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Viewing User Profile for: Demoxicini
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Joined: Feb 15, 2020 07:11 AM
Last Post: Jun 25, 2020 03:55 PM
Last Visit: Jul 1, 2020 01:16 PM
Location: France
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Your Age: 15
What Games do you play: all Halo game ; L4D2 , Half-life 2 , Portal 1 and 2 , Gmod, Black ops 2 and WaW.
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Demoxicini has contributed to 14 posts out of 464910 total posts (0.00%) in 140 days (.10 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Utility] Reclaimer Jun 25, 2020 03:55 PM (Total replies: 144)

i really need some help to convert collada file to vmf someone know to do if yes you could explain to me how or do the conversion, i would want just to convert the reflection (halo reach).

Halo CE General Discussion » [Utility] Reclaimer Jun 15, 2020 05:41 PM (Total replies: 144)

It is possible to create a sound extractor for Halo 2, if you can Gravemind, i know that Reclaimer don't support sound extraction from Halo 2...

Halo CE General Discussion » [Utility] Reclaimer May 28, 2020 05:26 PM (Total replies: 144)

i really need a vmf exporter, i used 3Dmax but it gives error, sorry to bother you Gravemind.

I have another question about reclaimer bitmap extraction, it would be very enjoyable that you could add the jpeg bitmaps format for the extraction.
Edited by Demoxicini on May 29, 2020 at 07:13 AM

Halo CE General Discussion » [Utility] Reclaimer May 17, 2020 11:49 AM (Total replies: 144)

it is a possiblity Gravemind that you can create another options to extract the map as a vmf file or it's not possible for you, i could understand.

it's possible to extract Halo 2 sound with reclaimer because the batch tag extract doesn't show it.
Edited by Demoxicini on May 19, 2020 at 08:39 AM

Halo CE General Discussion » [Utility] Reclaimer May 13, 2020 08:30 AM (Total replies: 144)

thank you somuch Gravemind it finally works but for scenario_struct_map_bsp, could you add the vmf format to use this for hammer editor (Valve game) if you can...

Halo CE General Discussion » [Utility] Reclaimer May 12, 2020 08:15 AM (Total replies: 144)

it's not a model file but a sound file...

Halo CE General Discussion » [Utility] Reclaimer May 12, 2020 07:04 AM (Total replies: 144)

no sorry, i redownloaded this but when i extract one tag, there is any sound.

Halo CE General Discussion » [Utility] Reclaimer May 11, 2020 06:19 AM (Total replies: 144)

Now another problem with the sound extractor, when i want extract a sound, there is no error, the batch extract show that it was extracted but when i wanted to see that, D:\XMA convert\sound\levels\deadlock\sound_scenery\flybys_halo3\details\ any sound detected. it is empty.
Edited by Demoxicini on May 11, 2020 at 06:37 AM

Halo CE General Discussion » [Utility] Reclaimer May 10, 2020 02:01 PM (Total replies: 144)

Hello Gravemind, there is an error with the sound extractor, i post it to you.

System.IO.IOException: the communication canal have been closed.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count)
at System.IO.BinaryWriter.Write(Byte[] buffer)
at Adjutant.Utilities.SoundUtils.WriteRiffData(Stream output, IFormatHeader header, Byte[] data)
Reclaimer.Plugins.SoundExtractorPlugin.WriteSoundFile(GameSound sound, String directory, Boolean overwrite)
at Reclaimer.Plugins.BatchExtractPlugin.SaveSound(ISoundContainer sound, String baseDir)
at Reclaimer.Plugins.BatchExtractPlugin.SaveSound(IIndexItem tag)
at Reclaimer.Plugins.BatchExtractPlugin.Extract(IIndexItem tag, ExtractCounter counter)
Extracted 0 tags in 4 seconds with 1 errors.


System.ComponentModel.Win32Exception (0x80004005): Le fichier spcifi est introuvable
System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
Assembly.Helpers.VariousFunctions.RunProgramSilently(String path, String arguments, String workingDirectory)
Assembly.Metro.Controls.PageTemplates.Games.Components.Editors.SoundEditor.ConvertToAudioFile(ICollection`1 data, String path)
Assembly.Metro.Controls.PageTemplates.Games.Components.Editors.SoundEditor.btnExtractSelectedPerm_Click(Object sender, RoutedEventArgs e)
System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
System.Windows.Controls.Primitives.ButtonBase.OnClick()
System.Windows.Controls.Button.OnClick()
System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
System.Windows.Input.InputManager.ProcessStagingArea()
System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Halo CE General Discussion » [Utility] Reclaimer Feb 17, 2020 07:33 AM (Total replies: 144)

The sound extractor is quite hard to programm but it seems to easy to understand, but some unextractable just change the codec index value to 1 or 0 but they can be listened with some raw data problems (tics or white noise)

Halo CE General Discussion » [Utility] Reclaimer Feb 16, 2020 07:01 AM (Total replies: 144)

Thank Gravemind for those uptades, (i hope for the sound extractor )

Halo CE General Discussion » Adjutant 4.2 unsupported Sound Type Feb 16, 2020 06:46 AM (Total replies: 2)

Would you want to explain me how extract a sound with tagtool.

Halo CE General Discussion » Adjutant 4.2 unsupported Sound Type Feb 15, 2020 12:01 PM (Total replies: 2)

Why some sound are unextractable, some sounds can't be extract and this error "unsupported sound type" i can't extract it with the xma and wav format but only bin file but corrupted and another error "raw data not found" if someone has the solution of this issu.


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