DEEhunter has contributed to 3520 posts out of 469660 total posts
(.75%) in 4,784 days (.74 posts per day).
20 Most recent posts:
Reverse engineering Halo Online was a spring break boredom-killer for me. Ever since spring break was over I went back to classes and personal projects. Haven't really been doing much besides maintaining ElDorito code here and there or cracking when the others need help.
Here's the SHA1 salt that halo likes to use:
Quote: 0xED, 0xD4, 0x30, 0x09, 0x66, 0x6D, 0x5C, 0x4A, 0x5C, 0x36, 0x57, 0xFA, 0xB4, 0x0E, 0x02, 0x2F,0x53, 0x5A, 0xC6, 0xC9, 0xEE, 0x47, 0x1F, 0x01, 0xF1, 0xA4, 0x47, 0x56, 0xB7, 0x71, 0x4F, 0x1C,0x36, 0xEC
Quote: --- Original message by: midnightmodders
I guess people can be happy though, the El Dorito project is dead along with MP
Just quoting this again so you can realize how wrong you are.
Not looking forward to the "HALO ONLINE MAPPING TEAM" that will inevitably happen. People are gonna rip this game to the bone and shove it right into a Halo CE map.
ℂ𝔼𝟛 𝟚𝟘𝟙𝟜: ℝ𝕖𝕞𝕒𝕜𝕖𝕤
Remember the good times.
I still have the old bsp models for some h3mt maps.
The foundry model isn't all that bad. Also it was me and arbiter that both modeled it. Arbiter mostly since I was unwrapping stuff for the most part.
oh my god ahahahahahaaa
It has begun.
Here comes H4MT.
Edited by DEEhunter on Oct 17, 2012 at 07:08 PM
Might be a bad rig as well.
Don't ever rely on bumps and textures.
Ask him on polycount.
I have the mesh but I wouldn't give it away without his permission.
No I will not register under your referral code.
Edit:Or register at all.
Edited by DEEhunter on Jul 10, 2012 at 02:22 PM
These are from 2008.
This was when custom lightmap UVs were not possible yet. Now that they are you won't have to use ridiculously sized lightmap images like I did, but rather you can have different UV islands scaled up where the shadows are so you can get crisp shadows in those areas and scale down the uvs of areas that are fully illuminated or out of sight.
I used Vray at the time.
Edited by DEEhunter on May 6, 2012 at 11:43 PM
Edited by DEEhunter on May 6, 2012 at 11:44 PM
Recently had to do a planet for a short film.
Contact me on steam or aim or what ever for more info.