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Viewing User Profile for: Higuy
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Joined: Mar 6, 2007 04:04 PM
Last Post: Yesterday @ 12:37 PM
Last Visit: Today @ 08:07 AM
Website: lumoriace.com
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What Games do you play: everything
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Higuy has contributed to 6663 posts out of 438784 total posts (1.52%) in 2,268 days (2.94 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Yesterday @ 12:37 PM (Total replies: 6831)

hey guys



*rendered in halo ce*
Edited by Higuy on May 19, 2013 at 12:38 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 15, 2013 08:59 PM (Total replies: 6831)

Quote: --- Original message by: Echo77

Quote: --- Original message by: Higuy
Oh, but having a brute plasma rifle thats RED and 10,000 other similar guns makes alot of sense in gameplay

Bungie did it first.


which isn't an excuse to do it again

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 14, 2013 05:59 PM (Total replies: 6831)

Oh, but having a brute plasma rifle thats RED and 10,000 other similar guns makes alot of sense in gameplay

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 11, 2013 10:52 PM (Total replies: 6831)

Quote: --- Original message by: Spartan314
Wow... I'm baffled. Why didn't Gearbox do this in the first place? -__-


Sorry but personally I find the defualt marines too look better than these.

These marines have an unnecessary amount of detail maps applied to them and look fugly. For example, the hexagons everywhere. Is that really necessary or even realistic?

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 11, 2013 11:00 AM (Total replies: 1207)

Quote: --- Original message by: Maniac1000
This looks terrible and un-onigonal , you guys have no imagination and you suck.




Little harsh, but he has a point.

Halo CE General Discussion » Adobe Flash Constantly Crashing May 10, 2013 10:55 PM (Total replies: 17)

Flash doesn't like you.

Get over it.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 8, 2013 05:54 PM (Total replies: 1207)

I like that one.

Halo CE General Discussion » Halo 3 Foundry Port WIP by Jesse & Sali May 6, 2013 09:13 PM (Total replies: 1207)

On the loading screen, get rid of the "3" in Halo. This is Halo CE, not Halo 3.

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 May 5, 2013 07:59 PM (Total replies: 528)

Looking great, love those cloud effects. Will definitely be playing this map when its done!

Halo CE General Discussion » first person cutscenes. Are they possible May 2, 2013 04:53 PM (Total replies: 14)

Originally in Lumoria we were going to have FP cutscenes, even the animations for a few were done. In theroy it was completely possible, but like Matt said above, it takes alot of work to do it and really isn't worth it in the end because they dont even look as good as they could.

Halo CE General Discussion » Dat Max May 1, 2013 08:43 PM (Total replies: 25)

Windows 8 is terrible. Why would you even consider using it

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 29, 2013 08:26 PM (Total replies: 528)

Looking great. Like others said about the water to terrain, I would make the beach alot more visible.

Halo CE General Discussion » can you... (scripting related) Apr 29, 2013 06:43 PM (Total replies: 2)

you would need to sleep until the device's position is equal to one, then do ai_place.

so

(script startup encounter_panel
(sleep_until (= (device_get_position panel) 1))
(ai_place encounter)
)

but if you wanted to change it back to 0 and have it so you can press it again, you'd need to make it a continous looping script, and after (ai_place encounter), you'd need to do

(sleep 10)
(device_set_position panel 0)
(sleep 10)

I put the sleep 10's in there just for good measure

That should most likely work, I haven't hsc scripted in a while but from memory that d be how I'd go about implementing it.

Halo CE General Discussion » Something Interesting Apr 28, 2013 09:04 PM (Total replies: 16)

Doesn't one of the max script importers import collision tags? I can't remember correctly, but I thought I remember importing a collision tag to 3ds max I had once made because I needed to edit it.

Halo CE General Discussion » Do you remember when you were a noob here? Apr 28, 2013 07:53 PM (Total replies: 105)

I remember a lot of awesome people from back in the day. Halo Guru, Massacre (who was still around for some time and helped with Lumoria), HDoan, Taimat, Disaster, Sheer, KID, etc... All great people, all people who contributed to these forums and CE, also inspired people like me to keep on keepin on.

Halo CE General Discussion » Do you remember when you were a noob here? Apr 28, 2013 12:46 PM (Total replies: 105)

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Higuy
My first map -> http://hce.halomaps.org/index.cfm?fid=2748

My last -> http://hce.halomaps.org/index.cfm?pg=1&sid=41

Yeah, I remember when I use to be a noob. Then I took some knowledge to the brain.


That awkward moment when your first map is rated higher than half of your last.


The awkward moment when you realize that none of the ratings on this website actually mean anything.

Halo CE General Discussion » Do you remember when you were a noob here? Apr 28, 2013 07:54 AM (Total replies: 105)

My first map -> http://hce.halomaps.org/index.cfm?fid=2748

My last -> http://hce.halomaps.org/index.cfm?pg=1&sid=41

Yeah, I remember when I use to be a noob. Then I took some knowledge to the brain.

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 26, 2013 09:46 PM (Total replies: 528)

There's nothing wrong with it.

We are just asking for a classic version. Many other maps do the same exact thing.

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 26, 2013 08:15 PM (Total replies: 528)

Yes but there are still many many others who also prefer the classic tagset. It dosent take a ton of work to go back and replace the current weapon positions with the classic ones. Changing the globals, vehicles, etc is also straight forward, considering there... default.

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Apr 23, 2013 06:28 AM (Total replies: 528)

Yeah the tree's need to be flipped vertically.


Time: Mon May 20, 2013 9:04 AM 188 ms.
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