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Viewing User Profile for: Cam Man
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Joined: Apr 27, 2007 04:54 PM
Last Post: Oct 31, 2008 07:12 PM
Last Visit: Feb 4, 2009 11:02 PM
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Location: Texas
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Your Age: 13
What Games do you play: Halo, Star wars EaW, Stronghold2 SW:battlefront 2 and various others
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The TF2 Engy
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Cam Man has contributed to 269 posts out of 439401 total posts (.06%) in 2,220 days (.12 posts per day).

20 Most recent posts:
Halo CE General Discussion » halloween time! Oct 31, 2008 07:12 PM (Total replies: 76)

Just let me run around as a tf2 engy for a night and ill be happy -.-

Halo CE General Discussion » Official Grahpics Card Discussion Aug 25, 2008 07:06 PM (Total replies: 142)

Nvidia 9600 512mb video ram I feel special XD


Quote: --- Original message by: supersniper
Quote: --- Original message by: HALOIDE
How i can activate anti-aimbot???
The anti-aimbot is a script that the creator of the map must put in while creating his/her map. If you are talking about the sight jacker what you do is click on the .exe after haloce loads.
Quote: --- Original message by: AAA
Where can I find that Game Speed Hack by Patrickssj6?
I've seen it work in multiplayer and I really would like to check it out :) please and thank you.
It was available for download at halomods but the links are dead. Either ask someone at halomods or contact Patrick.
Quote: --- Original message by: Destroyer
what is the fake aimbot
The fake aimbot was a modified version of the BB aimbot. When the botter presses shift in game the app will spam up the chat box with I am a botter ban me! and the player will be halted in it's spot and jump up and down uncontrollably.


Maybe we should give that app to all the nubs who are butthurt their bots are broken that come and post here :S
On topic: We NEED Dev 1.08 and Flycam 1.08

Halo CE Technical / Map Design » the 1.08 patch killed my CE -.- Aug 13, 2008 09:42 PM (Total replies: 4)

Quote: --- Original message by: Dragonmaster91
the ui thing is not the patches fault, I know that it is wierd, but I think halo Custom Edition can only takes so much running with anti-aliasing. Halo custom edition has its own graphics setup, and if you have anti-aliasing on too long, it will do the exact same thing it did to me. You have to go into your video cards cotrol panel and set halo custom edition to have app-controlled anti-aliasing. then, it should work, however I as well am having an issue with the patch, b4 I could not even start my own server that someone could join (firewall settings allowed halo ce on all the neccesary ports), now I can barely even join any game.

Thank you, that fixed it...I uess halo doesnt like you having high end vid cards where can go HAH!!!! I make you look so low tech!!

Halo CE Technical / Map Design » the 1.08 patch killed my CE -.- Aug 13, 2008 03:51 PM (Total replies: 4)

first of all, before the update (this started a week ago) when i tried to play ce it crashed and NOW The ui wont show up and ive reinstalled and repatched..it just stays on the loading screen but i hear the music.

Any help?


Quote: --- Original message by: DarkZealot
The AI Encounter or Squad.


OR if you want to unload a full vehicle not caring whats in it just use:
Vehicle_unload (vehiclename) ""

without ( ) also: i hate seeing things ive already posted pop back up XD

Halo CE General Discussion » Sup. Jul 17, 2008 01:53 AM (Total replies: 56)

Quote: --- Original message by: killer9856
I'm stunned



Especially at that tile.


First of all...:




On-Topic: Very nice work, you guys seem like a real company. Those shader's amaze me though


Edited by Cam Man on Jul 17, 2008 at 01:55 AM


Ummmm empty post for now.....ill just reserve this spot and add to the list later. (lol brb)

2 minutes later....

My Bible:

Ok, the first ones are pretty simple, just cheats...
each one of these must end with true or false...
or on/off, or 1/0

1. cheat_deathless_player
2. cheat_infinite_ammo
3. cheat_bottomless_clip
4. cheat_jetpack (no fall damage)
5. cheat_bump_possession (take over bipeds by touching them-never
do this with other players in the game, it will crash everyone.)

These are more cheats, but do not require the true/false code
6. cheat_active_camouflage (gives you active cammo-
only works against AI)
7. cheat_active_camoflage_local_player (doesn't do anything as
far as i can tell)
8. cheat_spawn_warthog
9. cheat_all_vehicles
10. cheat_all_weapons
11. cheat_all_powerups
12. cheat_teleport_to_camera (used with flycam, teleports your character to your camera location.)

Ok, these ones are not cheats, but can be used as
cheats in some situations.

