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Viewing User Profile for: Flood_Developer
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Joined: Sep 19, 2018 05:34 PM
Last Post: Apr 3, 2019 10:32 PM
Last Visit: Today @ 08:01 AM
Website:  
Location: Hobosv
Occupation: Collectin' that biomass
Interests: developing stuff with stuff from forgotten exile
Your Age: 100,021
What Games do you play: halo franchise(obv), biosock, half life franchise, dead space 1/2, saints row 2
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Flood_Developer has contributed to 46 posts out of 468602 total posts (.01%) in 212 days (.22 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Having an issue compiling d40 levels Apr 3, 2019 10:32 PM (Total replies: 12)

Quote: --- Original message by: MosesofEgypt
Did you use hek+, or refinery?

refinery
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: Flood_Developer
If it was a globals issue would it affect compiling on all levels since I been able to compile maps since



Yeah it would. Still no luck with this? Can't imagine what would cause the issue. You're extracting from a stock map right? And you can compile other levels without issue?

yeah man I'm doing that it's really weird
Edited by Flood_Developer on Apr 3, 2019 at 10:32 PM


Quote: --- Original message by: haloevolved
Yeah I'll let you know!

Any news on those cheeky vids bro?
ALSO
Also thanks so much for 1000 views on another one of my posts, glad to ses this project is getting interest still. Once again massive thanks for the support!
Edited by Flood_Developer on Apr 8, 2019 at 10:22 AM

Halo CE Technical / Map Design » Having an issue compiling d40 levels Mar 29, 2019 10:50 AM (Total replies: 12)

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: Flood_Developer
Quote: --- Original message by: DeadHamster
Re-extract the BSP and scenario. Fresh from a new .map file

The SKY doesn't matter because the BSP doesn't have any +sky faces and doesn't display a sky. Still reference one, but it won't display.

ok cool will do



And if that doesn't work, you did screw up something in the HUD. Replace whatever you may have edited.

If you don't already know, the game grabs a few tags and all it's dependencies. The two you're concerned about will be globals\globals.globals , and your scenario tag. Everything that the map tries to build itself with is inside one of those two tags or somewhere down the tagpath.

If it was a globals issue would it affect compiling on all levels since I been able to compile maps since

Halo CE Technical / Map Design » Having an issue compiling d40 levels Mar 28, 2019 10:27 PM (Total replies: 12)

Quote: --- Original message by: DeadHamster
Re-extract the BSP and scenario. Fresh from a new .map file

The SKY doesn't matter because the BSP doesn't have any +sky faces and doesn't display a sky. Still reference one, but it won't display.

ok cool will do

Halo CE Technical / Map Design » Having an issue compiling d40 levels Mar 28, 2019 12:10 PM (Total replies: 12)

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: Flood_Developer
Quote: --- Original message by: DeadHamster
You know it's funny, back in the day for Halo PC this BSP would always cause an exception and I never knew why.

I'll look into it.

thanks man, means a lot man. wanted to make maw maps for so long


https://i.imgur.com/zLAXVXb.png

It's not the BSP, your tags are busted. EAX errors seem to be when tool completely craps itself and can't figure out what the hell went wrong. The HUD error is most likely unrelated, don't go chasing that yet.

What I would do is save a new copy of your scenario and start removing things chunk by chunk until you find what was causing the issue. If you can't build a map with only the d40_terrain BSP, recursively extract it with Refinery and use overwrite to be sure you have a good tag. Don't overwrite all the tags, just the recursive d40_terrain BSP.

I'll be happy to continue helping, but the d40 terrain by itself isn't causing an issue

ok awesome dude, good to know its not the terrain. I'll start on stripping it although its pretty bare already, using a test scenario with nothing but the bsp assets and the sky. Going to start replacing the sound tags now

EDIT: Replaced the tags that the scenario was using including bsp, sky and other stuff and still no dice
Edited by Flood_Developer on Mar 28, 2019 at 12:34 PM

Halo CE Technical / Map Design » Having an issue compiling d40 levels Mar 28, 2019 12:00 PM (Total replies: 12)

Quote: --- Original message by: DeadHamster
You know it's funny, back in the day for Halo PC this BSP would always cause an exception and I never knew why.

I'll look into it.

thanks man, means a lot. wanted to make maw maps for so long
Edited by Flood_Developer on Mar 28, 2019 at 12:05 PM

Halo CE Technical / Map Design » Having an issue compiling d40 levels Mar 28, 2019 11:16 AM (Total replies: 12)

Hit a wall a while back with d40 and i just can't get through this compiling error I'm getting, this happens to any level that uses the sky. I have tried replacing the bsps and editing them in sapien and kornman. I can open the scenario in sapien and have tried changing things like the sky for the scenario and background sounds for the bsp but still no luck. here is the log hope you guys can help. Note i have also tried changin the stringlist to the right size but a whole load of different errors came up.

