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Joined: Feb 24, 2007 01:31 AM
Last Post: Nov 2, 2016 06:50 PM
Last Visit: Mar 25, 2017 05:12 PM
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Maniac1000 has contributed to 6432 posts out of 464645 total posts (1.38%) in 3,926 days (1.64 posts per day).

20 Most recent posts:

Quote: --- Original message by: Dennis
Quote: --- Original message by: ScarFOx
So many spammers
Just one. So predictable too. He takes nearly 2 hours of time to create alternate accounts to throw a tantrum like a 5 year old only to have it wiped clean from existence in about 30 seconds of my time. Sad!


Stop banning me, I will never quit.


The official was nothing to write home about, i still enjoy playing the dorito though, and am waiting for 0.6.0

Halo CE General Discussion » BigassV3 Weapon Skins Contest! Aug 26, 2016 07:23 PM (Total replies: 109)

Flanker is not that other person.


Max v9. Is not Max 2009.
Max 2009 would be something like Max v12

Halo CE Technical / Map Design » Halo CE Restoration Mod Jun 17, 2016 11:30 PM (Total replies: 24)

Quote: --- Original message by: stunt_man
Is there a way to make the bump maps appear without interaction from a dynamic light, as they do on Xbox? I don't want to have to force players to use OS, but I don't mind using OS tool to compile.


Put a large dynamic light in the centre of your map.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 12, 2016 04:40 PM (Total replies: 11429)

Really liking how its looking.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 12, 2016 02:59 PM (Total replies: 11429)

Pimpy, those are caused by the "padding" value in RTT settings, i cant remember if you increase or decrease it though.


Import a stock .sky
Check it has regions and all is good.
Export.
Check it has regions and all is good.


Try look at the naming format of the regions of a stock sky and making yours like those.
I think i had this problem before but i cant remember how i fixed it.
Maybe i ended up using transparent_chicago_extended shaders, i dunno.

How is blitz corrupt?

Halo CE General Discussion » Bitmap frame animation Jun 3, 2016 02:12 PM (Total replies: 12)

Make it a sky.

Halo CE General Discussion » Bitmap frame animation Jun 3, 2016 01:19 PM (Total replies: 12)

Quote: --- Original message by: Super Flanker

Again unless some new found method has been discovered I serverely doubt your dream will be bought to fruition.

Apologies for sounding like a debby downer.

I actually made this with the intention of getting it into ce but alas it wasn't possible. :(

https://m.youtube.com/watch?v=A7YM1_f7GOo

Also here are MY tutorials on sprite creation for ce just incase you were still interested.

Part 1

Part 2

Slightly more advanced p1

Slightly more advanced p2
Edited by Super Flanker on Jun 2, 2016 at 02:58 PM


It would be possible (kinda) to put that nebula in ce.

Halo CE General Discussion » Using 3d Ripper DX to export H:O models? May 30, 2016 11:30 AM (Total replies: 21)

No I mean turn on the action recording in PS. Then do a set of steps. Use the action as like a batch command on other images.

Halo CE General Discussion » Using 3d Ripper DX to export H:O models? May 30, 2016 01:21 AM (Total replies: 21)

Recording actions in ps can save a lot of time with such things.

Halo CE General Discussion » (Release) H4 Forge Island BSP Beta May 27, 2016 01:03 AM (Total replies: 10)

Missed that, thanks.

I am just wondering how on earth that bsp could be 20k triangles.

Halo CE General Discussion » (Release) H4 Forge Island BSP Beta May 25, 2016 11:05 PM (Total replies: 10)

Are only the 2 platforms playable surfaces?
Whats the other islands? Mesh? Part of the BSP or sky?

Halo CE Technical / Map Design » custom vehicles not appearing in game Apr 29, 2016 01:41 AM (Total replies: 11)

Quote: --- Original message by: nathaninthailand
Don't know how to do that. If you could direct me to a good tutorial, that would be great.



An application for that.
And a tutorial.

Halo CE Technical / Map Design » custom vehicles not appearing in game Apr 28, 2016 09:33 PM (Total replies: 11)

You script them.

Halo CE Technical / Map Design » sapien won't load Apr 28, 2016 01:57 PM (Total replies: 6)

Quote: --- Original message by: nathaninthailand
My sapien does not record its errors for some reason. My debug.txt file exists, but it only contains a list of errors created by tool.exe.


Just post the last part of the debug.

Halo CE General Discussion » Desperately seeking help/advice Apr 6, 2016 12:02 AM (Total replies: 28)

If you are not running cmd as admin then the map file will be put in a different folder .
for win 7 you can click the compatability folder and look there
and for some reason i think i remember for win 10 and maybe 8 its something like microsoft/virtualstore/something

Halo CE General Discussion » Halo Online Mar 30, 2016 11:00 PM (Total replies: 2780)

Player base has increased 3 fold in the last 3 months.


Time: Thu November 23, 2017 11:01 PM 265 ms.
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