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are you pecking kidding me


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not m00kz has contributed to 33 posts out of 461439 total posts (.01%) in 32 days (1.03 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 10:50 PM (Total replies: 11187)

Quote: --- Original message by: EmmanuelCD
Its wierd how people that dont make content are yelling between themselves.


dude, what's a tag

what's projectile velocity

Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 02:01 AM (Total replies: 11187)

Quote: --- Original message by: Halonimator
Dont stream or i will swat you. Im a programmer not an artist.




Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 22, 2017 01:13 AM (Total replies: 51)

naisu

was my automation concept a bit of inspiration by any chance

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 20, 2017 04:28 PM (Total replies: 51)

Quote: --- Original message by: Halonimator
Quote: --- Original message by: Masters1337
At this point I wonder if he is just a troll and not really an idiot.


At least i dont defend racist KUNTS like you do! Bioware deserves hates the same way 343i.


Uninstall halo

Uninstall windows

Uninstaller your life

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 20, 2017 09:25 AM (Total replies: 11187)

Quote: --- Original message by: Halonimator
Second bsp of planet_flood_e
http://i.imgur.com/eEfCNdb.jpg


what happened to beaver creek

Quote: --- Original message by: lolslayer
Wait, isn't NERD SAUCE... M00kz's channel?!?!?!?


n-no

Edited by not m00kz on Mar 20, 2017 at 09:56 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 19, 2017 05:28 PM (Total replies: 11187)

are we doing audio stuff now

https://www.youtube.com/watch?v=QKc5GgGqS1s
https://www.youtube.com/watch?v=JT8X7uWh_jU

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 18, 2017 09:05 PM (Total replies: 51)

Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.


one could theoretically automate the process, to run through the entire /tags/ folder and create a duplicate animation tag with an appended filename. assuming max script supports the concepts I'm laying down here (i'm awful at coding fyi):


//variables
string tagsDirectory = new string;
string newTagDirectory = new string;
string tagToWriteTo = new string;
string currentAnimation = new string;
string currentTag = new string;

//code

tagsDirectory = halo custom edition/tags/

foreach (animation tag) in tagsDirectory
{
currentTag = animation tag;
tagDirectory = directory Of current animation tag;
tagToWriteTo = currentTag + (animation tag + "_60");
create duplicate tag file at (tagDirectory + tagToWriteTo)

run the bluestreak importer

foreach(animation in bluestreak)
{
currentAnimation = (animation in bluestreak)
import the animation;
convert frame rate to 60;
export the animation with BlueStreak to (currentAnimation) in (tagToWriteTo);
}


or something

Edited by not m00kz on Mar 18, 2017 at 09:08 PM
Edited by not m00kz on Mar 18, 2017 at 09:10 PM

Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 17, 2017 09:56 PM (Total replies: 51)

Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 14, 2017 08:55 PM (Total replies: 11187)

Quote: --- Original message by: DaLode
It seems Altis is a... "fan" of ... "one direction".






you've killed me



Halo CE General Discussion » lost, need directions Mar 12, 2017 09:51 PM (Total replies: 7)

if you're mp focused you're going to want ce and hac2. ce is the game, hac2 adds essential features (map downloading, favorite servers, fov tweaking, medal packs, etc).

os is generally used for single player content. hac2 and os don't play well together, but you can have multiple ce installs on your machine at once. once you install the game for the first time, you can create duplicates of the folder for various configurations. my suggestion is to keep a stock install in case you need to revert, an mp install with hac2, and a campaign install with os.

you may want to add parameters to the game shortcut.
-windowed - runs the game windowed
-console - enables dev console
-exec init.txt - runs through init.txt in my root folder to run the following commands on launch:



;;;;;;;;;;;;;;;;;;;
;personal settings;
;;;;;;;;;;;;;;;;;;;
fov 110 ;sets field of view to 110
multiplayer_hit_sound_volume 0.1 ;turns down the MP hit sound (for my hitmarkers hac2 optic pack)

;;;;;;;;;;;;;
;debug stuff;
;;;;;;;;;;;;;
;rasterizer_fps 1 ;displays FPS
;show_hud 0 ;turn off the hud
;devcam 1 ;toggles HAC2 devcam

;;;;;;;;;;;;
;look input;
;;;;;;;;;;;;
mouse_acceleration 0 ;disables mouse acceleration
player_magnetism 1 ;enables controller magnetism (sticky aim)
player_autoaim 1 ;enables auto-aim (red reticule, bullet magnetism)
set_pitch_rate .1 ;uncertain. suggested setting for SPV3
set_yaw_rate .1 ;uncertain. suggested setting for SPV3

