A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Mr Janus
About Contact
Joined: Jan 12, 2020 11:52 AM
Last Post: Jan 13, 2020 07:47 PM
Last Visit: Jan 13, 2020 07:47 PM
Location: Mexico
Occupation: Generalist
Interests: Halo
Your Age: 21
What Games do you play: Halo and Quake/Doom


Send Private Message
Post Statistics
Mr Janus has contributed to 3 posts out of 469700 total posts (0.00%) in 16 days (.19 posts per day).

20 Most recent posts:

Name: First-Person Idle
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user does nothing.



Name: First-Person Posing
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user idles for a set about of time and "checks out" his weapon.



Name: First-Person Fire-1
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user fires the primary trigger.



Name: First-Person Moving
Animation Type: JMO (Overlay)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user moves. (Generic "sway" of the weapon.)



Name: First-Person Overlays
Animation Type: JMO (Overlay)
Frame Count: 9 [10 including 0]
Specific Frame Info: Frame 0 - Default Position
Frame 1 - Move Forwards
Frame 2 - Move Backwards
Frame 3 - Move Right
Frame 4 - Move Left
Frame 5 - Look Left
Frame 6 - Look Right
Frame 7 - Look Up
Frame 8 - Look Down
Frame 9 - Fully Automatic Firing

Description: How the weapon reacts to movement. For example, when you move forwards, the gun lags a bit backwards, when you move left, the gun lags a bit to the right, when you look up, the gun points a bit more up.



Name: First-Person Light-Off
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user turns off the flashlight (?)



Name: First-Person Light-On
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user turns on the flashlight (?)



Name: First-Person Reload-Empty
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user reloads when the magazine is empty (Zero Rounds)




Name: First-Person Reload-Full
Animation Type: JMA (Base)
Frame Count: : Any
Specific Frame Info: N/A

Description: When the user reloads when the magazine has one or more rounds in it.



Name: First-Person Overheated
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The “default” animation when a weapon is overheated. Played after “First-Person Overheating” and before “First-Person O-H-Exit”.



Name: First-Person Ready
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is played when the user switches/brings out a weapon.



Name: First-Person Put-Away
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is played when the user puts away his weapon. (?)



Name: First-Person Overcharged
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is continuously played when the weapon is charged.



Name: First-Person Melee
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user melees his weapon.



Name: First-Person Fire-2
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user fires the secondary trigger.



Name: First-Person Overcharged-Jitter
Animation Type: JMO (Overlay)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is continuously played over “First-Person Overcharged”.



Name: First-Person Throw-Grenade
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user throws a grenade.



Name: First-Person Ammunition
Animation Type: JMO (Overlay)
Frame Count: Magazine Capacity +1
Specific Frame Info: Frame 0 – Default
Frame 1 – Empty
Frame 2 – One Round Left
Frame 3 – Two Rounds Left
Frame 4 – Three Rounds Left

Last Frame - Full

Description: Defines what the weapon will look like depending on how much ammunition is remaining in the weapon.



Name: First-Person Misfire-1
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user misfires the primary trigger.



Name: First-Person Misfire-2
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user misfires the secondary trigger.



Name: First-Person Throw-Overheated
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user throws a grenade while the weapon is overheated.



Name: First-Person Overheating
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The opening animation when the weapon overheats. Proceeded by “First-Person Overheated”.



Name: First-Person Overheating-Again
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user switches to a gun that is currently overheated.



Name: First-Person Enter
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation played when the user enters the stage of reloading a weapon. Proceeded by “First-Person Reload-Empty”.



Name: First-Person Exit-Empty
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was no rounds left in the magazine.



Name: First-Person Exit-Full
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was one or more rounds left in the magazine.



Name: First-Person O-H-Exit
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation played when the weapon has finished overheating. Preceded by “First-Person Overheated”.



Name: First-Person O-H-S-Enter
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: (?)

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 13, 2020 07:47 PM (Total replies: 11485)

A30 remix/remake... expect something like the master quest from Oot or halo TSCE but stranger.

https://pbs.twimg.com/media/EOITwfPW4AALNjP.jpg

https://pbs.twimg.com/media/EOIWVtDWoAAMGaY.jpg

https://pbs.twimg.com/media/EOM0WjFXsAApo60.jpg

https://pbs.twimg.com/media/EOM2CJlWoAEN_P7.jpg

Halo CE General Discussion » [RELEASE] Unfinished campaign maps Jan 12, 2020 12:02 PM (Total replies: 0)

>>Dont expect me to finish them or ops3,4 & 5, i got mad because its unjust how a MEME mod gets 1 million views, i can't. More: The encounters, cinematics, scenery, dialog and other stuff wasnt implemented or its broken.

https://www.youtube.com/watch?v=AHVae_UmYTM

https://www.youtube.com/watch?v=Zm2cTWlaRuM

Please dennis, im sorry. it wont happen again.

ops2 (no boss and cinematics) The monalisa inspired map
http://www.mediafire.com/file/6w26gzoxdpn7u3h/ops2_alpha4.7z/file

ops1 (dialog is placeholder)
PASSWORD: &B4V?{'$4PccG@~A
http://www.mediafire.com/file/0ucg8k7rdo254pn/janus_ops_beta6.7z/file

Edited by Mr Janus on Jan 12, 2020 at 12:08 PM


Time: Mon January 27, 2020 10:33 PM 157 ms.
A Halo Maps Website