Also, to use any of these you must have the object name,
example the pelican at hugeass is called "blue_pelican"... or
"red_pelican".

To use this command on players you have to have the following line
at the end:

(unit (list_get (players) #))

The player's number is found by typing "sv_players", then
ignoring the client #, and just counting the players from the
bottom of the list to the top, starting at 0.'

unit_kill (if you enter an invalid player number on this one the server will crash.)
unit_suspended (freeze player or vehicle)
unit_set_current_vitality (set player's health)
unit_exit_vehicle

Another set of commands is the object and vehicle commands...

Ojbect_create or object_create_anew is for spawning/respawning vehicles, though you have to know their object names to do it.

objects_attach (carrier vehicle name) (seat name) (second vehicle)
(seat name) - this attaches one vehicle to another... an example is
at hugeass:

objects_attach blue_pelican cargo s-hog gunner

that would attach the s-hog to the blue team's pelican.

objects_detach (carrier vehicle) (second vehicle) - undoes the last code,
wherever the carrier vehicle is.

Also there is Object_destroy for removing vehicles from the game until you re-create them yourself.

vehicle_load_magic (vehicle name) (seat) (unit (list_get (players) #)) -
this code forces a player to enter a vehicle... however they have to
get out, and then get back in to actually see it right on their screen.

vehicle_unload (vehicle name) (seat), unloads a particular seat on a vehicle.
note: any time you use a command like this you can use "" as the seat name
and it will apply to all seats, so you could unload an entire vehicle, or
teleport a player to any open seat on the vehicle.


Note: for any of the commands I've given, you can type the beginning
and press "tab" to see more... I know i skipped some.

An example of this is "unit_get_????... yeah, I don't remember the rest of it.
If you type "unit_get (tab) it will tell you the code though. I belive
there is one to see how someone's shields are doing, and also you can
turn a player's flashlight on or off.


The last ones I can think of right now are AI commands:

ai_place (ai name) example at hugeass "red_sniper" or "cloak"

ai_go_to_vehicle (ai_name) (vehicle name) (seat name)

ai_set_team (human, covenant, flood, setinal, unkown, player)

ai_kill (ai name)

Edited by Cam Man on Jun 12, 2008 at 12:58 PM

2 seconds later :U

Just to add on for anyone who wants to play with these. The best place really is hugeass since we have the info needed, including:

Vehicles:

Blue Team:

Blue_fighterbomber (longsword)
Blue_pelican (pelican)
blue_kagotank (the white tank outside the base)

Warthogs:
H1
H2
H3
H4

Scorpion Tanks:
S4
S5
S6

Ghosts:
G1
G2
G3
G4

Tachikomas:
T6
T7
T8
T9
T0 (I think... I usually kill them all first thing so I'm not 100% sure which are at which base).

Jets:
Blue_jet_1
Blue_jet_2

Red Team:
Red_fighterbomber
Red_pelican
Red_kagotank

Warthogs:
H5
H6
H7
H8

Scorpion tanks:
S1
S2
S3

Ghosts:
G5
G6
G7
G8

Tachikomas:
T1
T2
T3
T4
T5 (again, this may not be right)

Jets:
Red_jet_1
Red_jet_2

Other:

s-hog (Sniper warthog)
s-tachikoma (Gold/orange tachikoma)


AIs:
Red_sniper
Cloak
Edited by Cam Man on Jun 12, 2008 at 12:58 PM

http://spartansrpclan.proboards75.com/index.cgi?board=talk&action=display&thread=35

or favorite that >.>
Edited by Cam Man on Jun 12, 2008 at 01:02 PM

My notes: attach commands are only seen by host and client cannot see attached vehicle....i can attach a hog azrooh is in and he'll think hes flying (lol ive told him otherwise)
host seems to be last number instead of first so if theres 3 ppls in a server and you are the host.... You are 2, first person joined is 0, and the other is 1)
Edited by Cam Man on Jun 12, 2008 at 01:18 PM

Halo CE General Discussion » Elite MP Biped? Mar 11, 2008 01:13 PM (Total replies: 96)

Quote: --- Original message by: Masters1337
Quote: --- Original message by: DarkZealot
**** you Masterz. Perhaps you should read Dennis's rules?

My posts to you are no where near as rude as your actions towards the people who have helped foward the community. Map Protection was made by steelix who made HEK+/HTC. He believed that extraction should not be available without a way for people to protect their work.

