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Viewing User Profile for: AerialAceFiM
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Joined: Mar 15, 2017 01:31 PM
Last Post: Mar 18, 2017 01:26 PM
Last Visit: Mar 24, 2017 05:27 PM
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AerialAceFiM has contributed to 3 posts out of 462287 total posts (0.00%) in 45 days (.07 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Campaign audio bug and cutscene freeze Mar 18, 2017 01:26 PM (Total replies: 4)

03.18.17 13:25:24 tool pc 01.00.00.0609 ----------------------------------------------
03.18.17 13:25:24 reference function: _write_to_error_file
03.18.17 13:25:24 reference address: 42ca20
03.18.17 13:25:24 Couldn't read map file './toolbeta.map'
03.18.17 13:25:25 WARNING: 1 clusters in structure_bsp levels\a10\a10_space have no background sound or sound environment.
03.18.17 13:25:25 WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8
03.18.17 13:25:25 WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8

This is all I get in debug.txt when I compile it in tool.

Halo CE Technical / Map Design » Campaign audio bug and cutscene freeze Mar 17, 2017 04:01 PM (Total replies: 4)

Thanks for the quick reply. I've been trying all sorts of different things over the past couple of days just trying to get a10 to run properly when compiled. So far, no luck, and I can't figure out if it's the result of corrupt tags, missing tags, or script problems.

Halo CE Technical / Map Design » Campaign audio bug and cutscene freeze Mar 17, 2017 03:42 PM (Total replies: 4)

I was wondering if anyone could explain why when I compile a campaign map such as a10 using tool, even without custom tags, I get various audio and music cutoffs and become frozen in place in cutscenes and after Keyes gives me his pistol if I skip the cutscene prior.


Time: Fri April 28, 2017 12:30 AM 156 ms.
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