Higuy has contributed to 6663 posts out of 438784 total posts
(1.52%) in 2,268 days (2.94 posts per day).
20 Most recent posts:
hey guys

*rendered in halo ce* Edited by Higuy on May 19, 2013 at 12:38 PM
Quote: --- Original message by: Echo77Quote: --- Original message by: Higuy Oh, but having a brute plasma rifle thats RED and 10,000 other similar guns makes alot of sense in gameplay Bungie did it first.
which isn't an excuse to do it again
Oh, but having a brute plasma rifle thats RED and 10,000 other similar guns makes alot of sense in gameplay
Quote: --- Original message by: Spartan314 Wow... I'm baffled. Why didn't Gearbox do this in the first place? -__-
Sorry but personally I find the defualt marines too look better than these.
These marines have an unnecessary amount of detail maps applied to them and look fugly. For example, the hexagons everywhere. Is that really necessary or even realistic?
Quote: --- Original message by: Maniac1000 This looks terrible and un-onigonal , you guys have no imagination and you suck.

Little harsh, but he has a point.
Flash doesn't like you.
Get over it.
I like that one.
On the loading screen, get rid of the "3" in Halo. This is Halo CE, not Halo 3.
Looking great, love those cloud effects. Will definitely be playing this map when its done!
Originally in Lumoria we were going to have FP cutscenes, even the animations for a few were done. In theroy it was completely possible, but like Matt said above, it takes alot of work to do it and really isn't worth it in the end because they dont even look as good as they could.
Windows 8 is terrible. Why would you even consider using it
Looking great. Like others said about the water to terrain, I would make the beach alot more visible.
you would need to sleep until the device's position is equal to one, then do ai_place.
so
(script startup encounter_panel (sleep_until (= (device_get_position panel) 1)) (ai_place encounter) )
but if you wanted to change it back to 0 and have it so you can press it again, you'd need to make it a continous looping script, and after (ai_place encounter), you'd need to do
(sleep 10) (device_set_position panel 0) (sleep 10)
I put the sleep 10's in there just for good measure
That should most likely work, I haven't hsc scripted in a while but from memory that d be how I'd go about implementing it.
Doesn't one of the max script importers import collision tags? I can't remember correctly, but I thought I remember importing a collision tag to 3ds max I had once made because I needed to edit it.
I remember a lot of awesome people from back in the day. Halo Guru, Massacre (who was still around for some time and helped with Lumoria), HDoan, Taimat, Disaster, Sheer, KID, etc... All great people, all people who contributed to these forums and CE, also inspired people like me to keep on keepin on.
Quote: --- Original message by: MootjuhThat awkward moment when your first map is rated higher than half of your last.
The awkward moment when you realize that none of the ratings on this website actually mean anything.
My first map -> http://hce.halomaps.org/index.cfm?fid=2748
My last -> http://hce.halomaps.org/index.cfm?pg=1&sid=41
Yeah, I remember when I use to be a noob. Then I took some knowledge to the brain.
There's nothing wrong with it.
We are just asking for a classic version. Many other maps do the same exact thing.
Yes but there are still many many others who also prefer the classic tagset. It dosent take a ton of work to go back and replace the current weapon positions with the classic ones. Changing the globals, vehicles, etc is also straight forward, considering there... default.
Yeah the tree's need to be flipped vertically.
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