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Viewing User Profile for: ODX
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Joined: Jul 26, 2007 11:43 PM
Last Post: Mar 7, 2017 03:32 PM
Last Visit: Yesterday @ 09:22 AM
Location: Michigan - US
Occupation: FP Animator
Your Age: 21
What Games do you play: Halo 5, Rainbow Six: Siege, Assassin's Creed

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ODX has contributed to 6091 posts out of 462973 total posts (1.32%) in 3,595 days (1.69 posts per day).

20 Most recent posts:
Halo CE General Discussion » Semi-Official Gallery [WIPS] Mar 7, 2017 03:32 PM (Total replies: 11298)

Quote: --- Original message by: not m00kz
and a quick one for my homie ODX

Whatever this is, it is excellent. And capitalize my name, you wonderful peasant.

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Mar 4, 2017 09:37 AM (Total replies: 90)

Quote: --- Original message by: MEGA_VKNG
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: dood

Gamma927 and ODX is still alive?


Gamma pursued a new career, ODX is mostly silent.
I lurk every so often and occasionally make an appearance. My student version of Max 2012 ran out and, while I have other .edu accounts at my disposal, I'm not planning on reviving anytime soon. I have thought about packaging all of my animation files together and releasing them, though.

Oh, and my list:
1) k0rnman (OpenSauce)
2) Arteen (tons of cool maps which eventually turned into CMT MP maps)
3) Masterz1337 (CMT)
4) CtrlAltDest0y/Choking Victim/ShadowSpartan (Zteam, Halo 2/3 animations, etc)
5) Higuy (he's cool guy)
6) t3h_lag (CMT animator, made lots of awesome rigs and content)
7) Kirby (script god)
8) Dane (he makes cool textures, needs more grime)
9) Donut/ICEE (my Halo CE mother and father, respectively. Part of Sigma)
10) Disaster/Selentic/whoeverelseicannotthinkofatthismoment

Halo CE General Discussion » Any good ODST singleplayer maps? Mar 2, 2017 03:28 PM (Total replies: 11)

Gamma and I were messing around with a map at one point. It didn't really go that well objective-wise, I think we made a pretty neat atmosphere and the tagset is one of my favorites.

Project Subterfuge
Thread: http://forum.halomaps.org/index.cfm?page=topic&topicID=37966
Download: http://hce.halomaps.org/index.cfm?fid=6241
Gameplay Video: https://www.youtube.com/watch?v=kBvWoa5MjF0z

Halo CE General Discussion » Time to vote! What were the best maps of 2016? Dec 21, 2016 06:30 PM (Total replies: 30)

Quote: --- Original message by: Nertez
Wait, there's something we're forgetting... big project, lotsa maps, came with some kind of sauce iirc that you had to take, gave you ESP? Third revision? Moved to reddit as we were too 'close-minded' and disrespectful? Cult leader who used numerological codes such as 1337 and wished to be referred to as 'Master'???

Ah, nvm, probably confusing it with something else.
I really cannot discern what's up with this post. I like how you supported the "disrespectful" portion by, as your next statement even, labeling Masters as a cult leader. But whether this in its entirety is sarcasm, irony, or something I'm far too inept to understand, I really am not sure.

Quote: --- Original message by: EtchyaSketch
You mean sub-par campaign mod with years of work for nothing that impressive?
I mean that's just like, your opinion man. The goal was never to please everybody. CMT throughout the years (at least to me) has always been about a bunch of great people teaming up to smash together some cool stuff. Sometimes it works, sometimes it doesn't. Sometimes people enjoy the content, sometimes people don't.

I have been in this community for a decade at this point. I have seen the release of each Halo game and their subsequent effects on the modding community. I have seen phenomenal people come through this community who have gone on to work in the industry. I have been great friends with many of them and worked with some as well.

None were ever enthusiastic about recreating any Halo campaign in this 15 year old engine. It is not a simple task, and if it was then somebody would have done so by now.

With that said, I admire your dedication and confidence. I was the same when I was younger and by no means do I want to stifle your enthusiasm. Building your own copies of assets from the Halo games is honestly the best way to learn. My animations started as copies of Halo 3's animations, which to this day I still take massive inspiration from them. I merely encourage you to educate yourself and maintain a consciousness of the scope of the project and be a little realistic on what you can do with the time and motivation you have, or else you'll end up disappointed.

