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Joined: Jul 26, 2016 10:43 PM
Last Post: Feb 25, 2017 10:05 AM
Last Visit: Yesterday @ 12:49 PM
Location: Delta Halo
Occupation: Professional Hobo
Interests: Scripting
Your Age: 3
What Games do you play: Halo CE, Halo 2 Vista, Halo Online: Communist Edition
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Ling Ling Lang has contributed to 10 posts out of 461557 total posts (0.00%) in 247 days (.04 posts per day).

20 Most recent posts:

Your map might be in a virtualstore directory. For example, if I run Guerrilla on my PC, without administrative rights, and created a new tag, it will be sent to compatibility directory like:

C:\Users\(you)\AppData\Local\VirtualStore\Program Files (x86)\Halo CE Custom Edition SF\tags

instead of:

C:\Program Files (x86)\Halo CE Custom Edition SF\tags

If I have ANY application that edits stuff in my Program Files directory, I edit its properties to always ask me for administrative rights to run.
Edited by Ling Ling Lang on Feb 25, 2017 at 10:07 AM

Quote: --- Original message by: CHRISPOCALYP5E
So I'm guessing Halo 2 and 3 didn't use the same tools as CE did?

Did any data miners ever find anything by the name 'skull.tag' or are they set up more differently than I imagined...?

Halo 2 uses blamscript (specifically, the function "ice_cream_flavor_stock <long>") to tell the game when a certain skulls properties should be activated. I don't know about 3, and I'm not inclined to believe skulls were ever tag-based, but you're better off asking the console modding scene.

Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Jan 10, 2017 09:51 PM (Total replies: 84)

To fix privilege issues, just go to python35 and require it to run with administrator privileges, THEN run the .bat file inside the Mozzarilla folder.

Quote: --- Original message by: Masters1337
Rather not work on missions difficult for people to play.

We still need ideas for the b30 caryover to b40, so all suggestions welcome still.

B30 and B40 are pretty isolated from each other, so I think the most logical connection is a change in the initial encounter as Foehammer drops you off. The best I've got is storing the combined strength value of surviving Covenant squads at the very end of B30, turning that into some averaged value, and then storing that in your function. Then B40's script extracts that number, and if it meets a certain threshold (determined by difficulty perhaps?), you won't be "followed" to B40. If you didn't kill enough Covies on the island, however, Foehammer is shot at by Banshees, and doesn't give you support with the turret because she's forced to leave. Meanwhile, a Spirit comes in from above, and drops in extra bad guys on the other end of the landing platform.

Additionally, because its possible to create many different thresholds for this, you could scale the difficulty and initial placement of Covies to suit your needs and scale with the accomplishments of the player. So because you nabbed 75% instead of 50% of the covies in B30, the Spirit only produces an elite and a few grunts instead of a hunter pair, stuff like that.
Edited by Ling Ling Lang on Jan 8, 2017 at 12:47 AM

Quote: --- Original message by: Nertez
... what exactly did you even change?

As shown time and time again, OP is incapable of releasing patch notes, so...great question.

Halo 2 Vista General Discussion » Halo 2 Vista Sp balance Pb Nov 20, 2016 10:56 PM (Total replies: 4)

I think this is the first time I've seen a rebalance patch....erm, map, that has absolutely zero patch notes.

Also, the game crashes after Guns dies on Heroic difficulty.

Quote: --- Original message by: Super Flanker

Short answer no.

Infact pretty sure Altis had the same problem and his solution was as you mentioned to restart the pc.

Just out of curiosity have you tried opening the scenerio (and relevant files) with different hard ware components?

Yes, it works just fine on other hardware, although I haven't tested it extensively because I usually lack access to said other hardware.

Quote: --- Original message by: Super Flanker
Again just out of passing interest have you tried any alternatives to vanilla sapien to see if the problem persists? (Ahobo, OS Sapien, DE sapien)

I use korn's guerrilla and sapien quite regularly. It suffers from the same problem. I'm not terribly optimistic, but I will certainly give the variants a try.

Quote: --- Original message by: Super Flanker
You've probably seen this before but I thought I'd repost it incase others hadn't:

"one of the sound tags in that map has a gain over 1. Sapien doesn't like that. Look through the sound tags and see which tag it is."

Now this may sound a little ambitious but I believe it is certainly doable to execute a batch command or even script a bot to manually manipulate every sound tag in your directory and through guerilla set the gain to say 0.05 (for testing purposes) and lastly save out the tag.

How long this would take depends on how optimized the supposed batch script is and of course how many sound files you have in your directory.

Just to clarify this approach is only useful in order to weed out the one or two offending files that may exist, as opposed to taking the time to search through every single sound tag and adjusting the gain value by hand I think you can agree it is moderately sensible if it can be pulled off that is....

I already suspected that maybe HEK+ was botching some extracted tag values like it likes to do with AI grenade velocities, so I tested and manipulated a completely clean install of HEK to try and open tutorial.scenario, but I never managed it. I was only able to open tutorial after restarting my computer.

I've been getting an exception in Sapien that prevents me from actually loading ANY maps. debug.txt tells me that its this:

EXCEPTION halt in \halopc\haloce\source\sound\sound_manager.c,#3304: gain>=0.f && gain<=1

Now please, save yourself the time and energy of coming to the conclusion that there is something actually wrong with a tag. There isn't.


As you can see, many others have encountered the same problem, and no actual purging of sound tags seems to fix anything. Sapien seems to simply crash if ANY sound tag is played, and wonderfully enough, restarting your computer actually fixes the issue for a time. This, however, isn't a great solution for me, as the exception seems to creep back into Sapien after some unspecific but relatively short amount of time. One person resorted to removing every sound tag from his map until right before they compiled, but that honestly seems a little extreme. Does anyone know of a way of correcting this permanently?

Halo CE General Discussion » so, king and juggernaut is not Pro? Sep 6, 2016 09:17 PM (Total replies: 22)

Quote: --- Original message by: no offence
so there is a server with FFA king of the hill and FFA juggernaut gametypes.
(with one grande and pistol at spawn. and no heavy weapons,no OS, no camo (disabled).
and players can only carry maximum of one grenade each (1nade,1plasma nade).
part of the server name says ".... Pro+FFA"
the server has no slayer.

so a player said this and quit.

t3h m00kz:this server isn't pro at all.
t3h m00kz:these are scrub gametypes this s***'s gay

so, i have a question from you people;
what the hell is pro?????
i mean, is it only slayer you can call Pro???????
English is not my language so there is a chance that i don't know the definition of pro here.

teach me.
thank you

"Pro" in Halo CE is generally considered to be the default game with Assault Rifle and Pistol starts, with a few tweaks like "no radar", to produce a competitive game or match.

Other gametypes aside from Slayer are generally rarer in CE, but still played on occasion, like "Oddball" or "Capture the Flag". Arbitrarily changing maps, however, by removing said "heavy weapons" and "powerups" will generally result in your server being profusely laughed at by anyone interested in playing "pro" settings.

Halo CE General Discussion » Sapien Can't Open Any Campaign Maps Jul 26, 2016 10:45 PM (Total replies: 9)

EDIT: Nvm misread the debug.

Edited by Ling Ling Lang on Aug 1, 2016 at 04:43 PM

Time: Wed March 29, 2017 9:08 AM 203 ms.
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