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Joined: Nov 21, 2017 09:31 PM
Last Post: May 28, 2018 02:51 PM
Last Visit: Jul 30, 2018 11:51 AM
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Sargent 0 has contributed to 60 posts out of 467276 total posts (.01%) in 270 days (.22 posts per day).

20 Most recent posts:
Halo CE General Discussion » help creating armor permutations and helmets May 28, 2018 02:51 PM (Total replies: 0)

FYI: I'm using altehros's betrayal tags.
I'm making chest plate armor permutations for all h3/hr elite ranks. I'm also adding 3 new elite ranks; elite general, elite field marshal and elite honor guard(hr elite armor models for general and marshal. Spv3 elite honor guard armor for elite hg) In h2 and hr brutes have helmets you have to shoot off, I'm adding the same concept to grunts. All grunt ranks other than minors will have armored faceplates and helmets you have to shoot off.

With all these cool things I'm trying to make, I only know how to modify meshes and move them around. So, would anyone mind giving a tutorial? Knowing how to make armor permutations and armor you shoot off would literally solve all of my problems.

Here look

various chest plate armor permutations for elites
new elite general, marshal and hg
grunt helmets and faceplates you shoot off(hr grunt ultra helmet and grunt heavy faceplate)
new grunt zealot rank, with shields and a helmet(Just a yellow or purple hr grunt major with a hr ultra helmet)
new jackal zealot, spec ops and ultra rank(zealot is a hr jackal major with a hr sniper helmet. specops - same thing but different color and a purple glowing eye. Ultras - different color. zealots have energy shields, a jackal shield and a helmet. Spec ops and ultras just have helmets)
skirmishers with h2 jackal animations
Edited by Sargent 0 on May 30, 2018 at 06:25 PM

Halo CE Technical / Map Design » Whats making marines flinch so much. Mar 18, 2018 03:37 PM (Total replies: 3)

Quote: --- Original message by: DeadHamster
You have to remove the biped's ping animation and set the ping interrupt times to 0

This worked. Thanks.

Halo CE Technical / Map Design » Whats making marines flinch so much. Mar 15, 2018 06:37 PM (Total replies: 3)

I want to remove this factor from ce marines. Its really annoying.


I want to join your team. You actually inspired me to mod halo custom edition.
Edited by Sargent 0 on Mar 12, 2018 at 05:44 PM

Halo CE General Discussion » Looking for this halo 2 animation extractor Mar 4, 2018 04:46 PM (Total replies: 6)

Wish I joined this community earlier. CE's appears to be dying

Halo CE General Discussion » Looking for this halo 2 animation extractor Mar 4, 2018 03:51 PM (Total replies: 6)

sounds like zteam were morons. r they still active or r they dead
Edited by Sargent 0 on Mar 4, 2018 at 03:52 PM
Edited by Sargent 0 on Mar 4, 2018 at 03:54 PM

Halo CE General Discussion » Looking for this halo 2 animation extractor Mar 4, 2018 03:15 PM (Total replies: 6)

So is there?


https://discord.gg/Zk9HqC i made a discord server
also my discord account info
Sargent 0
#1097
Edited by Sargent 0 on Mar 4, 2018 at 03:29 PM


yeah. Im fairly new to 3dsmax. I got it like 10 days ago.


I'm trying to make Altehros's hr grunts resistant to headshot like it take a couple pistol rounds to knock off a grunt ultra's helmet off. So I opened their model_collision_geomtry tags and I found that material for a grunts head and helmet were merged.
i was thinking of making a separate material for heads but I don't know if that'll work. Any idea of how to do this
Edited by Sargent 0 on Mar 2, 2018 at 11:03 PM
Edited by Sargent 0 on Mar 3, 2018 at 01:04 PM


Suddenly, this crash report keeps on popped up everytime I try build my yelo test map. I have literally no idea what to do.

>C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file-ex test 1 1 1 levels\test\deathisland\test
map file appears corrupt
Engine Mod: cache will use mod-set 'test'
copying bitmaps...
25%...
50%...
75%...
copying sounds...
25%...
50%...
75%...
copying loc...
25%...
50%...
75%...
done
the model 'zteam\objects\weapons\single\marksman_rifle\hr_cad\models\marksman_rifle_fp' and the collision model 'zteam\objects\weapons\single\battle_rifle\h3\collisions\battle_rifle_tp' don't match (node counts don't match)
the object 'zteam\objects\weapons\single\marksman_rifle\hr_cad\marksman_rifle' will not be collidable
WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment.
pre-processing custom tag instances...
done
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
building predicted resources for custom tag instances...done
structure bsp 'levels\test\deathisland\deathisland' is 4.81M
tag headers and names are 0.51M
streaming model vertex and index buffers...EAX: 0x00000000
EBX: 0x00130000
ECX: 0x00063ED7
EDX: 0x0026AC70
EDI: 0x3387E000
ESI: 0x337A2EEC
EBP: 0x000B17FB
ESP: 0x0019A344
EIP: 0x00436131, F3 AB 8B CA ?????
EXCEPTION_ACCESS_VIOLATION

EXCEPTION (that's all I know!)<

I don't know which tag is corrupt or what. I don't know. Heres crash report. http://www.mediafire.com/file/hsk3dickaowcmlf/CrashRpt.rar. Someone please respond. I don't want to waste my time replacing everything

Halo CE General Discussion » os_tool isn't building my bitmap Mar 1, 2018 08:44 PM (Total replies: 7)

Tool is still giving me the same thing. I put the tif files in my data folder and tool still isnt doing anything.

