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The Gravemind has contributed to 20 posts out of 466503 total posts
(0.00%) in 637 days (.03 posts per day).
20 Most recent posts:
no never mind found out it was something to do with the model since the textures and animations work fine but i don't really want to change the model so i decided to redo my map with a plan b i had
how do i change the sound played when I melee and how do i change blood of a character when i shoot it
i used to play using 512mb years ago and it was horrible luckily i have upgraded sadly my fps is still bad when i play SPV3
So i'm trying to use the first person flood arms from stkft and i remember i used to make it work but now I cant. I have it all setup in globals but after i compile the hands and weapon are invisible (but i can still shoot). I thought it was a weapon fov problem but when i tried adjusting it in open sauce it crashed.
thanks this helped!
Well in order to change the lighting:
1. open your scenario in sapien
2. press ~
3. type radiosity_quality 0 (it could be 1 but it will take a long time)
4. press enter then type radiosity_start (this might take a while depending on size of bsp)
5. after this is finished (when all numbers have something like this 0.0.0)
6. type radiosity_save (make sure all files are located in scenario folder and not appdata
For the background sounds:
1. Open your scenario in sapien
2. expand cluster properties located in the hierarchy view
3. click on palettes then on background sound palette (or sound environment palette I cant
remember which is responsible for birds)
4. find the background sound you want (which are located in sound\sfx\ambience folder in
tags)or just delete the palette.
5. if you changed the background sound close palettes and click on background sound and add
the background sound palette of choice
6. then click save and your done
So after I compiled a map i'm working on everything works fine except weapons don't make sounds (including grenade throw sound) neither do doors. The strange thing is that if I throw a plasma grenade after it explodes the sounds comeback but go away soon after. This is really strange and has never happened to me before. Anybody got any ideas on how to fix this?
Thanks this helped me alot!
So it's my first time working on a level with multiple bsps and I want to trigger ai to be placed on a different bsp but whenever I enter the trigger the AI do spawn but are in T-pose and wont move.
This is my script
(script startup following
(script dormant spawnkill
(script startup timeformurd
(sleep_until (volume_test_objects marinekillspa (players)) 15)
(script dormant switch
(script startup aftsw
(sleep_until (volume_test_objects bspsw (players)) 15)
(script dormant switch2
(script startup aftsw2
(sleep_until (volume_test_objects bspsw2 (players)) 15)
(script dormant spawn1
(script startup spawn2
(sleep_until (volume_test_objects spawn3 (players)) 15)
(script dormant spawn3
(script startup spawnfinale
(sleep_until (volume_test_objects spawn4 (players)) 15)
Thank You Isxz! Your the best!
I don't want the halo ce models cause i have seen halo reach marines and they don't use halo ce marine models they use halo reach models take a look yourself:
so if they can do that i was wondering if they could do it for Halo 3
Hey Guys! I was wondering if their was any Halo 3 styled marines because i have seen lots of halo 3 styled but they are all using the same model of the original marines if anyone knows where i can get one i would really appreciate it.
Hey! It Worked! Thanks Guys
ok ill try the 2 of your ideas
EDIT: It wasn't in my virtual store folder so I tried running the two of them as administrators and when i open the original tool it starts rebuilding it and then closes after a split second and doesn't rebuild it and when i try rebuilding it using OS tool i get this error (i couldn't upload image cause i'm new here,i have to wait 3 more days)
'tool'is not recognized as an internal or external command,operable program or batch file.
Edited by The Gravemind on Jul 29, 2016 at 05:02 PM
Ok so i finished making my scenario file but i had to use OS Sapien To add opensauce tags,but when i try to rebuild it using OS Tool,it finishes after a split second and then i can't find the map anywhere.
if You guys have ideas I will truly appreciate any help.
Edited by The Gravemind on Jul 29, 2016 at 03:01 AM
Thank You So Much S12Spark you have been so much help!
since i'm making a custom c20 level i was wondering if their was any actor varient or biped for halo 2 juggernaut flood? That would be very cool to add to my c20 level
ill try that
EDIT: Thank you so much S12Spark your idea worked!
Edited by The Gravemind on Jul 27, 2016 at 02:24 PM
Sapien has always been a problem for me,first it could not open any scenario files but if fixed that i can open any multiplayer map but whenever i try to open a campaign map it closes after 10 seconds and i get this error in the debug:
07.26.16 19:47:27 sapien pc 01.00.00.0609 -----------------------------------------
07.26.16 19:47:27 reference function: _write_to_error_file
07.26.16 19:47:27 reference address: 401b13
07.26.16 19:47:27 Couldn't read map file './sapienbeta.map'
07.26.16 19:47:27 CreateDevice succeeded with refresh rate = 0
07.26.16 19:47:27 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.26.16 19:47:28 Increasing sound decompression buffer size to 1048576 bytes
07.26.16 19:47:50 EAX: 0x00000000
07.26.16 19:47:50 EBX: 0x00000001
07.26.16 19:47:50 ECX: 0x00000000
07.26.16 19:47:50 EDX: 0x00000000
07.26.16 19:47:50 EDI: 0x0018E3C0
07.26.16 19:47:50 ESI: 0x00000000
07.26.16 19:47:50 EBP: 0x0018E298
07.26.16 19:47:50 ESP: 0x0018E28C
07.26.16 19:47:50 EIP: 0x7758E7CC, C2 08 00 90 ?????
07.26.16 19:47:50 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
If anyone has a solution please let me know