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Last Post: Mar 22, 2020 09:26 PM
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Jade has contributed to 9 posts out of 465376 total posts (0.00%) in 77 days (.12 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] Takedown: Extermination Mar 22, 2020 09:26 PM (Total replies: 13)

I found a small bug with the buggers. Their flying animation set is using a wrong animation.


Edit: I found another bug. If you assassinate the brute boss, the mission softlocks. You could use "object_cannot_take_damage" here and still take out the shields.

Edited by Jade on Mar 22, 2020 at 09:40 PM


I remember before I could delete server side objects on my computer as the client (this wouldn't actually delete them server side, just for the client). I can't do that anymore. I used object_definitions to delete them before and now it doesn't seem to work. Does anyone know how to do this?
Edited by Jade on Mar 18, 2020 at 07:33 PM

Halo CE General Discussion » Why can't Elite Bipeds change colours? Mar 14, 2020 03:02 PM (Total replies: 9)

Quote: --- Original message by: Halo CE Noob Modder117
Well we all know how to do it in the tag file... The grunt, spartan and jackal seem to work fine when you swap out the colour slots but the elite, for some reason does nothing.

The bigger question is. If this doesn't work, how do we get our minor, major, commander and spec ops elites?

This has been bothering me for a while now and I just cant quite put my finger on it...


Try modifying the actor_variant tag at the bottom where the color options are.

Edit: If you just want to change the .biped color, add a permutation under the color options.
Edited by Jade on Mar 14, 2020 at 03:58 PM

Halo CE General Discussion » AI Camo and Weapon Switching Mar 11, 2020 05:46 PM (Total replies: 0)

These elites will use camo when searching for you, and they will switch to their energy sword when they are attacking and near you. AI uses recorded animations to switch weapons. This way they dont lose their AI status and target like they would with actor transformations.


(script continuous elite_camo
(ai_migrate_by_unit (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) red_elites/ultra_basetop_temp)
(ai_migrate_by_unit (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) red_elites/ultra_basebottom_temp)

(sleep 1)

(if (and (= (ai_status red_elites/ultra_basetop_temp) 3)
(< (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basetop_temp) 0)) camo_power) 1.4)
)
(begin
(unit_data_set_real (unit (list_get (ai_actors red_elites/ultra_basetop_temp) 0)) camo_power (+ 0.2 (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basetop_temp) 0)) camo_power)))
)
)


(if (and (= (ai_status red_elites/ultra_basebottom_temp) 3)
(< (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basebottom_temp) 0)) camo_power) 1.4)
)
(begin
(unit_data_set_real (unit (list_get (ai_actors red_elites/ultra_basebottom_temp) 0)) camo_power (+ 0.2 (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basebottom_temp) 0)) camo_power)))
)
)

(ai_migrate red_elites/ultra_basetop_temp red_elites/ultra_basetop_squad0)
(ai_migrate red_elites/ultra_basebottom_temp red_elites/ultra_basebottom_squad0)

(sleep 1)

(if (> (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) (player0)) 3)
(begin
(if (and (= (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "es") false)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) swap3)
(sleep 2)
)
)
(if (or (and (= (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) camo_power) 0)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "pr") false)
)
(and (> (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "pr") false)
)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) swap2)
(sleep 2)
)
)
)
)

(if (> (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) (player0)) 3)
(begin
(if (and (= (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "es") false)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) swap3)
(sleep 2)
)
)
(if (or (and (= (unit_data_get_real (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) camo_power) 0)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "pr") false)
)
(and (> (ai_status red_elites) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "pr") false)
)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) swap2)
(sleep 2)
)
)
)
)

(if (and (< (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) (player0)) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) "es") false)
(> (ai_status red_elites) 3)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basetop_squad0) 0)) swap3)
(sleep 2)
)
)

(if (and (< (objects_distance_to_object (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) (player0)) 3)
(= (unit_has_weapon_readied (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) "es") false)
(> (ai_status red_elites) 3)
)
(begin
(recording_play (unit (list_get (ai_actors red_elites/ultra_basebottom_squad0) 0)) swap3)
(sleep 2)
)
)
)


https://youtu.be/H-lhKuWjw4U

Test map (should be loaded with map_name):
https://drive.google.com/open?id=1rrg3gE4IOnqIu11Zv5joZi9B_-z6RsxO
Edited by Jade on Mar 11, 2020 at 06:01 PM

Halo CE General Discussion » Vehicle Boosting Mar 11, 2020 02:18 AM (Total replies: 1)

Rewrote my old vehicle boosting stuff. Works on any vehicle, even ones you spawn in. Also works online but I only set that up for two players at the moment. Will post updates here. Map should be loaded with the map_name command.



