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the concerned thros has contributed to 51 posts out of 467747 total posts (.01%) in 330 days (.15 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] Containment Segment Yesterday @ 04:46 AM (Total replies: 14)

Nice map friend

Halo CE General Discussion » Release! Halo 3 Pillar Of Autumn Oct 13, 2018 10:24 PM (Total replies: 5)

Takes screenies for me and tell If it doesn't crash and It's god.
Join my discord
Edited by the concerned thros on Oct 15, 2018 at 04:12 AM

Halo CE General Discussion » Release! Halo 3 Pillar Of Autumn Oct 13, 2018 09:34 AM (Total replies: 5)

Name : H3CM A10
Author : Altheros\God Of Modding\Thros
Description :

I'm too lazy to continue H3CM so might as well release the ones I've already done. This is the final build and I won't be working on it anymore. There were tons of stuff I planned for this but nah I'm too lazy It's still in a crappy state but It's still playable so yeah enjoy.

Credits :
Bungie - Haloes
Gravemind - Adjudant
CMT - Scenery, Devices, Effects, Extended Level and Tag reference
ZTeam - Tag reference
Rodildo - Effects
Giraffe - Nothing but I like him

Link :

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 11, 2018 06:47 AM (Total replies: 20)

Why have realism on an sci-fi game that has aliens on it man 343 sucks and everything is so corny 343 sucks azz. Bungie is a bunch of fun and funny guys that are actually making fun things cos they nice guy haha oh god i love bungie but 343 is a collection nerds and dorks trying to act cool and professional with all this corny and dramatic shihtzu damn that so nerd ew its like that retarded guy from my ethics class trying to act all proffessional and dramatic wew i like kick his ear for being so dumb haha ye 343 sucks and warthog the warthog sucks no one wants to ride warthogs haha.

i am not halo 3 right now i will make halo 2 university.

Do not worry friend I am god. I'm gonna release a10 and a30 which was the only ones done anyway lmao and feel free to test out my tags tho It's protected because why not just kidding they ain't but first anyone wanna help me promote the release of the betas lmao cos I am a whore of attention and I want to get appreciated more cos I am a sad boy.

Check out rcg's stream of H3H1CM A10 and A30!

H3H1CM is cancelled and I'm reverting back to the Alsthetic style and I'm gonna revisit and enhance the old NP projects and gonna do a more visual and gameplay enhanced purgepoint.

No one did a good Halo 3 mod like really no one did anything right including those overrated Halo 3 mods like Foundry and Sierra 117 which is just all cinematic and It wasn't really that good. This is just a small project to show off that I am a god of halo 3 then after this gig I'll continue doing godly work and shut up you are a redneck.

Sorry for the late reply life is busy and It's not fun anymore. I love your suggestions and I'll consider it and about the pilot I did port the Halo 3 pilot model and replace the female pilot but the dialog will be the same, the pilot has an helmet so It could be either male or female and I don't plan on adding female marines because the dialogs takes so much tagspace and It's not necessary to add them anyway.

Here's an old glimpse of the pilot, It's T-posed cause it the original H1 pilot doesn't have anyway idle animations or anything only cinematic animations.

And for updates, new sky for a10. I'm using Reach's bitmaps cause I really can't find any space stuff from Halo 3.

I'm also uploading a new playthrough of the updated version of a10 so stay tuned and someone bump this thread for me so I could post the link.

Here's the footage of the updated version of the mod.
Edited by the concerned thros on Oct 4, 2018 at 06:01 PM

If you read my gameplay notes the health packs had been removed and replaced with auto health regen. Health pack system sucks sucks It's like you always feel like needing health packs and It's kinda preventing you to keep going further to each encounter to another knowing you only have a single bar left in your health, with health regen you can screw all of those and keep going knowing your health will get always restored and not worry about anything.

And an additional screenshot.

The gauss warthog will appear but I'm still deciding where to put the troop hog but I'll just slap in anywhere between TSC or AOTC.

The CMT vehicles are placeholders I've started working on the Halo 3 vehicles last week ago I haven't taken pictures yet but the CMT vehicles are replaced tho I'm still keeping their doors and other scenery since I can't find anything from H2 or H3 to replace the stock ones and here is footage of the new interior shaders of POA.


I'm reworking on A10's shaders, still not finished as you can see with the small messed up UVs in the walls and bloom is on that's why it's very bright but It's not when it's off.

Here's a screenshot without bloom on and other stuff, I'm using CMT stuff on scenery and doors because why not.

Elite Ultra's can draw energy swords when pissed off.

The weapons are my ports but the animations are from Zteam and about to the shiny and glossy shaders they are temporary till I get better normal maps on the materials.

Quote: --- Original message by: SOI_7
How are you doing Sword Lunge? It looks quite smooth, and it doesn't seem to be that crappy damage_effect method everyone used until now

It is the crappy damage effect method, It only works smoothly when you're that close when your reticle changes to red.

Halo 3 - Halo 1 Campaign Mod (H3H1CM)

It's time for the thros to make a 1000th return to modding cause I feel sorry this place getting run by dorks and brown trash along with euro trash social rejects and smark brats. Since everyone already did some Halo 3 mods and It's getting annoying and repetitive no one actually made a good one and actually did Halo 3 assets correctly and no one replicated Halo 3's gameplay. That is why I, the god, shall do a true Halo 3 Halo 1 Campaign mod and all of you dorks and brown trash should shut up and deal with it.