By dishonoring his wishes of tag protection, not anyone elses, just shows how ignorant and selfish you are. It's like wanting to live in America but not pay taxes.


but illegal aliens do that anyways :/

Halo CE General Discussion » What should be in RPG Beta 5-1 - 5-5 Mar 11, 2008 10:14 AM (Total replies: 22)

Quote: --- Original message by: warturtle117
what i wish they would have is a couple flamethrowers and mongooses and the halo 3 armor and red team spartan blue team elites in team games but what do you think should be in the rpg betas version 5?


i must ask....why

the only real good rpers have imagination. Mods are for people without that special quality.

besides so far only 2 mods have made their way into my maps file.....beta 4-4 and 4-5 (even tho i dont play 4-5) i dont wanna see 5- anyways becuz it screws with other map files...

make it like RPG_Beta5_mod 1 i ya wanna make people happy. rpg_beta 4-4 screws with ur original 4 so dont even try it with 5-# if you do make a mod....


There should be many spawnable vehicles so it can be an ingame "forge sandbox" depending on the size of the ship there shuld be a mass of vehicles in the docking bays...SPawning points should be on each side of Citadel De Quabec. and array of weapons and then a weapon with the "salute holding stance" and then all i want is lots of tech machines.....

Actually one more thing: I f you decide to include nuke ospy Make a bomb shlter underground -_- (yeh need that one)

Halo CE General Discussion » [WIP] IG-BFS PE Mar 11, 2008 09:59 AM (Total replies: 295)

0_0.......................pls tell me it has 6 macs :D its big enuff to take out 3 capital ships alone :). sexy :D.... (just like mawh wii textures :o)

one waiting area? geez what is this a hotel >.>.

Souvenir rooms? all id have in that room is skulls from covenant and their dead spaceship parts.

Super long range detector? well the length of the ship kinda canels out hte radar >.> i think u need more

...lets distribute one fire room team to one side of the ship and a fire on the other side caatches on fire (D:) (yeh guess wat ya need XD)

smoking is not allowed on ships....i dont think you can drink either so u arent getting beer in the car >.>

i think u shuld make amber clads in ur frigate bay (lol make an unfinished one)

its amazing but not finished so i cant wait for it to be done -_-

(you will NOT crush ospy >:O)
Edited by Cam Man on Mar 11, 2008 at 10:03 AM

Halo CE General Discussion » Havoc pysics Mar 10, 2008 10:25 PM (Total replies: 18)

Havok?!(yes spelled with k) ON HALO CE!?....blasphemy......go buy this game (when it comes out) if u want havoc at it's best... http://www.lucasarts.com/games/theforceunleashed/#/documentaries/
Edited by Cam Man on Mar 10, 2008 at 10:25 PM


Pretty much when i add a texture to the model (and press the show in viewport button) All i see is a color! and on a side not what do i press to get my moving arrows back.

Help?

Halo CE General Discussion » Lego Halo! Fall 2008! Mar 8, 2008 09:25 AM (Total replies: 50)

Quote: --- Original message by: Dennis
Quote: --- Original message by: caboose365
btw, i outgrew legos when i was about 14.
Sorry to hear that. I attended a friend of mine's wedding and they had an elaborate cake topping made out of Legos with a Lego bride and groom. There is no age limit for Legos.


Dennis speaks the biggest truth :O....i'm still a major lego advocate but geez that guy haz too many legos.


Either way I would buy that game after i buy Super Smash Bros. Brawl and Advance Wars: Days of ruin

Halo CE Technical / Map Design » anti aliasing-how to turn it off Feb 24, 2008 02:07 PM (Total replies: 3)

its not anti aliasing D: .....and i know my graphics r better than this.....at one time

either way (this is actually for another game((freelancer))) i have a serious problem...

(it affects other games too)
Edited by Cam Man on Feb 24, 2008 at 02:08 PM

Halo CE Technical / Map Design » anti aliasing-how to turn it off Feb 24, 2008 12:08 PM (Total replies: 3)

im wondering how to turn off anti aliasing....its rely killing my graphics :(

i use a Intel 82945G express chipset and vista home premium.......

thank you for your time


(forget this)
Edited by Cam Man on Feb 23, 2008 at 06:29 PM

Halo CE General Discussion » Any 1999 Halo Maps With TPS? Feb 16, 2008 06:04 PM (Total replies: 30)

............might as well say it: We don't take request!

Halo CE General Discussion » http://halomods.com/ Is coming to an end! Feb 14, 2008 07:16 PM (Total replies: 49)

ummm first of all adds were mawh idea and 2nd u dont have to go thru with adds just click :O

Halo CE General Discussion » Hugeass AllDev Commands Feb 11, 2008 08:08 AM (Total replies: 14)

object_create_anew s-hog
object_create_anew r-ghost
and then theres one for that orange tachinoka


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