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Viewing User Profile for: Erutypus
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Joined: Jan 1, 2018 02:39 AM
Last Post: Apr 11, 2019 06:00 AM
Last Visit: Jul 16, 2019 03:08 AM
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Erutypus has contributed to 22 posts out of 469152 total posts (0.00%) in 566 days (.04 posts per day).

20 Most recent posts:
Halo CE General Discussion » Vehicle Boosting Apr 11, 2019 06:00 AM (Total replies: 3)


Edited by Erutypus on Jun 25, 2019 at 02:48 AM

Halo CE General Discussion » AI Vehicle Hijacking Apr 11, 2019 05:54 AM (Total replies: 2)


Edited by Erutypus on Jun 25, 2019 at 02:36 AM

Halo CE General Discussion » HCEA Texture Requests Apr 2, 2019 07:42 AM (Total replies: 207)


Edited by Erutypus on Jun 25, 2019 at 02:37 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Apr 2, 2019 06:23 AM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:27 AM

Halo CE General Discussion » Sierra 117 Apr 2, 2019 05:27 AM (Total replies: 1179)


Edited by Erutypus on Jun 25, 2019 at 02:38 AM

Halo CE General Discussion » walk on moving stuff early idea Apr 2, 2019 05:16 AM (Total replies: 6)

Quote: --- Original message by: EcoSurge
They dont see the scarab and will walk right off if they want to.

Could you make some invisible walls that only effect the AI?

Halo CE General Discussion » walk on moving stuff early idea Apr 2, 2019 03:13 AM (Total replies: 6)

JadeMcLain, I am impressed with the progress you have made on this.
This would be awesome if you ever get it done.

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC Mar 27, 2019 04:12 AM (Total replies: 77)


Edited by Erutypus on Jun 25, 2019 at 02:46 AM

Halo CE General Discussion » Low poly count ODST city Mar 18, 2019 01:49 PM (Total replies: 5)

No interests so project is dead
Edited by Erutypus on Jun 25, 2019 at 02:41 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Mar 14, 2019 05:25 PM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:27 AM

Halo CE General Discussion » Low poly count ODST city Mar 14, 2019 05:18 PM (Total replies: 5)

No interests so project is dead
Edited by Erutypus on Jun 25, 2019 at 02:42 AM

Halo CE General Discussion » Low poly count ODST city Mar 14, 2019 02:34 AM (Total replies: 5)

No interests so project is dead
Edited by Erutypus on Jun 25, 2019 at 02:42 AM

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC Mar 14, 2019 02:12 AM (Total replies: 77)


Edited by Erutypus on Jun 25, 2019 at 02:44 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Mar 6, 2019 02:06 AM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:26 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Jan 8, 2019 05:17 AM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:29 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Feb 22, 2018 05:30 AM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:31 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Feb 21, 2018 08:51 AM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:31 AM

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Jan 4, 2018 06:06 PM (Total replies: 235)


Edited by Erutypus on Jun 25, 2019 at 02:33 AM


Yea, tried the SPV3, and your right, its the looks awesome. That teem is very talented and the OS add quite a bit to the look and feel of the game. It looks like if it were a bit brighter the graphics wood be on par with the Halo 3 xbox 360 game.


I really don't want to play a mod that keeps crashing, no matter how good it is.

Maybe I should just learn how to install Reach Tags into a single player map.
I would also like to learn how to re-texture some of the bsp models in the a10 map.
Do you know where to find some good youtube video tutorials on editing Tags?


Time: Sat July 20, 2019 12:12 AM 359 ms.
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