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Viewing User Profile for: Pabeung
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Joined: Dec 18, 2018 03:43 AM
Last Post: Sep 8, 2019 02:47 AM
Last Visit: Sep 8, 2019 02:48 AM
Location: Lipa City, Batangas
Occupation: Diana's stooge
Interests: Money
Your Age: 911
What Games do you play: FPS, RPG, RTS, MMO

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Post Statistics
Pabeung has contributed to 65 posts out of 469343 total posts (.01%) in 277 days (.23 posts per day).

20 Most recent posts:

We port Halo 3 tags and make the campaign whose with me. Join discord ok

I don't wanna start doing stuff all over again, this is trash. Halo sucks, it's not the game but the people who plays it. Dota 2 is the best.

I haven't but I plan to release it along with other maps that got unfinished and will upload soon along with a follow up release of Halo 2 stuff.

Oh yeah I forgot about the flood but their footsteps but the files are there and just open the tag and link their footsteps, the footsteps are located at np\effects\misc\footsteps. For the vehicles, there are a lot of incomplete ones (and vehicles isn't my forte) and there are few that is usable like scorpion, shade, banshee, pelican, warthog, and ghost (all HR variants except the banshee which still H3). The rest of it hasn't been properly tagged yet but I am sure the files are still there you just need to link their required tags because I keep rearranging my tags folder.

I would like to confirm if any of the tags worked for them cause I just remembered that you might need CMT(TSC:E and SPV3)'s physics tags cause refinery can't extract those and please report back to me if there are other things missing.

I would also give a dictionary for the folder names.

NP (The main tag folder) - NP is short for Noble Power which is my friends mapping team that I joined back at 2011 and I don't really have an ego and I find it ridiculous naming my tags folder with my own username, I'm a team playah.

HM (Found inside other folders) - HM is short for Halo Mixed and it contains modified H1, H2, H3, Reach, and Halo Online content.

Pabeung (Some bitmaps) - It's our call sign, me and diana.

RD (Named in the files and some folders) - RD means redone like redone bitmaps and etc.

and that's pretty much all but if you guys have additional questions please do ask.

I'll be releasing everything I currently have including all the data files so you can check on how I do things. This release contains everything I've been showcasing in the public which are content from Halo 2, 3, Reach, 4 and other stuff that I've made my own. I hope my tags get put through good use and get featured in everyone's future maps and projects.

How To Use :
First off is that you need a stable tagset of the stock tags that including all the original Halo 1 singleplayer tags. And my tags requires Open Sauce to work.

I haven't tested the tags along with other tags besides the stock ones so I won't recommend using mine alongside others especially when they have messy tag folders or ones that overwrites stock tags.

This tagset also won't work well or would consume more tag space when you still have my old tags from my Alsthetic Two Betrayals Mod and Halo 3 Pillar Of Attumn Mod because I have a new tag arrangement in my current tags and would cause a lot of duplicates so I highly recommend using this one instead of my old ones.

If you have tags from CMT SPV3 or tags from TSC:E's tagpack, I have included my modified CMT tags folder so let my modified ones overwrite the tags in your CMT tags folder or just remove your CMT tags folder completely and just use mine.

Warnings :
I keep all of my content compressed and to save tagspace will maintaining good quality so I have most bitmaps compiled as 32-bit but I cut their resolutions to half and majority of the tags doesn't have LODs.

Due to everything being high poly and detailed geometry it will consume a lot of model data space so I recommend you get the modified OS HEK that bypasses it which is found at forum.halomaps.org.

The tags are not complete or some are in terrible quality but I won't continue to work on them anyway and too lazy to so I'm releasing it instead so it just wouldn't rot in my hardrive and other people could use and finish them themselves.

Credits :
Teh Lag
Rododo93 (Rodildo)
VKMT kids
Spanish kids

and others that I have forgotten.

Additional Message :
This tagset is trash so all of you bags can have it. This doesn't mean that I will stop modding Halo CE I'm only giving up on this tagset because I am gonna start a new one from stratch but it would be different and probably more simple so stay tuned for that and also my Alsthetic Campaign is already cancelled but you can recreate them on your own with these tags and I've already release betas of it. I am a God Halo CE modding.
Contact Information :

Discord - Altheros#0612
Steam - https://steamcommunity.com/id/pabeung
Twitter - https://twitter.com/Altehros
YouTube - https://www.youtube.com/user/Altehros
Facebook - https://www.facebook.com/dre397129
Instagram - https://www.instagram.com/basuraguy/

Also join my discord group! - https://discord.gg/wXrPg4p

Download Here :
This one is an older tagset back in 2015-2016 which requires Zteam's tagset from 2013 and CMT TSC:E's tagset
This an old collection from 2012-2013 but I doubt you can find anything interesing in this
Here is also a collection of old test maps that I use to test my old tags this test maps start from 2015 to present.

