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Viewing User Profile for: Reshirom200
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Joined: Jan 9, 2018 08:19 PM
Last Post: Yesterday @ 09:04 PM
Last Visit: Yesterday @ 09:07 PM
Website: http://steamcommunity.com/profiles/76561198237487716
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What Games do you play: Halo MCC, STAR WARS: Battlefront II(classic), GMOD, Borderlands 1,2,presquel
I meant to join earlier, but I didn't :P

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Reshirom200 has contributed to 78 posts out of 465753 total posts (.02%) in 46 days (1.70 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Can't extract map? Yesterday @ 09:04 PM (Total replies: 5)

did you go to cmd and type: cd your/ce/directory first?

(me when i find an os tag and can't open it :P https://vignette.wikia.nocookie.net/smashbroslawlorigins/images/5/5c/I.M._Meen_Hurts%21.gif/revision/latest?cb=20130412205228 )

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Yesterday @ 08:54 PM (Total replies: 160)

wait... did you rip those tunnels or were they already existing on a fourm?

ya know, i need to do some ripping of my own *Rippy rip ripp*
Edited by Reshirom200 on Feb 22, 2018 at 08:55 PM

Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) Yesterday @ 08:40 PM (Total replies: 28)

"SPI armor" you say... hmmmmm well if your looking for halo 5 style try looking at this http://i.imgur.com/tmx2WNj.png?forcedesktop=1

Now for those forerunners, i kind of expected them to look like that concept art ( https://vignette.wikia.nocookie.net/halo/images/4/4a/Level_12_promethean.jpg/revision/latest?cb=20110830144659 ) or halo legends ( https://vignette.wikia.nocookie.net/halo/images/0/0e/Forerunner_origins.jpg/revision/latest?cb=20100208214633 )

Edited by Reshirom200 on Feb 22, 2018 at 08:46 PM

Halo CE Technical / Map Design » A10 sapien trouble no tag space????? Yesterday @ 08:32 PM (Total replies: 1)

I loaded a10 in sapien, crash, debug, i got all needed tags, then it crashes again and this time the debu is filled with NO TAG SPACE... wot, does anyone know how to fix this??

how do you change ground textures in ce, im pretty sure that its possible in guerilla but i honestly dont know

(sorry for ignorance)

Where might I find those??? I thought it was already packaged w/ is or you did a command that allowed os use... Wait that's so wrong...

How do you change any non open sauce map into one?? For an example, i have bloodgulch, i want to add an open sauce actor into it like a flood juggernaut, in sapien it says this tag is corrupted and reference name is too big. How do i set them in sapien and then save as a yelo??

(p.s. this will be my first experience actually using open sauce)

Halo CE General Discussion » Halo 2 juggernaut actor/biped tags?? Feb 18, 2018 12:09 PM (Total replies: 2)

Edited by Reshirom200 on Feb 18, 2018 at 12:10 PM

Halo CE General Discussion » Halo 2 juggernaut actor/biped tags?? Feb 17, 2018 07:06 PM (Total replies: 2)

I know that everyone has seen at least one ce mod w/ that thing, is there a link to it???

Halo CE General Discussion » My Infinity mod's gettin an OVERHAUL!!! Feb 17, 2018 06:52 PM (Total replies: 0)

My first map ([RMT]infinity_pb1) is now getting an overhaul, I changed up alot of things recently, like a new playermodel from my other maps or the few new weapons ive added, im way better than i was back then, today i give Infinity 2.0

credits: BioWulf: Giving me the idea and co-creator
Gungoose5: Tester
SireEmerald: Tester
Me: The director
StormUndBlackbird: giving me the idea of doing this(you should check out his video
IMGUR: https://imgur.com/a/p4uvN

Download: http://www.mediafire.com/file/en80z3kprxndppc/%5BRMT%5Dinfinity_2.0.zip

Halo CE General Discussion » i dont know something i wanted to ask Feb 17, 2018 06:22 PM (Total replies: 6)

Hey bio, i got a CRAP ton of just random halo 2 stuff, including some of my own custom stuff, like a spec ops honorguard or a ship guard (which is just a halo 2 elite but purple for high charity), just sayin, you dont have to do anything with me just throwing an idea out
Edited by Reshirom200 on Feb 17, 2018 at 06:22 PM

Halo CE Technical / Map Design » changing the post carnage texture Feb 17, 2018 06:19 PM (Total replies: 3)

Thanks <3

Halo CE Technical / Map Design » changing the post carnage texture Feb 16, 2018 11:49 PM (Total replies: 3)

I want to change this texture into one that bears a reseamblence to halo 2's, how do i do this, also where could i get this texture??

Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) Feb 16, 2018 06:23 PM (Total replies: 28)

source is awesome, just look at CS GMOD and halflife

Halo CE General Discussion » i dont know something i wanted to ask Feb 16, 2018 05:59 PM (Total replies: 6)

if i could get my sapien to load the campaign, you would have this, ill let everyone know if i can do it...

Strange... Mine doesn't do that, what monitor are you using??

I don't know how you place working paths for a unit(s), does anybody know exactly how to do it, I already tried placing them down but nothing happened, I obviously did something wrong

Halo CE General Discussion » Map #2 has finally been released!!!! Feb 15, 2018 05:40 PM (Total replies: 2)

Quote: --- Original message by: EmmanuelCD

Well its a Beaver Creek mod

yeah, that's kinda what i mean't by "recognizable"

Halo CE General Discussion » Map #2 has finally been released!!!! Feb 14, 2018 06:08 PM (Total replies: 2)

Hello guys, im back with an even better map. Who remembers sitting down with friends playing Halo? I do! So I've made this slightly modified variant of this recognizable map, featuring:

New weapons and playermodels
A supposed turret that doesnt even spawn for god's sake
CMT's SPV3 (non os) tags i quickly ripped from TSC:E quickly
And of course a Halo 2 tagset

Here is where you can view screenshots

Heres the actual map download, I advise you look at the contents, you dont know what you might find *nudge* *wink*
Edited by Reshirom200 on Feb 14, 2018 at 06:09 PM

jesus how does antrax even let his pc not explode over the triangles, im mean they look cool but so deadly

Time: Fri February 23, 2018 3:21 AM 516 ms.
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