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Viewing User Profile for: Reshirom200
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Joined: Jan 9, 2018 08:19 PM
Last Post: May 10, 2019 07:49 PM
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u wot m8


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Reshirom200 has contributed to 174 posts out of 468928 total posts (.04%) in 500 days (.35 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Anybody have any halo 2 flood avaliable? May 10, 2019 07:49 PM (Total replies: 7)

Has anybody fooled around with a mark v combat form?


Im specifically looking for infection forms but combats and other will be greatly appreciated


Does anyone know what happened to it? Is it somewhere in a bungee archive or are 343 holding on to it or has it just been obliterated from existence?

Halo CE Technical / Map Design » Adding fake or dummy players? Apr 19, 2019 10:00 AM (Total replies: 1)

Does anyone know how to add fake players or is there a function i can add to a biped or ai?


All of us know that in H2 the scope on the sniper rifle shows what you’re pointing at through the scope, is this possible in ce?

Halo CE Technical / Map Design » Creating burst fire weapons? Jan 2, 2019 01:36 PM (Total replies: 4)

thanks man!

Halo CE Technical / Map Design » Creating burst fire weapons? Jan 1, 2019 08:02 PM (Total replies: 4)

I've been experimenting lately with creating new weapons out of old ones and one idea was a 3 round burst magnum, like the m93 raffica basically. Does anyone know how to do it? I've looked at a battle rifle tag and saw (i think) an E and a bunch of zeroes.

Halo CE General Discussion » More flood stuff! Nov 24, 2018 11:44 PM (Total replies: 23)

Have you had any thoughts of adding more flood forms? I think the best source for unique looking combat forms would be this video: https://www.youtube.com/watch?v=8dgRkZRbtM0 Keep up the great work

Halo CE General Discussion » More flood stuff! Nov 23, 2018 12:43 PM (Total replies: 23)

whoa, is that plasma rifle alright? looks a little "far distanced" in some of the pics

Halo CE General Discussion » Firefight Descent II - A call for help. Oct 28, 2018 05:04 PM (Total replies: 35)

Id be happy to help, Im better photorealistic bitmaps than anything else

Id rather have a covenant fight rather than a flood one, and i still dont know why
Edited by Reshirom200 on Oct 28, 2018 at 05:24 PM


Does anyone know how to add an overshield effect too the playermodel when picking up an overshield like in halo 2?


Thanks!


I know that the tools refer to them as garbage but i cant find where the menu (besides firing effects)


Im trying to achieve the movement and feel of doom/quake/literally any 90s fps movement

-thanks

Halo CE General Discussion » Firefight Descent II - A call for help. Sep 5, 2018 11:30 AM (Total replies: 35)

From the trailer of descent II it looks like a flood fight but will there be an occasional covenant intervention or just pure flood
I also agree with vkng on the cmt tags especially that alpha assault rifle
Edited by Reshirom200 on Sep 5, 2018 at 11:31 AM


really? hmmm


Does anyone know how to get this ragdoll like stuff?
I think its use limp body physics? Is that right or wrong

-thanks

Halo CE General Discussion » HNH Episode 2 (Uncomplete Release) Aug 26, 2018 09:32 PM (Total replies: 4)

Spiral's right, it was fun, and i will miss you too

Halo CE General Discussion » cmt spc 3 part two come out yet? Aug 26, 2018 04:56 PM (Total replies: 11)

Wow, ce has gone a loooong way VR on a game made in 2001? Its incredible. I do wonder when we will be able to have ce in 16 or full color.

Halo CE General Discussion » Firefight Descent II - A call for help. Aug 26, 2018 11:47 AM (Total replies: 35)

I have a question, in descent 1 you were a spi odst mix?? It looked cool, i would like to see a brushed up spi helmet on that cmt odst throwin an idea into the ring


Time: Thu May 23, 2019 4:11 AM 312 ms.
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