;;;;;;;;;;;;;;;;;;;
;clear the console;
;;;;;;;;;;;;;;;;;;;
cls ;clears the console


be sure to look at these tweak guides:

http://www.tweakguides.com/Halo_8.html
https://www.bungie.net/en/Forums/Post/3066503?showBanned=0&path=0

Edited by not m00kz on Mar 12, 2017 at 10:06 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 11, 2017 02:39 PM (Total replies: 11187)

Quote: --- Original message by: DaLode
I like your art Mookz.


i aint no craig mullins



Halo CE General Discussion » [RELEASE] Mo's Editing Kit (MEK) Mar 9, 2017 10:21 PM (Total replies: 24)

idk it's just some crazy British letsplayer

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Mar 9, 2017 10:20 AM (Total replies: 11908)

Quote: --- Original message by: Halonimator
At least my draws and 2d animations arent ugly and tarded. Go to school and learn how to draw and animate before you critic a better modder.




i f'd the horns but w/e

here let me help you out my dude

http://drawabox.com/lesson/1

but hey could you help me out with my music theory dude?

Quote: --- Original message by: OrangeJuice

I want to see them (am a paper & raster animator)

P.S, I'll never waste money on art school. Internet, Libraries, YouTube, and VidMe exist. Because of this, I vehemently question whether spending money on a muscle-mem skillset is a smart business move.


i've asked an ex-animation teacher if art school is worth it. his answer was (and I'm paraphrasing):

"There are definitely things to be taken from art school, it's a more focused environment. But there's nothing you can't learn from the sum of human knowledge known as the internet. If it fits your budget, I.E. you don't have to take out loans, go for it. Otherwise, I can't recommend it."

Edited by not m00kz on Mar 9, 2017 at 10:57 AM

Halo CE General Discussion » [RELEASE] Mo's Editing Kit (MEK) Mar 9, 2017 09:48 AM (Total replies: 24)

Quote: --- Original message by: Halonimator
Kys




Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 8, 2017 11:53 PM (Total replies: 11187)

Quote: --- Original message by: Halonimator
learn anatomy or stop drawing. the only type of animations i see will come one day from you will be 3xhentai or poorquality fanfictions with some weird p#rn.


lmao you're so adorable when you're salty, darling.

you'd like that wouldn't you. you'd sub to me in an instant and feel guilty after you rubbed one out to it

tell me, how many art classes have you gone through? how many thousands of cubes have you freehanded?






Quote: --- Original message by: lolslayer
"which was pretty sweet but never got finished or released"

You literally posted yourself in the comments of a link to download it...


oh I meant like an official final release. jahrain just dumped it because he couldn't be assed anymore, sans the z-targeting system.

but yeah you're right the unfinished maps DID get put out there

Edited by not m00kz on Mar 9, 2017 at 12:00 AM

Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Mar 8, 2017 05:17 PM (Total replies: 84)

i hate to be that guy, but I feel like the UI could be improved. like, this could all be condensed into a single window pane with tabs.

that said, based on what I've read about the functionality it sounds legit

Halo CE General Discussion » [RELEASE] Mo's Editing Kit (MEK) Mar 8, 2017 05:15 PM (Total replies: 24)

e: wrong thread.
Edited by not m00kz on Mar 8, 2017 at 05:17 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Mar 8, 2017 05:09 PM (Total replies: 11908)

Quote: --- Original message by: Halonimator
There many problems with this mod... ugh...


hay mas incorrecto con tu vida Hanalimator

Edited by not m00kz on Mar 8, 2017 at 05:10 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 8, 2017 04:49 PM (Total replies: 11187)

not really, no, most of that stuff is from an enormous project. might set up a blog at some point but honestly my stuff sucks

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 7, 2017 08:04 PM (Total replies: 11187)

Quote: --- Original message by: CHRISPOCALYP5E
Curious question for some of you older community vets.

What is the actual custom content to rehash/port ratio?


depends on what you mean.

if you mean "ports of assets from newer halos" it's moderate but not overwhelming. if you mean "assets designed/inspired by the halo universe" i'd say about 70-80%. if you mean entirely custom content, entirely new ideas that have nothing to do with Halo at all I.E. a total conversion, it's disappointingly low.

rarely have I seen an entirely new game created out of this engine. one of the few total conversions I've seen is malolo420's "overdose" campaign (for which I did a few garbage animations), although it did share some level design with h2 iirc. oh, and Jahrain's zelda mod which was pretty sweet but never got finished or released. I think there was a moral conflict about publicly releasing it because the z-targeting system was an external program that was more or less an aimbot

Edited by not m00kz on Mar 7, 2017 at 08:13 PM


Time: Fri March 24, 2017 11:54 PM 265 ms.
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