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Viewing User Profile for: DEEhunter
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Joined: Dec 16, 2006 06:40 PM
Last Post: Jun 19, 2017 10:19 PM
Last Visit: Jun 19, 2017 10:45 PM
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Post Statistics
DEEhunter has contributed to 3520 posts out of 468638 total posts (.75%) in 4,512 days (.78 posts per day).

20 Most recent posts:
Halo CE General Discussion » I have returned Jun 19, 2017 10:19 PM (Total replies: 73)

post

Halo CE General Discussion » Killzone64 Apr 22, 2015 02:54 AM (Total replies: 6)

cool thread

Halo CE General Discussion » Halo Online Apr 20, 2015 09:44 PM (Total replies: 2780)

Reverse engineering Halo Online was a spring break boredom-killer for me. Ever since spring break was over I went back to classes and personal projects. Haven't really been doing much besides maintaining ElDorito code here and there or cracking when the others need help.

Here's the SHA1 salt that halo likes to use:
Quote: 0xED, 0xD4, 0x30, 0x09, 0x66, 0x6D, 0x5C, 0x4A, 0x5C, 0x36, 0x57, 0xFA, 0xB4, 0x0E, 0x02, 0x2F,0x53, 0x5A, 0xC6, 0xC9, 0xEE, 0x47, 0x1F, 0x01, 0xF1, 0xA4, 0x47, 0x56, 0xB7, 0x71, 0x4F, 0x1C,0x36, 0xEC


Halo CE General Discussion » Halo Online Apr 20, 2015 09:35 PM (Total replies: 2780)

Cool thread.

Halo CE General Discussion » Halo Online Apr 11, 2015 11:21 AM (Total replies: 2780)

Soon™

Halo CE General Discussion » Halo Online Apr 9, 2015 11:59 AM (Total replies: 2780)

Quote: --- Original message by: midnightmodders
I guess people can be happy though, the El Dorito project is dead along with MP

Just quoting this again so you can realize how wrong you are.

Halo CE General Discussion » Halo Online Mar 27, 2015 11:25 PM (Total replies: 2780)

https://www.youtube.com/watch?v=7TgSzqsHFe4

Halo CE General Discussion » Halo Online Mar 27, 2015 01:51 PM (Total replies: 2780)

Not looking forward to the "HALO ONLINE MAPPING TEAM" that will inevitably happen. People are gonna rip this game to the bone and shove it right into a Halo CE map.

Halo CE General Discussion » CE3 2014 Live Jul 19, 2014 05:14 PM (Total replies: 854)

ℂ𝔼𝟛 𝟚𝟘𝟙𝟜: ℝ𝕖𝕞𝕒𝕜𝕖𝕤

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali Mar 22, 2013 06:57 PM (Total replies: 1207)

hey

Halo CE General Discussion » Goodbye Feb 17, 2013 03:53 PM (Total replies: 21)

Remember the good times.


Halo CE General Discussion » www.halomaps.org Dec 2, 2012 02:47 PM (Total replies: 84)

More metro.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Oct 17, 2012 07:01 PM (Total replies: 11475)

I still have the old bsp models for some h3mt maps.
The foundry model isn't all that bad. Also it was me and arbiter that both modeled it. Arbiter mostly since I was unwrapping stuff for the most part.


Halo CE General Discussion » How do I open Halo 4 .map files? Oct 17, 2012 06:58 PM (Total replies: 56)

oh my god ahahahahahaaa
It has begun.

Here comes H4MT.
Edited by DEEhunter on Oct 17, 2012 at 07:08 PM

Halo CE General Discussion » how i fix this?¿ [help please] Sep 6, 2012 07:20 PM (Total replies: 11)

Might be a bad rig as well.

Halo CE General Discussion » Requiem - Extinction on Steroids Sep 6, 2012 12:21 PM (Total replies: 1627)

Don't ever rely on bumps and textures.

Halo CE General Discussion » [Question] H3MT Narrows Jul 17, 2012 11:40 PM (Total replies: 9)

Ask him on polycount.
I have the mesh but I wouldn't give it away without his permission.

Halo CE General Discussion » HaloUnity Jul 9, 2012 07:38 PM (Total replies: 11)

No I will not register under your referral code.
Edit:Or register at all.
Edited by DEEhunter on Jul 10, 2012 at 02:22 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 6, 2012 11:37 PM (Total replies: 11475)

Quote: --- Original message by: 6thLoneWolf

learning about aether (something simple)
http://img14.imageshack.us/img14/7873/treeshadows.jpg
http://img171.imageshack.us/img171/6972/teleporter.jpg
Edited by 6thLoneWolf on May 5, 2012 at 11:27 PM

Nostalgia
These are from 2008.






This was when custom lightmap UVs were not possible yet. Now that they are you won't have to use ridiculously sized lightmap images like I did, but rather you can have different UV islands scaled up where the shadows are so you can get crisp shadows in those areas and scale down the uvs of areas that are fully illuminated or out of sight.
I used Vray at the time.
Edited by DEEhunter on May 6, 2012 at 11:43 PM
Edited by DEEhunter on May 6, 2012 at 11:44 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 24, 2012 11:51 PM (Total replies: 11475)

Recently had to do a planet for a short film.
http://deelekgolo.blogspot.com/2012/02/planet.html

Contact me on steam or aim or what ever for more info.


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