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Viewing User Profile for: Tuwdburgaler
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Joined: Dec 14, 2006 10:02 PM
Last Post: Feb 20, 2009 10:48 PM
Last Visit: Nov 28, 2011 12:46 PM
Website: www.m4lmappers.co.nr
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Tuwdburgaler has contributed to 561 posts out of 439528 total posts (.13%) in 2,355 days (.24 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Epic Fail Feb 20, 2009 10:48 PM (Total replies: 2)

actualy thats not it at all not a single sphere and btw i have no problem with spheres, just throwing that out there, i know what the problem is, so dennis can delete both of these posts if he pleases i already told him that

Halo CE Technical / Map Design » Epic Fail Feb 19, 2009 05:27 PM (Total replies: 2)

hey yea skip the whole hey tuwd's back, im working on a warthog and its going good but the collision is failing to export from .jms to tag and its an exception ive never seen before:
02.19.09 13:05:37 tool pc 01.00.00.0609 ----------------------------------------------
02.19.09 13:05:37 reference function: _write_to_error_file
02.19.09 13:05:37 reference address: 42ca20
02.19.09 13:05:37 Couldn't read map file './toolbeta.map'
02.19.09 13:05:40 EAX: 0xFFFFFFFE
02.19.09 13:05:40 EBX: 0x00000101
02.19.09 13:05:40 ECX: 0x0012CAE0
02.19.09 13:05:40 EDX: 0x000002CC
02.19.09 13:05:40 EDI: 0x0012CAE0
02.19.09 13:05:40 ESI: 0x00000000
02.19.09 13:05:40 EBP: 0x0012C9B8
02.19.09 13:05:40 ESP: 0x0012C9A8
02.19.09 13:05:40 EIP: 0x7C90EB94, C3 8D A4 24 ?????
02.19.09 13:05:40 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH

Halo CE General Discussion » Epic Fail Feb 19, 2009 04:11 PM (Total replies: 11)

hey yea skip the whole hey tuwd's back, im working on a warthog and its going good but the collision is failing to export from .jms to tag and its an exception ive never seen before:
02.19.09 13:05:37 tool pc 01.00.00.0609 ----------------------------------------------
02.19.09 13:05:37 reference function: _write_to_error_file
02.19.09 13:05:37 reference address: 42ca20
02.19.09 13:05:37 Couldn't read map file './toolbeta.map'
02.19.09 13:05:40 EAX: 0xFFFFFFFE
02.19.09 13:05:40 EBX: 0x00000101
02.19.09 13:05:40 ECX: 0x0012CAE0
02.19.09 13:05:40 EDX: 0x000002CC
02.19.09 13:05:40 EDI: 0x0012CAE0
02.19.09 13:05:40 ESI: 0x00000000
02.19.09 13:05:40 EBP: 0x0012C9B8
02.19.09 13:05:40 ESP: 0x0012C9A8
02.19.09 13:05:40 EIP: 0x7C90EB94, C3 8D A4 24 ?????
02.19.09 13:05:40 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH


one im back to stay for at least a good while, two ill be proud when somebody understands why it makes me angry

Halo CE General Discussion » Is this game dead? Feb 15, 2009 03:38 PM (Total replies: 42)

for a game as old as this its way far from dead so no not dead at all


that makes me angry...

Halo CE Technical / Map Design » Last 2 set of tags before I go. Oct 16, 2007 07:20 PM (Total replies: 3)

i dont know but im back and i hope warp lets me carrry on his legacy as he did in the past, warp ive been extremely busy im gonna see you in a bit with my new tags

Halo CE General Discussion » Ok who has the bigest Jul 1, 2007 10:12 PM (Total replies: 41)

Quote: --- Original message by: kid
you have no idea what went through my mind when I read the title of this topic. "Who has the biggest..."

that just about went through everybodies mind, i mean look it caught dennis's attention

Halo CE General Discussion » The "Noob's Dream" weapon Jul 1, 2007 10:03 PM (Total replies: 6)

