Halo CE General Discussion » Sapien issue: missing files Apr 10, 2017 06:54 PM (Total replies: 10)


Edited by Alex on Apr 10, 2017 at 06:58 PM

Halo CE General Discussion » Sapien issue: missing files Apr 10, 2017 11:17 AM (Total replies: 10)

Try re-installing Halo CE and HEK

Halo CE General Discussion » HMU 4/2/17 - We're finally back Apr 3, 2017 01:38 PM (Total replies: 22)

awesome, very nice dratt


Quote: --- Original message by: MEGA_VKNG

Dreamweb 2 official reveal trailer

https://www.youtube.com/watch?v=F9V7M68emj8&feature=youtu.be
Edited by MEGA_VKNG on Apr 1, 2017 at 12:45 AM





Halo CE General Discussion » Dreams in a Cryotank: Official Halo CE thread. Mar 31, 2017 02:36 PM (Total replies: 52)

Very good work Sean! I can't wait to get my hands on this

Quote: --- Original message by: MEGA_VKNG
-Unannounced new IP being built in Unreal Engine 4. 2 game series currently planned.


This sounds the most interesting. Can't wait to hear more info.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 16, 2017 06:34 PM (Total replies: 86)


Edited by Alex on Aug 19, 2017 at 04:57 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Mar 9, 2017 08:05 AM (Total replies: 12103)

Quote: --- Original message by: Halonimator

Dear Not_mooks:

At least my draws and 2d animations arent ugly and tarded. Go to school and learn how to draw and animate before you critic a better modder.
-The legendary Halonimator
Edited by Halonimator on Mar 8, 2017 at 09:08 PM






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