Higuy has contributed to 7716 posts out of 461429 total posts
(1.67%) in 3,672 days (2.10 posts per day).
20 Most recent posts:
Quote: --- Original message by: CHRISPOCALYP5E
Curious question for some of you older community vets.
What is the actual custom content to rehash/port ratio?
like mookz said it really depends on your definition of custom content and what constitutes as a rehash or port.
Just open up whatever sky tag your using and you can edit the fog settings there, along with different sky lighting colors. You'll need to rerun lightmaps on the BSP's though for the new lighting to be applied to the level.
Quote: --- Original message by: MatthewDratt
3. Super Flanker
oh wait thats just the post count list
why the hell do I have so many posts??
Heres my list:
7. il Duce Primo
6. Dennis Powers
5. Jackal Stomper
oh wait thats just people in no particular order that worked on or contributed to PROJECT LUMORIA
Edited by Higuy on Feb 18, 2017 at 06:14 PM
Quote: --- Original message by: Masters1337
You can thank yours truely for making this happen
Looks fantastic dude. Someone needs to put this up on a dedicated server so we can play!
Quote: --- Original message by: DeadHamster
Can somebody explain why anytime someone makes something like this involving syncing it's not AI?
Is syncing the position and orientation of non-player bipeds that difficult? All that's needed is the pushing the biped's location and orientation from Host to Client. Everything else would be handled by host, you don't need to sync any of the actual AI. Just where it is and where it's facing.
Once that's synced proper, you duplicate the AI's weapon and there's a flag in the projectile, something like "Client Side Only". Done.
If it's more difficult than I seem to imagine can someone knowledgeable (002, sehe, btc22) please explain why?
Excuse me if I'm wrong, but wouldn't you need to know a lot more though then just position/orientation? It's an AI, so it acts on somewhat random circumstances... You need to know when its shooting too, crouching, dodging, etc. I think theres a lot more variables here that would need to be replicated between clients then just position, location and firing to get 'true AI'.
This stuff looks great! Are you going to make a custom hologram for the center part or add more onto it? Only ask bc the hologram has those little 4 side things that are "projecting" the hologram and look a bit odd without anything attached to them structure wise, imo.
Looks great though!!
wheres lumoria episode 3
also, I voted
Edited by Higuy on Dec 17, 2016 at 10:31 PM
Lol, seems like we all have different ideas. I always thought it was a sort of IR flare/smoke thing to mask movement of tank/infantry etc around it. Although obviously it does nothing ingame so I guess its up to your imagination.
Quote: --- Original message by: Super Alex
Quote: --- Original message by: xnx
But you see, that would be considered hard work which is absolutely unacceptable.
I can work hard if I have to. I really want to get into gamedev
Stop saying that and just
seriously. You really want to get into gamedev, then just start doing it. The only way to stop procrastination and other bad habits like that is by just starting something.
Start creating something, keep practicing and show off your work to your peers. Learn new skills and don't be afraid to try different approaches. You'll get better, but it'll take time.
Quote: --- Original message by: Jesse
If the tags are released, you don't *need* permission for anything, BUT... The quality of the sub-mod will be severely damaged if you do it without really knowing what you're getting into. as Lode said, without the documentation (and by essentially relying on rips), it will be nearly impossible to keep the gameplay and mod the same while using CMT weapons.
I think the worse part would be a CMT version being released and that version overshadowing the original due to 'omg h3/h4/reach weapons!!'. And yeah, the gameplay won't nearly be the same UNLESS it was just a reskin of the original. But that's just my opinion, anyway.
Quote: --- Original message by: DaLode
Higuy is speaking for himself here.
No "official" blessing was ever given on behalf of the team, nor is it needed.
This may just be my opinion again here or bad memory, but Lumoria was always released with the intention of it being completely rippable/moddable, mostly so people could learn. But Like Lode said you're free to do what you want with the campaign, in fact I think it'd be cool to see some good mod's of it!
Edited by Higuy on Nov 5, 2016 at 09:06 AM
We gave CMT our blessing to do that mod of Lumoria if they wanted. Our only request at the time was that they keep the gameplay the same. I believe we had some very major differences in terms of encounter design and gameplay, and that was our request to at least keep the gameplay somewhat faithful to the original.
In reality though you can do whatever you want.
Hey Pope, feel free to message me on skype/steam if you want to talk about it. I wish you and your family my deepest sympathy and support and hope your cousin makes it through.
Quote: --- Original message by: Lateksi
Quote: --- Original message by: The Master
Good intent, too na´ve
This. I don't want to sound like a jerk but just try to stop taking things too seriously on Halo CE community forums. At least they're not as bad as the aforementioned Counter-Strike (communities) but then again, not as mature as the Quake community for example.
Maturity has always been an issue on this forum. When most of the user base is in their teens, its pretty obvious there is going to be some drama and immaturity going on. I'm not condoning it by any means, but its always been an issue here and pretty much will continue to be... like you said, at some point people just need to stop taking it seriously and get over it.
Quote: --- Original message by: XxPopeAK49xX
Extinction is 1 year older than Ancient Sanctuary. Time goes by fast aye?
^ definitely. Hard to believe its been so long.
Quote: --- Original message by: Masters1337 Quote: --- Original message by: LuciTheAlien Quote: --- Original message by: Masters1337 Quote: --- Original message by: LuciTheAlien
Quote: --- Original message by: DaLode
I confirm: FOV on vehicles was, I think, changed.
Too late to- unchange it?
You can always go in with the real time editor or HMT 3.5, and set it to whatever the default settings were.
Wouldn't it be better off for everyone if an official member on the team for the mod did that, then re-uploaded it? Therefore fixing that problem for everyone.
I imagine they made their decision to ship it that way because back then they felt the best experience was to change the FOV for everyone, since Open Sauce wasn't around then. I can't speak for them, but I imagine they don't want to update it and worsen the experience for people without open sauce. Plus they've moved on from CE.
Even if we wanted to I don't think Lode or I have any of the original files, so we'd be starting from whatever we can rip out of the maps. It's been almost 4 years guys!
But yes, we found it to be better with a larger FOV. We never intended for the campaign to be OS-compatible either - a pretty quick glitch most people can see if they have OS installed is the ending cutscene with May's helmet. Currently the best way to play it is to play it without OS.
You have an Intel Pentium processor at 1.8ghz and that list does not list your graphics card either.
Yes, you're going to get low performance unfortunately. And no, CE cannot use multi-core.
Always wondered what happened to this map, glad to see your still dabbling in some projects here
I think I may have said this before but this project is a great example of progress. So much has been made over the years and every time I see it looks better and better. The Vidoc was interesting and it was great to see that many talented and hard working people are teaming up and spending time crafting this project. Some seriously great looking stuff here and can't wait to see more and eventually try this project out!
Very great looking map shown here Pope. I saw the initial video in CE3 and these pictures really show how far you're taking these maps. Awesome work, really enjoying the lighting in this covenant map.