A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: il Duce Primo
About Contact
Joined: Apr 22, 2007 12:53 PM
Last Post: Mar 7, 2017 06:24 PM
Last Visit: Today @ 03:33 PM
Website:  
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Avatar:
CMT Team Leader
Email: {hidden}


Send Private Message
Post Statistics
il Duce Primo has contributed to 1648 posts out of 461429 total posts (.36%) in 3,625 days (.45 posts per day).

20 Most recent posts:
Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Mar 7, 2017 06:24 PM (Total replies: 84)

Quote: --- Original message by: The Master


Also that's freaking impressive for actually a woman


Now that's rusty.
Edited by il Duce Primo on Mar 7, 2017 at 06:24 PM


A conservative estimate....? I don't think you know what that word means. A conservative estimate would be the larger time frame you stated rather than the shorter time frame. To put together a team to work on anything CE related is very difficult to do. Putting a team together that can do this project is near impossible due tot he lack of experienced and skilled members. On top of that those skilled members would never touch a project such as this because from experience they would know that this will never come close to being complete. To top it all off people who have the skill set to do this rather work on something smaller, polished, practical, and maybe even original.

Good luck on creating content for the engine. My advice is to work on many small things. Learn from them and soon enough you'll be creating some really cool content.

O yea, do create a team or a network of friends to collaborate with. Will help you learn things and make your experience more enjoyable.

Halo CE General Discussion » Dreams in a Cryotank: Official Halo CE thread. Feb 24, 2017 01:01 PM (Total replies: 25)

Just relooked at original post and it was easy for me to overlook the most important part of your post that was covered in quote tags.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Feb 24, 2017 10:31 AM (Total replies: 14951)

I like the one thats low poly, textured, and ingame ready

Halo CE General Discussion » Dreams in a Cryotank: Official Halo CE thread. Feb 24, 2017 10:29 AM (Total replies: 25)

Is the goal of this project to import bipeds and weapons from other halo games?

Halo CE General Discussion » We need a new mass file share? Feb 24, 2017 10:26 AM (Total replies: 2)

no thanks, jsut post your new released map in the forums if you want to share it

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Feb 24, 2017 10:24 AM (Total replies: 14951)

make the gun into something you can use in the engine or quit

Halo CE General Discussion » SPV2 actual beta releases Feb 23, 2017 09:15 PM (Total replies: 69)

No these are pre OS.

Halo CE General Discussion » [RELEASE] Mo's Editing Kit (MEK) Feb 23, 2017 08:52 PM (Total replies: 24)

Quote: --- Original message by: MosesofEgypt

Stubbs_Antr_Compiler:
Capable of compiling meta data extracted from a Stubbs the Zombie map into a working animation tag.

Stubbs_Mode_Compiler:
Capable of compiling meta data extracted from a Stubbs the Zombie map into a working model tag.

Stubbs_Soso_Compiler:
Capable of compiling meta data extracted from a Stubbs the Zombie map into a working open sauce shader_model tag.

Edited by MosesofEgypt on Feb 23, 2017 at 07:16 PM


Sounds like something masterz would ask for

Halo CE General Discussion » SPV2 actual beta releases Feb 23, 2017 05:49 PM (Total replies: 69)

I have a bunch of old spv2 builds, are they worth sharing masterz?


You could use max8

Halo CE General Discussion » looking for crazy maps Feb 21, 2017 09:17 PM (Total replies: 17)

Metroid maps are cool

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Feb 20, 2017 09:33 PM (Total replies: 89)

I based my ranking off of MP map creators. Some basic requirements were to have finished 2 maps or more that are in the essence of the original h1 mp levels. The tags can be custom as long as it still it would play well if it were using the stock tags.

10. Higuy
9. Selentic
8. Da Pimp Pope/ak (Not sure what your alias is anymore)
7. Gaigher
6. Fire Dragon
5. Insidious
4. Neurokeneza
3. Mothergoat
2. Pwnytar
1. Arteen


Thinking about this list was challenging. Some mappers I have a hard time putting them exactly in an order. Many of them may just be in this order from how their work may be inspiring me more recently.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 16, 2017 11:28 PM (Total replies: 11183)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Corpen
Quote: --- Original message by: Halonimator
Quote: --- Original message by: MEGA_VKNG

I think saying CMT's work is noobified and then proceeding to use CMT's work is hypocritical at best.

ALSO OH MY GOODNESS THAT GRASS TILING IS ABSOLUTELY ABSOLUTELY DISGUSTING.
Edited by MEGA_VKNG on Feb 16, 2017 at 10:21 AM


My tagpack only rensables the astetics of CMT but all the variables where redone from scratch


Resembles*, Aesthetics*, were*

So you are using there content still but happily crap on there work?


Lol specail.

*their

I thought I was going to be the only person to sea this. Humer in the weirdest of ways!

Halo CE General Discussion » [RELEASE] Halo TeXource: Source bitmap ripper Feb 12, 2017 01:41 PM (Total replies: 21)

Expect nothing and you'll be better off. And assume nothing and you won't be an asshole. I didn't read your full post or fine print at the bottom until now. I still think you should make it extract to a tiff. Jump off a cliff and you'll get much respect.

EDIT: Sorry you posted right when i was. it's k you can stay at the top of the cliff.
Edited by il Duce Primo on Feb 12, 2017 at 01:41 PM

Halo CE General Discussion » [Release] Dfs Gran Nevada (Racing map) Feb 12, 2017 01:31 PM (Total replies: 6)

The ice formation is the coolest looking part I can see in the pictures. The giant icicles are really well done.


Quote: --- Original message by: stunt_man
Quote: --- Original message by: Masters1337
You can thank yours truely for making this happen


What did he mean by this?

You don't know? Masterz is the reason why anything is awesome.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 12, 2017 01:05 PM (Total replies: 11183)

Wrong, its all about the tessellation iterations.

Halo CE General Discussion » [RELEASE] Halo TeXource: Source bitmap ripper Feb 10, 2017 09:14 PM (Total replies: 21)

Make it extract to a tiff

Halo CE General Discussion » SPV2 actual beta releases Feb 2, 2017 08:10 AM (Total replies: 69)

Quote: --- Original message by: GEMIS 037

You know how in AOTCR, you said there's a bad portal and if I go through it the rest of the geometry should load?
Well, I went through the portal and now there's a solid wall that says "ARTEEN" and now I really can't progress.
How do I fix this WITHOUT restarting the level? I tried reverting to my last checkpoint but nothing. Is there a "switch_BSP" command I can use?

Here's a video of the bug.
https://www.youtube.com/watch?v=WVjI7tPRTnQ&feature=youtu.be
Edited by GEMIS 037 on Feb 2, 2017 at 07:31 AM


Yea, that usually means you reached a switch bsp section. Just try switching between bsps until you find the next one.


Time: Fri March 24, 2017 3:56 PM 328 ms.
A Halo Maps Website