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Viewing User Profile for: Mr Janus
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Joined: Jan 12, 2020 11:52 AM
Last Post: Apr 19, 2020 06:31 PM
Last Visit: Apr 19, 2020 06:34 PM
Location: Mexico
Occupation: Generalist
Interests: Halo
Your Age: 21
What Games do you play: Halo and Quake/Doom


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Post Statistics
Mr Janus has contributed to 7 posts out of 464915 total posts (0.00%) in 178 days (.04 posts per day).

20 Most recent posts:

Enjoy Ur-Janus tags and maps:

Tranny cut h3 form:


https://www.mediafire.com/file/19iur513rxmqov5/transporter_formv2.7z/file

Tags,maps and other stuff:
http://www.mediafire.com/folder/q59ef8vv3xf4h/Documents

Latest vanilla maps:
https://www.mediafire.com/file/6w26gzoxdpn7u3h/ops2_alpha4.7z/file

https://www.mediafire.com/file/0ucg8k7rdo254pn/janus_ops_beta6.7z/file

Also Altheros Experience Map Mods Pack 2 Release Trailer!:
https://www.youtube.com/watch?v=j1oXpoiAVaE


Edited by Mr Janus on Apr 19, 2020 at 06:33 PM


LORE FRIENDLY

https://www.youtube.com/watch?v=gCZf-F-LGbM
https://www.youtube.com/watch?v=FjVgs-uiS1Y
https://www.youtube.com/watch?v=Zm2cTWlaRuM
https://www.youtube.com/watch?v=AHVae_UmYTM

I choose to use vanilla tags.

Halo CE General Discussion » [Progress] Sound tool by janus/altheros Mar 25, 2020 10:29 PM (Total replies: 9)

So people wonder how i compiled my sound pack so rapidly... yeah that one big sound pack. I'll be releasing this tool soon, i just need to "fix the GUI" because, well this and also because it isnt good. This tool is also used by altheros so dont miss. Comment what other cool tools you want to see:



We also use more cool tools and i've been coding BLENDER replacements for all the max scripts... since its open source and masterz should k^%&%$ll him^#%@f...... why blender? because it seems to be popular and also because its cool for a free product.
Edited by Mr Janus on Mar 25, 2020 at 10:29 PM

Halo CE Technical / Map Design » Cursed Mod Jan 28, 2020 04:35 PM (Total replies: 6)

trash mod by tards for tards, worse than spv3... this is why i quit modding. pray for altheros release his mods.


Name: First-Person Idle
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user does nothing.



Name: First-Person Posing
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user idles for a set about of time and "checks out" his weapon.



Name: First-Person Fire-1
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user fires the primary trigger.



Name: First-Person Moving
Animation Type: JMO (Overlay)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user moves. (Generic "sway" of the weapon.)



Name: First-Person Overlays
Animation Type: JMO (Overlay)
Frame Count: 9 [10 including 0]
Specific Frame Info: Frame 0 - Default Position
Frame 1 - Move Forwards
Frame 2 - Move Backwards
Frame 3 - Move Right
Frame 4 - Move Left
Frame 5 - Look Left
Frame 6 - Look Right
Frame 7 - Look Up
Frame 8 - Look Down
Frame 9 - Fully Automatic Firing

Description: How the weapon reacts to movement. For example, when you move forwards, the gun lags a bit backwards, when you move left, the gun lags a bit to the right, when you look up, the gun points a bit more up.



Name: First-Person Light-Off
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user turns off the flashlight (?)



Name: First-Person Light-On
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user turns on the flashlight (?)



Name: First-Person Reload-Empty
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user reloads when the magazine is empty (Zero Rounds)




Name: First-Person Reload-Full
Animation Type: JMA (Base)
Frame Count: : Any
Specific Frame Info: N/A

Description: When the user reloads when the magazine has one or more rounds in it.



Name: First-Person Overheated
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The “default” animation when a weapon is overheated. Played after “First-Person Overheating” and before “First-Person O-H-Exit”.



Name: First-Person Ready
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is played when the user switches/brings out a weapon.



Name: First-Person Put-Away
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is played when the user puts away his weapon. (?)



Name: First-Person Overcharged
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is continuously played when the weapon is charged.



Name: First-Person Melee
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user melees his weapon.



Name: First-Person Fire-2
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user fires the secondary trigger.



Name: First-Person Overcharged-Jitter
Animation Type: JMO (Overlay)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is continuously played over “First-Person Overcharged”.



Name: First-Person Throw-Grenade
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user throws a grenade.



Name: First-Person Ammunition
Animation Type: JMO (Overlay)
Frame Count: Magazine Capacity +1
Specific Frame Info: Frame 0 – Default
Frame 1 – Empty
Frame 2 – One Round Left
Frame 3 – Two Rounds Left
Frame 4 – Three Rounds Left

Last Frame - Full

Description: Defines what the weapon will look like depending on how much ammunition is remaining in the weapon.



Name: First-Person Misfire-1
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user misfires the primary trigger.



Name: First-Person Misfire-2
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user misfires the secondary trigger.



Name: First-Person Throw-Overheated
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user throws a grenade while the weapon is overheated.



Name: First-Person Overheating
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The opening animation when the weapon overheats. Proceeded by “First-Person Overheated”.



Name: First-Person Overheating-Again
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user switches to a gun that is currently overheated.



Name: First-Person Enter
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation played when the user enters the stage of reloading a weapon. Proceeded by “First-Person Reload-Empty”.



Name: First-Person Exit-Empty
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was no rounds left in the magazine.



Name: First-Person Exit-Full
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was one or more rounds left in the magazine.



Name: First-Person O-H-Exit
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation played when the weapon has finished overheating. Preceded by “First-Person Overheated”.



Name: First-Person O-H-S-Enter
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: (?)

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 13, 2020 07:47 PM (Total replies: 11508)

A30 remix/remake... expect something like the master quest from Oot or halo TSCE but stranger.

https://pbs.twimg.com/media/EOITwfPW4AALNjP.jpg

https://pbs.twimg.com/media/EOIWVtDWoAAMGaY.jpg

https://pbs.twimg.com/media/EOM0WjFXsAApo60.jpg

https://pbs.twimg.com/media/EOM2CJlWoAEN_P7.jpg

Halo CE General Discussion » [RELEASE] Unfinished campaign maps Jan 12, 2020 12:02 PM (Total replies: 0)

>>Dont expect me to finish them or ops3,4 & 5, i got mad because its unjust how a MEME mod gets 1 million views, i can't. More: The encounters, cinematics, scenery, dialog and other stuff wasnt implemented or its broken.

https://www.youtube.com/watch?v=AHVae_UmYTM

https://www.youtube.com/watch?v=Zm2cTWlaRuM

Please dennis, im sorry. it wont happen again.

ops2 (no boss and cinematics) The monalisa inspired map
http://www.mediafire.com/file/6w26gzoxdpn7u3h/ops2_alpha4.7z/file

ops1 (dialog is placeholder)
PASSWORD: &B4V?{'$4PccG@~A
http://www.mediafire.com/file/0ucg8k7rdo254pn/janus_ops_beta6.7z/file

Edited by Mr Janus on Jan 12, 2020 at 12:08 PM


Time: Tue July 7, 2020 6:31 PM 141 ms.
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