if anyone wants to take a look at tifs here you go
http://www.mediafire.com/view/c8z4p3559c2oza5/elite_officer_chest_normal.tif
http://www.mediafire.com/view/a25uo4s162kc383/elite_officer_chest_multipurpose.tif
http://www.mediafire.com/file/r9ax2dw12jag4rj/elite_officer_chest_diffuse.tif

EDIT: I may have figured it out. Tool's saying that its map file is corrupt
Edited by Sargent 0 on Mar 1, 2018 at 09:52 PM

Halo CE General Discussion » Help with melee damage effects Feb 28, 2018 07:23 PM (Total replies: 0)

How do I make AI or bipeds stop doing a turning their back whenever another ai melees them? I know you could just set all values to zero in instantaneous acceleration but it doesn't really look that good in-game. Here's an example of what I mean by "turning their back" (Go to 2:24 in this video "https://www.youtube.com/watch?v=yD2wO-HrS34")

Halo CE General Discussion » os_tool isn't building my bitmap Feb 25, 2018 08:54 PM (Total replies: 7)

still giving me same error.

https://imgur.com/a/RTnNr

Halo CE General Discussion » os_tool isn't building my bitmap Feb 25, 2018 02:03 PM (Total replies: 7)

output

>
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool bitmaps np\objects\characters\elite\hr\bitmaps\elite_chest\rd\elite_officer_chest_diffuse

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool bitmaps np\objects\characters\elite\hr\bitmaps\elite_chest\rd\elite_officer_chest_diffuse

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool bitmaps np\objects\characters\elite\hr\bitmaps\elite_chest\rd\elite_officer_chest_diffuse
<

https://imgur.com/a/ET7AZ

os_tool isn't doing anything. Anyone have an explanation.

Halo CE General Discussion » Help With Sapien Editing! Feb 22, 2018 12:10 AM (Total replies: 22)

Quote: --- Original message by: JoshGee
The downloads on your program don't lie. Just because you poured hours of research doesnt mean anything. Those hours of research could have been crap for all I know.(I have waisted plenty of hours on pointless research as well) You may have helped a few people but the fact is there is alot of people whom your programs have failed. Yeah it may be a little rude of me to point out like this but there needs to be better help provided in this community is my point. Take Note and thank you. :)

lol...What a fricken idiot

Halo CE General Discussion » Help with porting a Storm Rifle to CE Feb 21, 2018 11:49 PM (Total replies: 0)

After I found out about Adjutant and how it can extract data from other Halo games, I want to start making the content of my own. Like creating a tagpack with Prometheans, HR elites, and other stuff. After importing a Storm rifle model to 3dsmax 2018, I don't really know what to do next. Do I texture it in 3dsmax? If so, I don't know how to texture it with these kinds of bitmaps(https://imgur.com/a/XCtny). Does anyone mind explain this whole process of making this weapon? My goal ATM is to replace CE's plasma rifle model and textures with a Storm rifle.

Can someone please answer

Storm rifle model - (https://imgur.com/a/KLYDa)
Storm rifle bitmaps - (https://imgur.com/a/RkQu6)
Storm rifle weapon bitmap - (https://imgur.com/a/XCtny)
Edited by Sargent 0 on Feb 22, 2018 at 08:42 PM

Halo CE General Discussion » Need help with making ai_varient tags Feb 20, 2018 09:49 PM (Total replies: 1)

How do I make an ai_varient tag that shoots at the ground near an enemy rather than directly at them? Brute shot brutes and concussion rifle elites are always missing their targets.
Edited by Sargent 0 on Feb 20, 2018 at 09:49 PM

Halo CE General Discussion » None of my maps are building in os_tool Feb 18, 2018 08:33 PM (Total replies: 0)

os_tool keeps on giving EXCEPTION_ACCESS_VIOLATION every time I try to build my map. (BTW I'm using tags from Altehros's c40 map. Also, this error just appeared out of nowhere. This isn't the first time I'm using Altehros's tags(I made a couple test maps)). I updated my ogg encoder files and my map still isn't building. Whats happening

Engine Mod: cache will use mod-set 'test'
Invalid format in data file data_files\-bitmaps
### FAILED TO OPEN DATA-CACHE FILE.

Invalid format in data file data_files\-sounds
### FAILED TO OPEN DATA-CACHE FILE.

Invalid format in data file data_files\-loc
### FAILED TO OPEN DATA-CACHE FILE.

pre-processing custom tag instances...
done
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
building predicted resources for custom tag instances...done
structure bsp 'levels\test\tutorial\tutorial' is 0.26M
tag headers and names are 0.42M
streaming model vertex and index buffers...done
streaming tagsEAX: 0x00000000
EBX: 0x00000000
ECX: 0x4A159248
EDX: 0x07542A2C
EDI: 0x00000000
ESI: 0x010A11C0
EBP: 0x0019A1B8
ESP: 0x0019A148
EIP: 0x004BA29B, 8B 04 18 03 ?????
5F796B73 ?????
EXCEPTION_ACCESS_VIOLATION

EXCEPTION (that's all I know!)

http://www.mediafire.com/file/iiep9779mrz8fn1/50329942-a896-4243-b33d-8d4d927f0e52.zip <-Link to crashrpt












HOLDUP

I fixed it. there was just a couple broken scenery tags in the test map
Edited by Sargent 0 on Feb 18, 2018 at 08:40 PM
Edited by Sargent 0 on Feb 18, 2018 at 08:41 PM
Edited by Sargent 0 on Feb 18, 2018 at 08:52 PM

Halo CE General Discussion » just wondering Jan 25, 2018 08:07 PM (Total replies: 1)

how do you create a moving crosshair or reticle, for weapons, like in hr or h4?
Edited by Sargent 0 on Jan 25, 2018 at 08:10 PM
Edited by Sargent 0 on Jan 25, 2018 at 08:41 PM


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