Here is the error that comes up with the correct size of the string


Edited by Flood_Developer on Mar 28, 2019 at 11:38 AM
Edited by Flood_Developer on Mar 28, 2019 at 11:50 AM

Halo CE General Discussion » [SP] The Flood: Virulence (flood stuff update) Mar 24, 2019 09:34 PM (Total replies: 13)

Quote: --- Original message by: haloevolved

I already made a video on forgotten exile, it got over 100k views :P

my youtube is https://www.youtube.com/haloevolved
Edited by haloevolved on Mar 24, 2019 at 09:29 PM

holy crap man i thought it was you, you posted the original video that led me to skft lol be sure to message when its up man
Edited by Flood_Developer on Mar 24, 2019 at 09:35 PM

Halo CE General Discussion » [SP] The Flood: Virulence (flood stuff update) Mar 24, 2019 11:06 AM (Total replies: 13)

Quote: --- Original message by: haloevolved
Hey do you mind if I make a video on this map and put it on youtube?

go for it man any yt vids are great to see, send me a link so I can sub and like when it's up
Edited by Flood_Developer on Mar 24, 2019 at 11:09 AM

Halo CE General Discussion » [SP] The Flood: Virulence (flood stuff update) Mar 23, 2019 11:39 PM (Total replies: 13)

Update! Hey guys changes as mentioned in OP edit, now with music and other new audio. Hope you like the music since it's my first time trying to make it work, drop a message if you enjoyed it or what I could change to make it fit better.

https://www.dropbox.com/s/e1sers7glxydany/SP%20The%20Flood%20Virulence%20Saga.zip?dl=0


Quote: --- Original message by: BlueFireDemon7177
thank you for making these awesome maps!!

No problem man, love to do it :)

Halo CE General Discussion » [SP] The Flood: Virulence (flood stuff update) Feb 16, 2019 11:50 AM (Total replies: 13)

Quote: --- Original message by: lolslayer
The only thing I feel that's missing is custom BPS's, that would be amazing to see. Otherwise these maps are always very enjoyable :)

yeah I've tried screwing around with custom bsps, was gonna change recuperation5 bsp into one with library door fittings and textures although god damn does it take a while to get around compiling errors and all that stuff. Going to have to try and get back into it to make some maps because there's only so many from halo ce lol
Edited by Flood_Developer on Feb 16, 2019 at 11:51 AM

Halo CE General Discussion » Climactic way to end a mission? Feb 4, 2019 02:26 PM (Total replies: 14)

blow up the earth
Edited by Flood_Developer on Feb 4, 2019 at 02:27 PM


Quote: --- Original message by: DeadHamster
Cool stuff, as always. Playing from the perspective of a flood is unique and challenging, definitely a different approach and it's great seeing it developed more in depth instead of just a simple character swap.

exactly why i love making them, I also like the emphasis on cooperation that being the flood can bring unlike the marines that die instantly. Not much like watching infection forms swarm on an the elite you just popped the shield of. hope you have fun!

Edited by Flood_Developer on Feb 3, 2019 at 01:26 PM
Edited by Flood_Developer on Feb 4, 2019 at 01:41 PM


EDIT2: Updated now with music! also fixes to different levels, new link in OP and post 8

IMPORTANT: Really sorry about the loop in recuperation between 3 and 1 guys, there were some oversights in coding that are now all fixed. If you've downloaded it before this update please reinstall to see the full recuperation campaign.

Hey guys, my last couple of threads have got a lot of interest so i thought you guys would want a thread on the latest update with recuperation finished and an alpha of decay taking place in the maw.
Descriptions:
Infestation is still in beta haven't tinkered with it a lot since it relased, still though, hope you like it. In it you play as one of the many combat forms that used crashed the dropship in the swamp to crash into one of the truth and rec's hangers before Master Chief and Cortana arrive. You'll whitness the spread of the flood through the ship as you progress and defend the protomind in two stages of growth.
https://imgur.com/a/rj9etX3?

Release is now done with all the levels finished, tbd if new ones or edits will occur in the future. In it you are one of the first infected in one hundred thousand years, and you are ravenous. Fight through the swamp facility to free the flood from the millennia of confinement you've been held in for so long. Fight through all the enemies you'd expect and be one of the horde watching the marines as they intrepidly go to their doom.
https://imgur.com/a/0lGPjtz

Recuperation is something ive been wanting to do for a while. Now with a decent amount of varied levels at five and all of the bugs fixed. It takes place in the library after Master Chief has left with the icon in guilty spark's possession leaving the flood in tatters. Luckily for you, under the advances of the Prophet of Stewardship a large covenant force has been sent to retrieve the holy icon and continue finding how far the parasite has spread. Recover your horde with these fresh bodies in the halls of the library and escape through the sentinel wall.
https://imgur.com/gallery/wgCAc0E

Decay is a short series of levels that I'm having trouble finishing because of a bug with compiling, I really hoped for these to be so much more but I'm still happy enough with the results. In this campaign you're in the crashed pillar of autumn having seeped through cracks in the hull try to consume what you can in this desperate effort to get off the ring. Again it's only a few levels so sorry about that going to try and get the
compiling errors fixed soon.

