il Duce Primo has contributed to 1711 posts out of 468453 total posts
(.37%) in 4,357 days (.39 posts per day).
20 Most recent posts:
Haha, you're tessellating your model trying to fix it? Tessellating will not solve your problems, it'll make 50 times more!
Mostly everything to know has already been shared. The only thing that isnt always shared is peoples workflow on specific things but those arent important and mostly will differ between people and come with experience. Start watching tutorials and searching. If you have any questions speak up and ask. Don't just say no one helps you.
Quote: --- Original message by: Rhinox117
Try with 3ds max 8 or Lates, With Bluestreak plugin, Is the best option.
If you're going to use 3dsmax8 it is preferred to use Blitzkrieg which is an actual built in plugin rather than Bluestreak which is a side script.
One of the main benefits of using 3dsmax8 is for the Blitzkrieg exporter. Try using Blitzkrieg http://hce.halomaps.org/index.cfm?fid=5195 .
Most likely you also have an issue with your bsp, probably too many triangles judging by hwo round those trees look. What is the tri count and can you show a wireframe picture.
Good work, nice to see these!
Do these have those dutch ports and those custom shaders you made from way back?
Looks like you are not referencing a shader in your material editor. Or your bsp is referencing a shader called <none>, which isn't a valid name for a shader so it won't even automatically create a blank shader there. Either way you need to check your maps material ids and make sure your materials are properly named and applied.
Edited by il Duce Primo on Aug 30, 2018 at 06:32 PM
A few weeks ago he shut down his website, Probably couldn't pay the 20k upkeep costs on the golden wrapped server chassis.
Can you believe this guy? Apologizing for inconveniencing us by not hosting our precious halo images!
This thread should be one of thanking you for continuing providing the number 1 place to come for anything halo custom edition.
Thank you Dennis!
^You are 100% correct. No one in their right mind would go through the aggravation of releasing custom maps on mcc. There's really only one thing that may happen is maybe the gearbox made maps get converted over. The only way to get custom maps on mcc is if they set up a system for the community to create and upload mcc maps. But even saying this makes me laugh because its so out there.
If you already have the latest version of max then thatll work more than enough.
Quote: --- Original message by: SBB_Michelle
Everyone needs to stop telling people that they should use max 8. Max 8 depends on a deprecated Windows API for it's max script, so they won't all work properly. You also can't use some newer scripts and plugins, rendering is broken on windows 7 and up. Don't use max 8. If you want to go old school, use 9. But I suggest using a newer version personally.
Best version of 3dsmax for developing for halo CE is.... 3dsmax8. What newer scripts do you use that are necessary for making halo ce stuff, and why would rendering help for halo ce?
The reason why version 8 is the best for Halo ce is the main built in exporter and most tools designed for halo support max 8. Most of the things in the newer version of max are nice in developing for other games but have little to no use for halo development. A possible problem might be if you're using the newest version of windows, but i think that has been resolved and is no longer an issue.
sounds like your portal material is setup wrong. Try compiling the bsp without the portals
post the debug that tool spits out. Also a screenshot of your model with the wrl imported also can help.
no you suck
What is this? A description would be very helpful.
Yes, thats the latest iteration of Tension by Arteen. Arteen has many unreleased projects and this iteration called "Intensity" is one of them.
Gearbox also took creative liberties and changed a list of things on the stock maps. An easy example would be they removed the lip in the center pit on Hangemhigh.
Use Blitzkrieg as your exporter. It's a much better exporter than Bluestreak. Bluestreak is a half assed script that is suppose to try and replicate Blitzkrieg but for later versions of max. One of the main benefits of using Max 8 is the capability of using Blitzkrieg. Download it here: http://hce.halomaps.org/index.cfm?fid=5195