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||Aug 1, 2018 06:40 AM
||Nov 7, 2018 10:21 AM
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||All the Halo games, Star Wars JKJA, Star Wars RC, BF2, JC2 & 3, AC2
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Alex has contributed to 290 posts out of 468429 total posts
(.06%) in 1,064 days (.27 posts per day).
20 Most recent posts:
There are a few programs that can accomplish this. BSP Tag Converter V2.5 is one of them.
Quote: --- Original message by: DeadHamster
Happy belated Third Year of Development "Fall of Mombasa"!
Another year, another 3dsmax release.
I recommend you watch Super Flankers map making tutorial series on YouTube.
It is currently not finished and it only goes over the modelling of the BSP. Still a great watch, though.
I would recommend you check out the HEK Tutorial which is located in your Halo directory in the folder named HEK_Tutorial for more solutions on errors you might encounter.
Edited by Alex on Aug 29, 2017 at 08:43 AM
Edited by Alex on Aug 29, 2017 at 08:45 AM
In order to acquire the doors you want the easiest way you need to download this GBX model importer: http://hce.halomaps.org/index.cfm?fid=6713
You also must have 3dsmax installed: https://www.autodesk.co.uk/products/3ds-max/overview
Extract the archive you downloaded (7-zip) and place it into you scripts folder in the 3dsmax root directory. (don't have to do this but keeps things tidy)
Open up 3dsmax then go to scripting - run script. load up the model importer. Select load GBX model, go to levels - a10 - devices - doors - blast doors then select the GBX model. Select import GBX model.
To get it into blender just export it as an FBX then import in Blender. Hope this helps!
Ahhhh thank you EtchyaSketch. Glad this is still alive.
Any update on this?
Modelling Workflow in Maya 2018
Animation Workflow in Maya 2018
Salutations everybody! As you can see from the title of this thread, I want Sgt Johnson to be the only marine who spawns. How do I go about doing this?
Quote: --- Original message by: SOI_7
What happened to your Forerunner weapons, though?
Quote: --- Original message by: MEGA_VKNG
If there's something you've seen before that's not in here, it was either cut during development or did not work on compile.
Here's a better image of the new UI.
Seems that the improvements are all basically under-the-hood because this version is quite fast and stable!
Looks like Tool doesn't have the necessary rights to write to your Halo CE folder. Re enable UAC if you disabled it and edit the permissions of the C:\Program Files (x86)\Microsoft Games\Halo Custom Edition directory to allow programs to read/write.
Hope this helps!
(Info got from our glorious moderator Dennis).
Edited by Alex on Apr 12, 2017 at 12:16 PM
Quote: --- Original message by: Super Flanker
That's a little extreme for such a trivial problem don't you think?
Guess you were right
Edited by Alex on Apr 10, 2017 at 06:58 PM
Try re-installing Halo CE and HEK