I'm not making it close to canon, this is just to showoff the Halo 3 and other non Halo 3 stuff and It's not suppose to make sense, It's just showoff and that's the same reason why I added heretics and other stuff on my Alsthetic C40 is just to show off my assets I haven't put use.

Here are the gameplay details of the mod :
-Almost all of the unit's vitality settings are copied straight from Halo 3 which includes all bipeds and vehicles and did a few edits.
-Almost all of the damage effects are copied straight from Halo 3 which includes all weapon projectiles and explosions, unit melee damage, weapon trigger and melee response.
-Brute's has the same berserk behavior like in Halo 2 but the brute's health is the same as Halo 3 so they won't be as hard and annoying to deal with on the original Halo 2 brutes.
-The Hunters are a mixture of Halo 1 and 3, you can take them down with one shot on their exposed parts but their assault cannon's beams are a pain in the ass.
-Some bipeds can be boarded which are the Hunters and Flood Tanks.
-Flashlight is replaced with VISR.
-Ultra and SpecOp Grunts can melee and uses firebomb grenades.
-Changed the firebomb grenades behavior, the projectile is more like a frag grenade and doesn't detonates on contact and reflects but detonates in 0.5 seconds and can still be sticked on units.
-The difficulty settings is copied from Halo 3's globals.
-The player setting is copied from Halo 3's settings like jump height, health and shield and it's regen.
-Health packs are removed replaced with passive health restore.
-The weapons and units are not entirely from Halo 3, most of them are my settings, for example is the rocket launcher has homing rockets and nerfed mauler damage.
-All four grenade types enabled (Frag, Plasma, Spike and Fire) but you can only stock 3 for each grenade.
-Ultra Grunts has energy shields.
-Flood Combat Forms are more vulnerable to melee attacks and their bodies are destroyable.
-Few units can get infected by the flood like the elites and brutes.
-Halo 2's juggernaut is added even tho It's not part of Halo 3 but doesn't matter it looks good.
-Vehicle Boarding and Boost is still N/A unless someone saves me time and help me apply it?

Halo 3 A10
- In a10, I removed all the tutorial parts and added new encounters and introduces the other enemies and weapons more early rather waiting for the next level to encounter them. I used SPv2's extended version of a10 because why not.

Here's some screenshots and gameplay footage.

Gameplay Footage.

Halo 3 A10
- in a30, I added new encounters on unoccupied areas and added other stuff, nothing I can say about it yet.

Here's some screenshots and gameplay footage.

Gameplay Footage.

Halo 3 A50 to D40
- Nah still no progress, haven't started.

DRose Arts

Old Assets and Releases!

I'm gonna show off all the progress on the tags that I'll make here too and hope to release too and I'm also gonna post my later releases here too so this could also be a place you do download my older stuff.

Alsthetic Two Betrayals!

Launce Trailers
Gameplay Footage and Review from the community
Sigma's Gameplay footage - https://www.youtube.com/watch?v=sK7ZNBIKV5M&t=45s
Final444h's Gameplay footage - https://www.youtube.com/watch?v=mT5znU987_w&t=12s
Robochief's Mod review - https://www.youtube.com/watch?v=b3JuWeQDw7Q&t=169s

Download Link - https://haloce3.com/ccount/click.php?id=sp_alsthetic_tb

You can more info about it here

Containment Segment!

Gameplay Footage

Download Link - https://haloce3.com/ccount/click.php?id=mp_containment_segment

You can more info about it here

Well anyways I'm too lazy to finish the thread I'll edit it later or something, feel free to contact me if you are willing to help or gonna give me $10 for tags. Steam is garbage so I only use twitter.

Halo CE General Discussion » Recorded_animation script error Sep 8, 2018 04:59 AM (Total replies: 6)

Quote: --- Original message by: SOI_7
Quote: --- Original message by: the concerned thros
Quote: --- Original message by: SOI_7
I checked, at least each recorded animation has a duplicate with the same name. The point is, since none of them are referenced in the script, I don't know which one should I rename/delete without causing troubles

How did you fix this I am screwing with a10 right now and I can't do shiz

I ended up deleting the duplicates. It gave me no errors, apart a slightly different angle in few cutscenes, but nothing really tragic

Would you mind to send me your working scenario?
Quote: --- Original message by: MosesofEgypt
Refinery gives you the option to rename all duplicates when extracting scenarios. It's in the settings. I made that option specifically to allow recompiling scripts.

I have problem with refinery not extracting all the tags even tho there aren't any tags to overwrite and the admin thing even tho I already run the admin version of it and disabled UAC and I'm using Windows 10, it still gives me this admin error thing that I can't extract the other tags.

Halo CE General Discussion » Recorded_animation script error Sep 7, 2018 10:41 AM (Total replies: 6)

Quote: --- Original message by: SOI_7
I checked, at least each recorded animation has a duplicate with the same name. The point is, since none of them are referenced in the script, I don't know which one should I rename/delete without causing troubles

How did you fix this I am screwing with a10 right now and I can't do shiz

omg did u say halo 3 ce mod like its never been done for the last decade dont tell nick im doing this cos i still owe him flood tags that i am fat. well

Time: Mon October 15, 2018 6:16 PM 125 ms.
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