A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
Viewing User Profile for: OpsY
About Contact
Joined: Feb 19, 2007 06:46 PM
Last Post: May 25, 2020 04:44 PM
Last Visit: Jun 13, 2020 02:49 PM
Location: Retired World Builder
Your Age: 24
What Games do you play: Halo1-2-3-O-R-4
Frobisher Bay

Send Private Message
Post Statistics
OpsY has contributed to 1580 posts out of 464918 total posts (.34%) in 4,894 days (.32 posts per day).

20 Most recent posts:
Halo CE General Discussion » Yoyorast Island V3 early model. May 25, 2020 04:44 PM (Total replies: 24)

Quote: --- Original message by: lolslayer
Solely judging on the users' dates of joining, this looks like a necrobumped thread

A testament to this once vigorous community ;)

I heard 343i planned to allow modding on the Master Chief Collection PC. I wonder if Dennis has any intention to partake in this possible revival. I never thought we'd reach the point where this website would still be working, and new Halo PC modding tools would come. The site would need some kind of update for sure, if there's any intention of getting back in action.

Quote: --- Original message by: The Spartan
There are those who said this day would never come. What are they to say now?

They all died of old age.
It's a great news, but it's not much to revitalize the modding community, sadly. Beyond any port online, I feel like that kept this place so nice for so long is the ability to make maps way beyond the scope of the original creators, using their very own tools. Forge doesn't really cut that for me in newer iterations and even the Steam version won't change that, it seems.

Halo CE General Discussion » Is this site closing in 2016? Feb 22, 2020 01:19 PM (Total replies: 132)

I think Dennis has a 50 years long-term project to keep the servers alive until colonization of Mars. But I could be wrong.

Halo CE General Discussion » Nickster5000's Release Thread Mar 10, 2019 04:51 PM (Total replies: 5)

Nice to see you're still around, seems awfully quiet around here otherwise ;)

Halo CE General Discussion » Maximum scenery objects for single player Mar 28, 2016 11:03 PM (Total replies: 19)

I've hit that limit many times... I eventually just merged a bunch of objects together (For example, decorations in a room) into a single Scenery tag. Ended up being less demanding on resources.

Halo CE General Discussion » flyable css battle cruiser or poa Mar 28, 2016 10:48 PM (Total replies: 6)

I thought one of the issue with such process was that you eventually were kicked through the walls / killed by the moving vehicle, that friction had nothing to do with it. Some have suggested attaching a Device Elevator to the vehicle so it would fix some of those issues, I've seen videos of Warthogs rigged this way for example (Was it Kirby?) but that still didn't allow for verticality as long as I remember

Halo CE General Discussion » Human Architecture Request Jan 28, 2016 10:17 PM (Total replies: 17)

Quote: --- Original message by: R93_Sniper
twas a dry/drab map quite honestly. on the bright side it wasn't unwrapped terribly *cough*unlikeopsy*cough*

Got you there :P

Halo CE General Discussion » Smoke Screen Map Protector Jan 28, 2016 10:16 PM (Total replies: 120)

Awww discussions about map protections.. so 2008. Things don't change... wait Dennis is arguing with someone? That's change.

Halo CE General Discussion » Halo Online Jan 27, 2016 08:55 PM (Total replies: 2780)

It's a shame it didn't work, or that Microsoft didn't extend it everywhere with a modding kit.

Halo CE General Discussion » This is getting annoying... Sep 16, 2015 09:23 PM (Total replies: 76)

There is no such feature, but I thought I should give K+, very nice of you SS_Flanker to help him so much. On a side note, when asked I would usually give Guru's making a map tutorial as the best overall starting point for learning the base.


Halo CE General Discussion » Halo 5 Discussion Jul 4, 2015 08:46 AM (Total replies: 68)

And I haven't used xbox live in the past 5 or 6 years, I guess splitscreening with my girlfriend / friends / family is just fun, for campaign. Let's say my GF isn't very "Hardcore" gaming-wise so, yeah, gruntpocalypse firefights and single player missions with split screen is as far as she goes :P

Actually, IIRC if you want 2 BSPs for totally different purpose, it can pretty much be done. We had tested it while working on Sanctuary_Final and RPG_Beta6.2. Our initial results were horrible, we truly broke Halo in many places doing these trials but one method actually worked; actually, two. One was for Weather control, which involves different BSPs.

The second, basically, to rid of all collision and out of sync BSPs Issue we created 2 very, very different BSPs but each had a "Spawn box" Exactly in the same spot, same size. Whatever the active BSP was, you would spawn there and then the in game script would teleport you to the actual map, based on what the Host had decided. Same thing, when moving from one BSP to the other everyone would be transferred to safe, spawn box, BSP Switch, then teleported to new BSP.

Timing is really important here. If you do not allow sufficient delay between steps you can create some very weird errors, some affecting player movements, cameras, net game, all kind of fun, sometimes slightly playable, but very exception prone glitches. If timing is right though, it can be almost seemless and endless pleasure guaranteed :P

I agree it would only make sense to add a Halo Online board to keep Order and as modding becomes more pro-eminent allow us to keep track of everything

Halo CE General Discussion » Halo Online Mar 25, 2015 06:44 PM (Total replies: 2780)

As they said, this is also a test of Halo PC interest among community. The way they made it sound had me thinking, we should probably Ask for an editing kit, make ourselves heard. There is a window of opportunity right now and we have to seize it

Halo CE General Discussion » Halo Online Mar 25, 2015 04:31 PM (Total replies: 2780)

This is the closest we've been to finding a future for our kind community and yet, we're so far away. Right engine, Low PC requirements, Online mode... but Crappy free to play, Russian only and obviously no editing kit...

M$ just stabbed a knife in the heart of many Halo fans now
Edited by OpsY on Mar 25, 2015 at 04:32 PM

Halo CE General Discussion » [Release] Death Karts (racing map... duh) Sep 2, 2013 05:10 PM (Total replies: 7)

I'l try this soon, looks fun. Aww, the race game type, we never fully pushed it's limits :)

I guess it is, there was still a bunch a couple months ago when my vid card decided it was a good time to fry itself off just like, days after my 360 also fried. Great times, yeah.

Halo CE General Discussion » Glass in a BSP... And goats. Mar 18, 2013 06:44 PM (Total replies: 8)

That's odd, I've never used the method above. I usually extrude the face toward the other side of the wall ( since usually a window is like, two glasses) and then delete the inside faces, re attach every thing but detach the "square windows faces" and name that glass%

Halo CE General Discussion » release stock halo 2 marines Feb 27, 2013 10:27 AM (Total replies: 28)

What's included in the release? Also, what are the marines rigged too, Spartan or Marine bones?

Time: Mon July 13, 2020 4:35 AM 187 ms.
A Halo Maps Website