Quote: --- Original message by: zsdg06
its not that powerful.....i mean.....i can't kill any1 with it...


hah

Halo CE General Discussion » Message to all N00BS Jul 1, 2007 10:02 PM (Total replies: 59)

Quote: --- Original message by: HALO RULES
Eventually, in 2 years, I will develop a script that will activate when there is a N00B on the loose in Halo/CE. I will make them listen to the song "Everything you know is wrong", make you wield no weapons and all your attacks will be replaced with ballerina moves.
And do you know what else? You won't be able to drive any vehicles, or be in any vehicles. And do you know what else? You will be placed on a mode where the brief is "How many times can you kill the N00B? Be afraid. Be very afraid.



what you do is you make it so it finds hackers and things like that

Halo CE Technical / Map Design » Boarding Action Idea (not a request) Jul 1, 2007 07:21 PM (Total replies: 14)

Quote: --- Original message by: iron clad
that would be impossible. dont believe me? use devcam to fly out of the level. basically its just two bricks next to each other in space


enough editing to the bsp and its possible


Quote: --- Original message by: MechWarrior001
sweet, this is awesome, I asked Killer Kiwi to make a script so that if it spots someone it will sound a alarm, also, I need help with a speaker that projects the sound when it is activated, and I also need help with a control box that allows me to activate the alarm manually.


hey rambo made the base siren tags and those have some high quality siren sounds in em for ya and i know how to make it so the light works now

Halo CE General Discussion » Yoyorast Island V2: Custom Hog Textured. Jun 27, 2007 02:18 PM (Total replies: 77)

Quote: --- Original message by: teh ganon
i saw a server the other day where they were testing it.


two words:wow thats cool


and yea its hard to actualy be someone but the best way is not to try

Halo CE General Discussion » debris-field-zodiac.map released Jun 27, 2007 02:08 PM (Total replies: 48)

Quote: --- Original message by: iron clad
Quote: --- Original message by: iron clad



heres how it works:
the map is multilayered, filled with floating ships and debris, dead in space. you jump (with lowered gravity) from ship to ship. you must be aware at all times of your position, for one wrong step and you will die. your enemy can be anywhere, above, below or onthe same level as you. gravity lifts and teleporters are distributed throughout the map to move you throughout the level.
Edited by iron clad on Jun 27, 2007 at 12:39 AM

that answers my question as useable i mean is it possible to get between ships and debris

Halo CE Technical / Map Design » Re-Modeled Fortress Of Solitude (Outside) Jun 27, 2007 02:07 PM (Total replies: 16)

Quote: --- Original message by: The Spartan
Nice, but isn't it kinda high poly?? BTW, do you want me to tell you how to make the chief fly? And the pic took like 5 minutest to load...


Bad connection and sure tell us

Halo CE Technical / Map Design » Sentinel Warthog Jun 27, 2007 02:05 PM (Total replies: 18)

Quote: --- Original message by: Jay2645
Let me fill in the blanks:
A mod of it.
Edited by Jay2645 on Jun 27, 2007 at 02:09 AM


nope its two words but nice try and yes it is possible in ce in fact i believe there is an application for it
Edited by Tuwdburgaler on Jun 27, 2007 at 02:06 PM

Halo CE Technical / Map Design » AI squads attacking other squads help Jun 27, 2007 01:52 PM (Total replies: 12)

did you simply put a biped in not an ai?

Halo CE General Discussion » debris-field-zodiac.map released Jun 27, 2007 12:36 AM (Total replies: 48)

is it useable?

Halo CE Technical / Map Design » Need Good Skinner for Custom Hog Jun 26, 2007 11:51 PM (Total replies: 6)

he has model and so far skin is coming out good

Halo CE Technical / Map Design » Need Good Skinner for Custom Hog Jun 26, 2007 11:07 PM (Total replies: 6)

thanks but i have dsalimander on it


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