Halo CE General Discussion » SPV3.0.1 Released, first update to SPV3. Sep 25, 2016 09:42 AM (Total replies: 96)

Quote: --- Original message by: Masters1337
-Removed a Focus Rifle melee animation that should have not been included.
You mean the one that broke my origins and made no sense as a melee? Yusss

Halo CE General Discussion » Halo 5 Forge is Coming to PC May 20, 2016 10:05 AM (Total replies: 67)

Wow, this thread and this community has become far more toxic that I ever remember.

This is a great step for Halo on PC, but of course nothing to this community is ever good enough. We barely know any of the details and so many people have already been making what look to be awful assumptions.

Microsoft is testing the grounds of PC if you didn't already realize, don't screw it up and you'll likely get Halo 6 on PC (since keeping it locked to the Xbox One wouldn't help them boost sales much when its getting later in the console cycle, but releasing to the PC community would certainly help boost Halo sales).

Oh and a final note: Windows 10 is wonderful and comparing this to Halo 2 Vista is a moot analogy.

Halo CE General Discussion » Pirate Ship [incomplete] Oct 21, 2015 07:24 AM (Total replies: 14)

I literally lost brain cells watching that video.

And I enjoyed every second of the shenanigans it therein showed. Arr!/Arrrrrr

Halo CE General Discussion » 60 fps animations? Sep 19, 2015 10:27 AM (Total replies: 90)

Quote: --- Original message by: Spartan314
If an animation is perfect then regardless of framerate it'll be the same goodness portrayed wouldn't it?
Like R93 said, perfection is subjective in animation. I find basically all of Halo 3's animations to be perfect, but I've met plenty who believe they're terrible for whatever reason.

In terms of framerate...30 to 60 makes a massive difference in force I've found. 3ds Max for me is set to 30FPS, but animating for Contingency in CryEngine (going up to 60FPS) I found tons of issues with force looking great in 30 and sluggish in 60. It might just be a matter of me being used to 30, since after playing MCC for hours and hours I've found the animations to still look great. Honestly it's really weird, I can't quite find a way to explain why.

Quote: --- Original message by: OrangeJuice
clipping as in . . ?
Clipping is when two pieces of separate geometry (a finger and a magazine) go through one another. In the Bowser video, his shins clip multiple times into his toes, and his toes clip multiple times in the floor.
Edited by ODX on Sep 19, 2015 at 10:29 AM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Aug 28, 2015 03:33 PM (Total replies: 14954)

Quote: --- Original message by: SOI_7
Quote: --- Original message by: OHunterO
Why are you rendering in the "User" camera!?

Forgive my ignorance, but... which camera should I use?
It looks like you're in orthographic view, which is a view (commonly known as "orthographic projection") that projects 3D objects in a more 2D-like view. Hit "P" on your keyboard to change it to perspective, which is how it should normally be.

Halo CE General Discussion » (WIP)10K Map Pack Jul 29, 2015 07:39 PM (Total replies: 145)

Always loved your forerunner modeling, so clean and true to the style.

Halo CE General Discussion » [WIP] Forge World Jul 11, 2015 10:58 PM (Total replies: 224)

How. How is this engine still able to do so much year after year...

Impressed beyond all belief.

Halo CE General Discussion » Halo 3 ODST MCC Gameplay Jun 5, 2015 11:24 AM (Total replies: 42)

I always figured it was just part of the PR train to be like "we are explicitly making this as an apology!!!111!" so people would lose sight of how broken the game was.

Dunno, either way it's not too greedy like I said. $5 is not a whole lot to ask, and giving it to a good chunk of the base for free is still better than what Activision or EA would ever do.

Halo CE General Discussion » Halo 3 ODST MCC Gameplay Jun 4, 2015 12:09 PM (Total replies: 42)

Quote: --- Original message by: DaLode
Charging for H3 ODST, which initially was only added to "make up" for their schortcomings, shows this once more. Some people chose to avoid the game entirely because they read the poor reviews, and now those are the ones who they are attempting to extract more cash from.

One could say that shows poor judgement, but alas that's not the case. As a business corporation they know that by now alot of people who haven't bought MCC, won't anymore. Therefore they simply wish to milk every last dollar from those who bought it already, masked under the devious plan of "rewarding early adopters".
I didn't know you worked for 343i and knew the reasons for everything they did. Who's to say they weren't already working on an ODST port to coincide with the most likely chance that Buck is in Halo 5 on Locke's team? And then, as the game released and manifested into a broken mess, they decided they would make the DLC free for those who suffered the worst of it?