Also for those who have already downloaded betas of my maps, the password to unprotect them is "pabeung"
Edited by Pabeung on Apr 9, 2019 at 01:18 PM
Edited by Pabeung on Apr 11, 2019 at 08:34 AM

I am lazy posting screenshots but I got around it today and I'll be releasing betas of my modded maps that includes a30 and a50.


Halo CE General Discussion » HELP ME WITH VIRUS Apr 7, 2019 06:49 AM (Total replies: 6)

the halo altheros hardisk got infected with this virus that changes all the folders to .exe and hides all the files oh nooooo

I literally have no idea how to apply this to my tool but I really want to use it cos altheros is dumb af when it comes to nerd stuff.

Tell how to do it for the altheros maps

Halo CE General Discussion » Can't render DLMs for C10 lmao Mar 26, 2019 10:01 AM (Total replies: 0)

What the hell is wrong with this?

I am adding directional lightmaps on stock BSP but c10 is giving me the pissed off attitude.

Anyone misses the old SPV2 level extensions? I'm brought them back for my Alsthetic Campaign mod and added a few things and made it easier and fun to play instead of always getting lost and relying on BSP switches to get through it.

Here's a preview :

Also I'm reusing the first SPV3 release when it was still teh lag, ifafudafi and the others that were still in control. The first SPV3 a50 with a modified BSP which they cut off from the main SPV3 campaign for no good reason and by that I am gonna scrap this old thing.


Halo CE General Discussion » How to bypass script limit Mar 12, 2019 09:49 PM (Total replies: 5)

Thanks this came in handy but still doesn't bypass the global limit of only 128 and what I'm trying to do is add more player addon scripts to a50 but they manage to do it in SPV3.

Halo CE General Discussion » How to bypass script limit Mar 12, 2019 08:00 AM (Total replies: 5)

Not working and it's not the script size but the global blocks I've hit is there a special OS HEK that could bypass all of this shiht.

Halo CE General Discussion » How to bypass script limit Mar 11, 2019 11:36 AM (Total replies: 5)

03.11.19 23:28:52  sapien pc ----------------------------------------------
03.11.19 23:28:52 reference function: _write_to_error_file
03.11.19 23:28:52 reference address: 401b13
03.11.19 23:28:52 CreateDevice succeeded with refresh rate = 0
03.11.19 23:28:55 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.11.19 23:28:58 Increasing sound decompression buffer size to 1048576 bytes
03.11.19 23:29:04 units must have models and animation graphs
03.11.19 23:30:23 tried to add more elements for a hs_globals_block @0C52D1A0 #128 than allowed
03.11.19 23:30:23 [player_addons line 1] i couldn't allocate space for this global.: (global boolean visr false)

03.11.19 23:30:23 recompiling scripts after scenarios were merged.

Yes and I love people ignore applying DLMs but make uses for shader extensions for dynamic objects and it doesn't blend well with their stale BSPs.

I love the fact when I post my video links in here I always get like 1 or more dislike but that doesn't matter cause my the likes in each video has 15+ more or something. But anyways my modded a30 is a good playable state and I'll upload a public of it soon when my net stabilizes but I will still release a public beta of older maps.

The modded maps included in this public beta release are a10 and b40.

I would like people to give their feedback and also don't mind the cinematic stuff.

My ego is so big that I have to use my name in third person and make a thread about it. I will be posting all random stuff I'm working on here and since I can't focus on a single thing and will likely do another thing if one thing bores me.

What I am not actually bored of is modding the original Halo 1 campaign for the 999th time. Check my a30 with visuals enhanced and applied stuff like DLMs (Directional Lightmaps) and added the jetpack too since I don't know its fun to use without questioning the balance of gameplay.


Hope no one press charges at philly. *wink wink*

The title itself and also OS tool that bypass model data limit.

Halo CE General Discussion » Where is POA's scenery model located Mar 2, 2019 11:40 AM (Total replies: 1)

Where is Pillar of Autumn, the ship itself located, I saw someone replaced it with a Reach one but I can't find it so I'll replace it with my own Reach port of POA.

Time: Fri September 20, 2019 2:20 AM 203 ms.
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