A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Alex
About Contact
Joined: Apr 22, 2016 01:37 PM
Last Post: Jul 16, 2017 11:48 AM
Last Visit: Today @ 03:08 PM
Website: https://www.youtube.com/channel/UCGoLL7m3C7LdBDAJc6jjHpQ
Location: United Kingdom
Occupation: Student
Interests: Environment Art, Programming
Your Age: 16
What Games do you play: Halo, Star Wars Republic Commando & Many Other Masterpieces!
Avatar:
Operation Spearhead is cancelled


Send Private Message
Post Statistics
Alex has contributed to 278 posts out of 463683 total posts (.06%) in 457 days (.61 posts per day).

20 Most recent posts:

Salutations everybody! As you can see from the title of this thread, I want Sgt Johnson to be the only marine who spawns. How do I go about doing this?

Halo CE General Discussion » Final Dreamweb Release May 7, 2017 02:03 PM (Total replies: 53)

Quote: --- Original message by: SOI_7
What happened to your Forerunner weapons, though?



Quote: --- Original message by: MEGA_VKNG
If there's something you've seen before that's not in here, it was either cut during development or did not work on compile.



Here's a better image of the new UI.









Seems that the improvements are all basically under-the-hood because this version is quite fast and stable!

Halo CE General Discussion » [HELP] Tool stopped working randomly Apr 14, 2017 02:09 PM (Total replies: 7)

Looks like Tool doesn't have the necessary rights to write to your Halo CE folder. Re enable UAC if you disabled it and edit the permissions of the C:\Program Files (x86)\Microsoft Games\Halo Custom Edition directory to allow programs to read/write.


Hope this helps!

(Info got from our glorious moderator Dennis).





http://www.cgchannel.com/2017/04/autodesk-ships-3ds-max-2018/


https://forums.autodesk.com/t5/3ds-max-forum/3dsmax-2018-excuse-me-i-seem-to-be-looking-at-2017/td-p/7010966/page/3


https://forums.autodesk.com/t5/3ds-max-forum/3ds-max-2018-sneak-peaks/td-p/6988981/page/2


http://polycount.com/discussion/185829/3dsmax-2018-i-am-afraid-max-demise-will-accelerate


https://www.3dartistonline.com/news/2017/04/3ds-max-2018-is-now-available-for-subscribers/


http://www.evermotion.org/articles/show/10642/3ds-max-2018-is-now-available-for-subscribers
Edited by Alex on Apr 12, 2017 at 12:16 PM

Halo CE General Discussion » Sapien issue: missing files Apr 11, 2017 08:09 AM (Total replies: 10)

Quote: --- Original message by: Super Flanker
That's a little extreme for such a trivial problem don't you think?



Guess you were right

Halo CE General Discussion » Sapien issue: missing files Apr 10, 2017 06:54 PM (Total replies: 10)


Edited by Alex on Apr 10, 2017 at 06:58 PM

Halo CE General Discussion » Sapien issue: missing files Apr 10, 2017 11:17 AM (Total replies: 10)

Try re-installing Halo CE and HEK

Halo CE General Discussion » HMU 4/2/17 - We're finally back Apr 3, 2017 01:38 PM (Total replies: 22)

awesome, very nice dratt


Quote: --- Original message by: MEGA_VKNG

Dreamweb 2 official reveal trailer

https://www.youtube.com/watch?v=F9V7M68emj8&feature=youtu.be
Edited by MEGA_VKNG on Apr 1, 2017 at 12:45 AM





Halo CE General Discussion » Dreams in a Cryotank: Official Halo CE thread. Mar 31, 2017 02:36 PM (Total replies: 52)

Very good work Sean! I can't wait to get my hands on this

Quote: --- Original message by: MEGA_VKNG
-Unannounced new IP being built in Unreal Engine 4. 2 game series currently planned.


This sounds the most interesting. Can't wait to hear more info.

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 16, 2017 06:34 PM (Total replies: 86)

Not cinematic enough 2/10 - Ubisoft

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Mar 9, 2017 08:05 AM (Total replies: 11977)

Quote: --- Original message by: Halonimator

Dear Not_mooks:

At least my draws and 2d animations arent ugly and tarded. Go to school and learn how to draw and animate before you critic a better modder.
-The legendary Halonimator
Edited by Halonimator on Mar 8, 2017 at 09:08 PM






Quote: --- Original message by: CHRISPOCALYP5E

Quote: --- Original message by: Alex
HaloNoobModder117 all over again.


Probably the funniest, somewhat irrelevant post here. Sorry to burst your bubble but sadly I can read and comprehend and that dude was arguing with users over tags. Just stop being so obnoxious. Okay, back to relevance.
Edited by CHRISPOCALYP5E on Mar 7, 2017 at 04:49 PM


I'm sorry for not full comprehending but it does have its similarities.
- Guy wants to do project.
- Peolple say it's to much for him
- Guy fights back and says it isn't
= Drama


HaloNoobModder117 all over again.

Halo CE General Discussion » The Omega Campaign Feb 25, 2017 06:48 AM (Total replies: 74)

gib beta pls :v

Halo CE General Discussion » Project Armonia Feb 24, 2017 03:44 AM (Total replies: 31)

This is awesome. I'd love to join but currently learning 3dsmax and don't feel comfortable enough.


You should make your own folder for your test maps and not use other already used folders. Create one by going to your data directory and create a folder, name it whatever you want.







Inside that folder make 2 new folders called models and bitmaps.







Copy the tutorials ground bitmap from the tutorial bitmap folder into your own bitmap folder.












Change the directory in your material editor in max to your newly placed bitmap inside your bitmaps folder.











Make sure the map is correctly linked to the frame and export it. Personally I use JMS Exporter v 1.0.2 by CtrlAltDestroy, https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwj2hszv85TSAhXkL8AKHdzCBpMQFgghMAE&url=http%3A%2F%2Fhce.halomaps.org%2Findex.cfm%3Ffid%3D3819&usg=AFQjCNFsObeEf1Cbtm-RsYr5Xm9gkiCoYQ&sig2=prjxz6IRkd4yqlfS9n6eQg&bvm=bv.147134024,d.ZGg . Open it inside of max by going to scripting then to run script then open up the script. Click export jms data the navigate to your data directory then go inside models and export it to there.










Name it whatever you want. Then go inside tool (RUN AS ADMIN) Then type the following: tool bitmaps levels/*insert folder name here*/bitmaps







Run it and it should work. Then, type the following: tool structure levels/*Insert folder name here* *Insert JMS file name here*









Hit enter. It should compile successfully. Normally when you have more materials it should come up with something saying which shaders you want. In this case it hasn't happened so you shouldn't worry. It should just compile successfully. You can create your shader manually later.


I get the same thing where it says there is 0kb collision data but that is most likely because the map is so simple it's hardly anything. However I don't get the map is corrupt error because I probably didn't use a already used folder. Hope this helps!

Edited by Alex on Feb 17, 2017 at 07:04 AM
Edited by Alex on Feb 17, 2017 at 07:05 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 16, 2017 07:10 AM (Total replies: 11342)

What happened to Planet Flood C?

Halo CE General Discussion » Jesse's Thread of Unamazing Things. Feb 15, 2017 07:15 PM (Total replies: 400)

The textures seem to repeat itself to many times. Apart from that, very good work indeed!


Time: Sat July 22, 2017 10:34 PM 282 ms.
A Halo Maps Website