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Joined: Apr 22, 2007 12:53 PM
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il Duce Primo has contributed to 1716 posts out of 464918 total posts (.37%) in 4,832 days (.36 posts per day).

20 Most recent posts:
Halo CE General Discussion » Multiplayer Spawn points Jan 20, 2020 06:38 PM (Total replies: 2)


This website will tell you everything you need to know about the current spawn system. Currently you do spawn next to your teammates if there is an available spawn close enough.

Halo CE General Discussion » [NEWS] Planet Flood Egypt 2... Update!?! Aug 24, 2019 08:19 PM (Total replies: 10)

Quote: --- Original message by: DeadHamster
So I see you've found the Extrude button

There's alot more complex geometry than just extrusions you twat. This blockout looks really good! I look forward to seeing how this progresses.

You sound like the stuck up assholes who made up modacity years ago. Goodluck to you

Halo CE General Discussion » Crossguard Map Release Apr 2, 2019 04:51 PM (Total replies: 6)

UNSCDF Training Facility 23 "Crossguard"

This is a medium sized, symmetrical, indoor human map, designed for CTF with about 6-8 players. Made by DSalimander.

Big thanks to everybody at GMYF/Halo1Hub for feedback!

Developement of this map started over 2 years ago and was originally designed for competitive 2v2 Team Slayer with emphasis on CTF as well. Through testing it has been determined that symmetrical map design is horrible for competitive 2v2 Team Slayer, so the map's focus and developement dramatically shifted. While technically the main goal for this map was a failure, it's still incredibly polished and thoroughly thought-out so it's being released.

DSalimander has turned some lights from other Bungie maps into functional light fixture tags and they have been included as a supplementary release. Previously they were part of BSPs, now they can be easily placed and you can adjust the light they give off in Sapien!

Here's a cool GIF of progress to the map over time, starting with a simple blockout based on a sketch.

Here's the original MS Paint sketch DSalimander embarrassingly started with.


Halo CE General Discussion » Need anyone who is skilled at 3d modelling Dec 13, 2018 07:35 PM (Total replies: 1)

super interested

Halo CE General Discussion » 3DS MAX or Tool is super mega ultra FUDGED! Nov 30, 2018 12:46 PM (Total replies: 6)

Haha, you're tessellating your model trying to fix it? Tessellating will not solve your problems, it'll make 50 times more!

Halo CE General Discussion » Are the HaloMaps downloads going to update? Oct 12, 2018 08:49 PM (Total replies: 20)

Mostly everything to know has already been shared. The only thing that isnt always shared is peoples workflow on specific things but those arent important and mostly will differ between people and come with experience. Start watching tutorials and searching. If you have any questions speak up and ask. Don't just say no one helps you.

Halo CE Technical / Map Design » gbxmodel importer problem Oct 6, 2018 11:02 PM (Total replies: 4)

Quote: --- Original message by: Rhinox117
Try with 3ds max 8 or Lates, With Bluestreak plugin, Is the best option.

If you're going to use 3dsmax8 it is preferred to use Blitzkrieg which is an actual built in plugin rather than Bluestreak which is a side script.

Halo CE General Discussion » Error exporting my model Oct 6, 2018 10:51 PM (Total replies: 2)

One of the main benefits of using 3dsmax8 is for the Blitzkrieg exporter. Try using Blitzkrieg http://hce.halomaps.org/index.cfm?fid=5195 .
Most likely you also have an issue with your bsp, probably too many triangles judging by hwo round those trees look. What is the tri count and can you show a wireframe picture.

Halo CE General Discussion » Halo 1.5 maps converted to CE Oct 2, 2018 09:14 PM (Total replies: 10)

Good work, nice to see these!
Do these have those dutch ports and those custom shaders you made from way back?

Halo CE General Discussion » compiling level too error Sep 15, 2018 11:42 PM (Total replies: 1)

Looks like you are not referencing a shader in your material editor. Or your bsp is referencing a shader called <none>, which isn't a valid name for a shader so it won't even automatically create a blank shader there. Either way you need to check your maps material ids and make sure your materials are properly named and applied.

Can you believe this guy? Apologizing for inconveniencing us by not hosting our precious halo images!

This thread should be one of thanking you for continuing providing the number 1 place to come for anything halo custom edition.

Thank you Dennis!

Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Aug 16, 2018 01:59 PM (Total replies: 17)

^You are 100% correct. No one in their right mind would go through the aggravation of releasing custom maps on mcc. There's really only one thing that may happen is maybe the gearbox made maps get converted over. The only way to get custom maps on mcc is if they set up a system for the community to create and upload mcc maps. But even saying this makes me laugh because its so out there.

Halo CE General Discussion » Best 3ds max version for halo ce Aug 14, 2018 07:51 PM (Total replies: 12)

If you already have the latest version of max then thatll work more than enough.

Halo CE General Discussion » Best 3ds max version for halo ce Aug 14, 2018 06:28 PM (Total replies: 12)

Quote: --- Original message by: SBB_Michelle
Everyone needs to stop telling people that they should use max 8. Max 8 depends on a deprecated Windows API for it's max script, so they won't all work properly. You also can't use some newer scripts and plugins, rendering is broken on windows 7 and up. Don't use max 8. If you want to go old school, use 9. But I suggest using a newer version personally.

Best version of 3dsmax for developing for halo CE is.... 3dsmax8. What newer scripts do you use that are necessary for making halo ce stuff, and why would rendering help for halo ce?

The reason why version 8 is the best for Halo ce is the main built in exporter and most tools designed for halo support max 8. Most of the things in the newer version of max are nice in developing for other games but have little to no use for halo development. A possible problem might be if you're using the newest version of windows, but i think that has been resolved and is no longer an issue.

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 6, 2018 12:41 AM (Total replies: 23)

sounds like your portal material is setup wrong. Try compiling the bsp without the portals

Halo CE General Discussion » How about an INTERIOR level/bsp tutorial? Jul 3, 2018 07:10 PM (Total replies: 23)

post the debug that tool spits out. Also a screenshot of your model with the wrl imported also can help.

no you suck

Halo CE General Discussion » Dreamweb 2 (Monthly Tag Releases) May 26, 2018 08:24 PM (Total replies: 94)

Yes, thats the latest iteration of Tension by Arteen. Arteen has many unreleased projects and this iteration called "Intensity" is one of them.

Halo CE General Discussion » Halo Xbox and Halo PC Apr 24, 2018 02:51 PM (Total replies: 4)

Gearbox also took creative liberties and changed a list of things on the stock maps. An easy example would be they removed the lip in the center pit on Hangemhigh.

Time: Mon July 13, 2020 4:57 AM 281 ms.
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