A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: stan
About Contact
Joined: Sep 13, 2018 02:29 AM
Last Post: Oct 2, 2018 03:52 PM
Last Visit: Oct 2, 2018 03:52 PM
Website:  
Location:
Occupation:
Interests:
Your Age:
What Games do you play:


Send Private Message
Post Statistics
stan has contributed to 8 posts out of 467776 total posts (0.00%) in 36 days (.22 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » gbxmodel importer problem Oct 2, 2018 03:52 PM (Total replies: 4)

3dsmax 7

Halo CE Technical / Map Design » gbxmodel importer problem Oct 1, 2018 09:03 AM (Total replies: 4)

Hi, i tried to import a dropship vehicle into 3dsmax with the gbxmodel importer and i got this
message: error"incorrect file type!
please select and exported ,gbxmodel tag.

ok i found out how to import the dropship, but now when i animate it and try to export
the animation with the cad animation exporter, i get this error message:

node indexing failed.

how do i fix this?
Edited by stan on Oct 1, 2018 at 03:04 PM

Halo CE Technical / Map Design » sapien script and bsp problem Sep 17, 2018 04:00 PM (Total replies: 6)

i've already did that and it still doesn't work. When i play the map with the script in it,
it doesn't work.
Here is my script:

(script static void firefight
(begin
(sv_say wave1)
(sleep 150)
(ai_place wave1)
(ai_place wave2)
(ai_place wave3)))
Edited by stan on Sep 17, 2018 at 04:10 PM

Halo CE Technical / Map Design » sapien script and bsp problem Sep 16, 2018 10:31 PM (Total replies: 6)

i ran sapien and tool as administrator and it worked fine, but i went play the map
with the script in it,it doesn't work.


Edited by stan on Sep 16, 2018 at 10:43 PM

Halo CE Technical / Map Design » sapien script and bsp problem Sep 16, 2018 05:00 PM (Total replies: 6)

i put the hsc script in the data folder and it still says "successfully compiled" in sapien even with error in it.

Halo CE Technical / Map Design » sapien script and bsp problem Sep 16, 2018 02:15 AM (Total replies: 6)

hi, i compiled my .jms file successfully, but i couldn't find the bsp and scenario file in the tag files.

And also, when i tried to compile my .hsc script with error in it in sapiens, i get "script compiled successfully" even thought i have error in my .hsc file. i'm currently using it on a
downloaded map.

Edited by stan on Sep 16, 2018 at 02:22 AM

Halo CE Technical / Map Design » compiling level tool error Sep 13, 2018 11:47 PM (Total replies: 0)

hi, i tried to compile my .jms level and i got this error in tool:

file_create<`tags\<none>.shader_environment`> error 0x0000007b `The filename,
directory name, or volume label syntax is incorrect. `
couldn't create tag file `tags\<none>.shader_environment`
failed to create new tag `tags\<none>.shader_environment`'
some shaders were not defined

any help?

Halo CE General Discussion » compiling level too error Sep 13, 2018 09:19 PM (Total replies: 1)

hi, i tried to compile my .jms level and i got this error in tool:

file_create<`tags\<none>.shader_environment`> error 0x0000007b `The filename,
directory name, or volume label syntax is incorrect. `
couldn't create tag file `tags\<none>.shader_environment`
failed to create new tag `tags\<none>.shader_environment`'
some shaders were not defined

any help?
Edited by stan on Sep 13, 2018 at 09:19 PM
Edited by stan on Sep 13, 2018 at 09:20 PM


Time: Thu October 18, 2018 9:37 PM 250 ms.
A Halo Maps Website