Yeah, I'm angry I got it a week after the cutoff date, I was one of the many who was waiting for the game to be not broken (to which it still was until February or so), but $5 is not the end of the world. Frankly I expected it to be $10, $5 is still alright. Should it have cost anything for anyone? Probably not, but it isn't the end of the world. In terms of claiming they are "milking every last drop," well...that's obvious. That's what businesses do, or else many might not exist or have a one-up on the competition.

Halo CE General Discussion » Halo 3 ODST MCC Gameplay May 31, 2015 04:28 PM (Total replies: 42)

Quote: --- Original message by: Higuy
I thought this was going to be a free addition to the MCC game if you had it?

MCC is still broken as hell anyway.
Free if you suffered through the first 2 or so months of the game's release, not the other few months it remained broken afterwards.

Halo CE General Discussion » Halo 3 ODST MCC Gameplay May 31, 2015 02:57 PM (Total replies: 42)

...why is everyone complaining? I kinda like the double audio, one on each side. Nice to hear Staten talking about Halo too. Nothing wrong with the port either.

The only problem is that I have to pay money because I missed the window by a week, disappointing not only me but all the rest of the people who waited to get the game because it was broken and still had to play a broken game until January or so.

Oh well.

Halo CE General Discussion » FP arms? May 28, 2015 10:14 AM (Total replies: 15)

Yes. And my best render ever, too.

Halo CE General Discussion » FP arms? May 27, 2015 02:23 PM (Total replies: 15)

Quote: --- Original message by: Bungie LLC
and a new model lmao
Now I really don't know much, being the animator and all who used the FP arms (alongside Lag), but I'm pretty sure they were the same arms as SPv2 but with a new skin and all. But you know, what would I know?

If you can't decide, here's a giant compilation of all the FP arms I have in my possession through the years. I had a thread a while ago but I can't find it, nor the link, so I reuploaded and should probably upload to Halomaps too sometime...

H2 Arbiter
CMT Elite
CMT Spv2 Rig
CMT SPv3 Rig
CoD4 Rig
Crysis 1 Rig
CS:S Rig
Gordon Freeman Rig*
H1 Rig
H2 Elite
H2 Spartan
H3Beta Rig
H3Retail Rig
Insurgency Rig*
Marine Rig
MW2 Rig
Reach Rig
Sigma Rig (the mapping team that had my mentor, ICEE. http://hce.halomaps.org/index.cfm?fid=4981)
Teh Lag's ODST Rig

*Are not rigged to Halo, as far as I believe/remember/amtoolazytoopenandcheck

Halo CE General Discussion » Halo CE/Halomaps history? May 18, 2015 01:09 PM (Total replies: 88)

Quote: --- Original message by: S12Spark

Any tips on animation? how did you become so good? Did you practice animating without proper nodes and whatnot for halo custom edition and other game engines, or did you start with proper rigging and whatnot to go into a game engine?

I failed to quote ODX.
Well my motivation to start animating halfway stemmed out of my annoyance at how iffy HDoan (made H3T with FRain then combined into H3MT with others) used to be at animating, and halfway out of how much I looked up to ICEE (animator for Σ [Sigma mapping team]). So one day I had ICEE let me try and make a flag origin which turned out decently enough.
From there I started practicing origins, primarily copying from Halo 2 and Halo 3. Soon enough I copied the Halo 3 Battle Rifle: https://www.youtube.com/watch?v=3-U9ooKo1Ro.

From then on for a year or so I basically just copied animations, mostly from Halo 3. This seems like a terrible thing to do but helps a ton. Soon enough I started to notice how to properly space keyframes and learn timings for animation in 3ds Max. And while that was going on, I began to add my own flairs until eventually I broke into my own animation style and could do things from scratch.

And of course I maintained good contacts with ICEE and other animators who were able to give me tips. And now it's me being the teacher, full circle it seems.

Halo CE General Discussion » Halo CE/Halomaps history? May 17, 2015 08:01 PM (Total replies: 88)

Quote: --- Original message by: S12Spark
Is gamma927 gone?
No. He and I still lurk about.

Time: Sun May 28, 2017 10:15 PM 281 ms.
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