UPDATED link: https://www.dropbox.com/s/e1sers7glxydany/SP%20The%20Flood%20Virulence%20Saga.zip?dl=0
Edited by Flood_Developer on Feb 3, 2019 at 01:07 PM
Edited by Flood_Developer on Feb 4, 2019 at 10:46 AM
Edited by Flood_Developer on Feb 4, 2019 at 02:25 PM
Edited by Flood_Developer on Mar 23, 2019 at 11:33 PM
Edited by Flood_Developer on Mar 30, 2019 at 11:11 AM

Halo CE General Discussion » More flood stuff! Jan 12, 2019 01:09 PM (Total replies: 23)

Quote: --- Original message by: The Gravemind
If that's the case then it means your first person plasma rifle model is somehow corrupted or it could just be your FOV messing it up but I doubt that.

Thats what i was thinking but idk whats going on with it. In the end it just wanted to release the levels with the new infection forms tbh

EDIT: Recuperation now finished and decay added. Hope you like the four campaigns https://www.dropbox.com/s/an3lc2j6oifcqrn/SP%20The%20Flood%20Virulence.zip?dl=0
Edited by Flood_Developer on Feb 2, 2019 at 08:31 PM

Halo CE General Discussion » More flood stuff! Jan 12, 2019 01:53 AM (Total replies: 23)

Quote: --- Original message by: Tech
Isn't that plasma rifle meant to be fixed already?

Yeah thats why i didnt make a new thread lol. Even the new campaign on a fresh level with the plasma rife tag gratefully provided by michelle and it still looked the same. I just wanted to make more levels tbh was loosing sleep over that broken rifle and spent quite a while putting off making new levels because of trying to fix it and ended up just doing this new campaign in my spare time again.
Here's the pics from the ref posted by michelle and the current tag


interface:


Edited by Flood_Developer on Jan 12, 2019 at 02:01 AM
Edited by Flood_Developer on Jan 12, 2019 at 05:10 AM

Halo CE General Discussion » More flood stuff! Jan 10, 2019 10:12 PM (Total replies: 23)

Big update!!
New small campaign set in the library called recuperation when the covenant try to find the sacred icon for themselves. Also in the zip is the finished release campaign with a few more levels in it, More info on each campaign in the new read me. Also I've added the new infection forms made by The_Gravemind, they're really well done. As always I hope you guys really enjoy them all.
https://www.dropbox.com/s/h7gx37tcpiukdat/SP%20Flood%20Campaigns.rar?dl=0
Some pictures of the new campaign:









Edited by Flood_Developer on Jan 12, 2019 at 02:47 AM
Edited by Flood_Developer on Jan 12, 2019 at 05:12 AM

Halo CE General Discussion » Planet Flood Egypt [RELEASE] Dec 27, 2018 08:47 AM (Total replies: 8)

Nice work dude, do you use gmax to develop your maps or a more modern mappping software? thanks

Halo CE General Discussion » More flood stuff! Nov 26, 2018 09:00 PM (Total replies: 23)

Quote: --- Original message by: The Gravemind
Yay! so you did get them to work?

yeah man workin great! they'll be in the next release

Halo CE General Discussion » More flood stuff! Nov 25, 2018 07:08 PM (Total replies: 23)

Quote: --- Original message by: SBB_Michelle
I'm back to bother you about the plasma rifle.

So, last time I told you how to fix it and you didn't quite get my instructions right. Here are some pics of what you did in your map:
https://i.imgur.com/BlrGAu6.png
https://i.imgur.com/4zloq3s.png

Here is what I did to fix it, exactly as how I have told you to fix it before:
https://i.imgur.com/1O9maCL.png
https://i.imgur.com/pEZZPKK.png

The result:
https://i.imgur.com/J4qCZ1B.png

I'm not mad, just a bit disappointed, you got it ALMOST right. Here is the fixed tag, but please try make sure you read read stuff thoroughly when a fix that someone is proposing isn't working right.
https://drive.google.com/open?id=1IyPUhkDIEXlCm-GP2i4t16BJZppP1cLc

(btw, the pics are in the real time editor, I fixed it without ripping the tags)

Thanks man, means a lot. I'll be sure to get those into the maps along with gravemind's infection models. Never was too good at the development troubleshooting side of things, great to have community members like you to help when people like me screw up lol

Quote: --- Original message by: Reshirom200
Have you had any thoughts of adding more flood forms? I think the best source for unique looking combat forms would be this video: https://www.youtube.com/watch?v=8dgRkZRbtM0 Keep up the great work


Thanks man putting in some new infection forms made by Gravemind, they're awesome and really add more to the things. got the halo 1 body but with the halo 2 fronds, legs, and animations. The next release will have them and they do make a difference
Edited by Flood_Developer on Nov 25, 2018 at 07:11 PM


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