(script static unit grabvehicle0 (unit (player_data_get_object 0 nearest_object)))
(script static unit grabvehicle1 (unit (player_data_get_object 1 nearest_object)))
(script static unit grabvehicle2 (unit (player_data_get_object 2 nearest_object)))
(script static unit grabvehicle3 (unit (player_data_get_object 3 nearest_object)))
(script static unit grabvehicle4 (unit (player_data_get_object 4 nearest_object)))
(script static unit grabvehicle5 (unit (player_data_get_object 5 nearest_object)))
(script static unit grabvehicle6 (unit (player_data_get_object 6 nearest_object)))
(script static unit grabvehicle7 (unit (player_data_get_object 7 nearest_object)))
(script static unit grabvehicle8 (unit (player_data_get_object 8 nearest_object)))
(script static unit grabvehicle9 (unit (player_data_get_object 9 nearest_object)))
(script static unit grabvehicle10 (unit (player_data_get_object 10 nearest_object)))
(script static unit grabvehicle11 (unit (player_data_get_object 11 nearest_object)))
(script static unit grabvehicle12 (unit (player_data_get_object 12 nearest_object)))
(script static unit grabvehicle13 (unit (player_data_get_object 13 nearest_object)))
(script static unit grabvehicle14 (unit (player_data_get_object 14 nearest_object)))
(script static unit grabvehicle15 (unit (player_data_get_object 15 nearest_object)))

(global unit grabvehicle0a (unit (player_data_get_object 0 nearest_object)))
(global unit grabvehicle1a (unit (player_data_get_object 1 nearest_object)))

(script static unit grabvehicle0driver (vehicle_driver grabvehicle0a))
(script static unit grabvehicle1driver (vehicle_driver grabvehicle1a))

(script continuous vehicle_boost
(if (!= (unit_get_health (grabvehicle0)) -1)
(begin
(set grabvehicle0a (grabvehicle0))
)
)

(if (!= (unit_get_health (grabvehicle1)) -1)
(begin
(set grabvehicle1a (grabvehicle1))
)
)

(if (and (= (unit_get_current_flashlight_state grabvehicle0a) true)
(!= (unit_get_health (grabvehicle0driver)) -1)
)
(begin
(object_data_set_real grabvehicle0a transitional_velocity x (/ (object_data_get_real grabvehicle0a forward x) 2.75))
(object_data_set_real grabvehicle0a transitional_velocity y (/ (object_data_get_real grabvehicle0a forward y) 2.75))

(if (or (> (object_data_get_real grabvehicle0a transitional_velocity z) 0.08)
(< (object_data_get_real grabvehicle0a transitional_velocity z) -0.08)
)
(begin
(unit_set_desired_flashlight_state grabvehicle0a 0)
(sleep 90)
(unit_set_desired_flashlight_state grabvehicle0a 0)
)
)
)
)

(if (and (= (unit_get_current_flashlight_state grabvehicle1a) true)
(!= (unit_get_health (grabvehicle1driver)) -1)
)
(begin
(object_data_set_real grabvehicle1a transitional_velocity x (/ (object_data_get_real grabvehicle1a forward x) 2.75))
(object_data_set_real grabvehicle1a transitional_velocity y (/ (object_data_get_real grabvehicle1a forward y) 2.75))
(if (or (> (object_data_get_real grabvehicle1a transitional_velocity z) 0.08)
(< (object_data_get_real grabvehicle1a transitional_velocity z) -0.08)
)
(begin
(unit_set_desired_flashlight_state grabvehicle1a 0)
(sleep 90)
(unit_set_desired_flashlight_state grabvehicle1a 0)
)
)
)
)


(if (= (unit_get_health (grabvehicle0driver)) -1)
(begin
(unit_set_desired_flashlight_state grabvehicle0a 0)
)
)
(if (= (unit_get_health (grabvehicle1driver)) -1)
(begin
(unit_set_desired_flashlight_state grabvehicle1a 0)
)
)

)


https://www.youtube.com/watch?v=ebPv4PAHcKY

Download the test map here:
https://drive.google.com/open?id=1UEwHnWF9vzQjMua74FSF9wSd8A8IDNI0
Edited by Jade on Mar 11, 2020 at 02:21 AM

Halo CE General Discussion » Halo Custom Edition black screen on load Jan 27, 2020 01:22 PM (Total replies: 4)

Quote: --- Original message by: wrenchie

Quote: --- Original message by: Jade
Quote: --- Original message by: wrenchie
Hi, I was trying to play Halo CE and it loads to a black screen, I mean the sound I can still hear fine. I tried patching to 1.0.10 and tried compatibility modes but they didn't work. It happens with the original halo 2003 pc too, patched to 1.0.10 as well. Has Microsoft ended support for halo 2003?


I've had this happen to me when I tried enabling anti-aliasing for Halo. Maybe check that in your graphics card settings.


I have nvidia could I do that by app?
Edited by wrenchie on Jan 27, 2020 at 01:17 PM


You should have a nvidia control panel where you can adjust the global settings and per game settings. I would just disable anti-aliasing all together to see if that fixes it.

Halo CE General Discussion » Halo Custom Edition black screen on load Jan 27, 2020 01:02 PM (Total replies: 4)

Quote: --- Original message by: wrenchie
Hi, I was trying to play Halo CE and it loads to a black screen, I mean the sound I can still hear fine. I tried patching to 1.0.10 and tried compatibility modes but they didn't work. It happens with the original halo 2003 pc too, patched to 1.0.10 as well. Has Microsoft ended support for halo 2003?


I've had this happen to me when I tried enabling anti-aliasing for Halo. Maybe check that in your graphics card settings.

Halo CE General Discussion » Spaien Crash Jan 27, 2020 05:51 AM (Total replies: 7)

What scenario are you trying to load, did you mess with the starting equipment?
Try using this tagset.
https://www.dropbox.com/s/j6fb3ox6z1xmzzq/fresh_mp_sp_custom_edition_tagset.7z?dl=1
Edit: Did you use opensauce tools to open the scenario before? Normal sapien cannot open scenario files saved by opensauce sapien.
Edited by Jade on Jan 27, 2020 at 09:34 AM


Time: Sat April 4, 2020 12:12 PM 125 ms.
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